2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Implement authentication and authorization with Better Auth - a framework-agnostic TypeScript authentication framework. Features include email/password authentication with verification, OAuth providers (Google, GitHub, Discord, etc.), two-factor authentication (TOTP, SMS), passkeys/WebAuthn support, session management, role-based access control (RBAC), rate limiting, and database adapters. Use when adding authentication to applications, implementing OAuth flows, setting up 2FA/MFA, managing user sessions, configuring authorization rules, or building secure authentication systems for web applications.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Better Auth is comprehensive, framework-agnostic authentication/authorization framework for TypeScript with built-in email/password, social OAuth, and powerful plugin ecosystem for advanced features.
npm install better-auth
# or pnpm/yarn/bun add better-auth
Create .env:
BETTER_AUTH_SECRET=<generated-secret-32-chars-min>
BETTER_AUTH_URL=http://localhost:3000
Create auth.ts (root, lib/, utils/, or under src/app/server/):
import { betterAuth } from "better-auth";
export const auth = betterAuth({
database: {
// See references/database-integration.md
},
emailAndPassword: {
enabled: true,
autoSignIn: true
},
socialProviders: {
github: {
clientId: process.env.GITHUB_CLIENT_ID!,
clientSecret: process.env.GITHUB_CLIENT_SECRET!,
}
}
});
npx @better-auth/cli generate # Generate schema/migrations
npx @better-auth/cli migrate # Apply migrations (Kysely only)
Next.js App Router:
// app/api/auth/[...all]/route.ts
import { auth } from "@/lib/auth";
import { toNextJsHandler } from "better-auth/next-js";
export const { POST, GET } = toNextJsHandler(auth);
Other frameworks: See references/email-password-auth.md#framework-setup
Create auth-client.ts:
import { createAuthClient } from "better-auth/client";
export const authClient = createAuthClient({
baseURL: process.env.NEXT_PUBLIC_BETTER_AUTH_URL || "http://localhost:3000"
});
// Sign up
await authClient.signUp.email({
email: "user@example.com",
password: "secure123",
name: "John Doe"
});
// Sign in
await authClient.signIn.email({
email: "user@example.com",
password: "secure123"
});
// OAuth
await authClient.signIn.social({ provider: "github" });
// Session
const { data: session } = authClient.useSession(); // React/Vue/Svelte
const { data: session } = await authClient.getSession(); // Vanilla JS
| Feature | Plugin Required | Use Case | Reference |
|---|---|---|---|
| Email/Password | No (built-in) | Basic auth | email-password-auth.md |
| OAuth (GitHub, Google, etc.) | No (built-in) | Social login | oauth-providers.md |
| Email Verification | No (built-in) | Verify email addresses | email-password-auth.md |
| Password Reset | No (built-in) | Forgot password flow | email-password-auth.md |
| Two-Factor Auth (2FA/TOTP) | Yes (twoFactor) | Enhanced security | advanced-features.md |
| Passkeys/WebAuthn | Yes (passkey) | Passwordless auth | advanced-features.md |
| Magic Link | Yes (magicLink) | Email-based login | advanced-features.md |
| Username Auth | Yes (username) | Username login | email-password-auth.md |
| Organizations/Multi-tenant | Yes (organization) | Team/org features | advanced-features.md |
| Rate Limiting | No (built-in) | Prevent abuse | advanced-features.md |
| Session Management | No (built-in) | User sessions | advanced-features.md |
Choose Email/Password when:
Choose OAuth when:
Choose Passkeys when:
Choose Magic Link when:
Combine Multiple Methods when:
Better Auth uses client-server architecture:
better-auth): Handles auth logic, database ops, API routesbetter-auth/client): Provides hooks/methods for frontendbetter-auth packagenpx @better-auth/cli generate)scripts/better_auth_init.py - Initialize Better Auth configuration with interactive setupまだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。