2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Validate at every layer data passes through to make bugs impossible
インストールする前に、エージェントに与えられる指示の中身を確認できます。
When you fix a bug caused by invalid data, adding validation at one place feels sufficient. But that single check can be bypassed by different code paths, refactoring, or mocks.
Core principle: Validate at EVERY layer data passes through. Make the bug structurally impossible.
Single validation: "We fixed the bug" Multiple layers: "We made the bug impossible"
Different layers catch different cases:
Purpose: Reject obviously invalid input at API boundary
function createProject(name: string, workingDirectory: string) {
if (!workingDirectory || workingDirectory.trim() === '') {
throw new Error('workingDirectory cannot be empty');
}
if (!existsSync(workingDirectory)) {
throw new Error(`workingDirectory does not exist: ${workingDirectory}`);
}
if (!statSync(workingDirectory).isDirectory()) {
throw new Error(`workingDirectory is not a directory: ${workingDirectory}`);
}
// ... proceed
}
Purpose: Ensure data makes sense for this operation
function initializeWorkspace(projectDir: string, sessionId: string) {
if (!projectDir) {
throw new Error('projectDir required for workspace initialization');
}
// ... proceed
}
Purpose: Prevent dangerous operations in specific contexts
async function gitInit(directory: string) {
// In tests, refuse git init outside temp directories
if (process.env.NODE_ENV === 'test') {
const normalized = normalize(resolve(directory));
const tmpDir = normalize(resolve(tmpdir()));
if (!normalized.startsWith(tmpDir)) {
throw new Error(
`Refusing git init outside temp dir during tests: ${directory}`
);
}
}
// ... proceed
}
Purpose: Capture context for forensics
async function gitInit(directory: string) {
const stack = new Error().stack;
logger.debug('About to git init', {
directory,
cwd: process.cwd(),
stack,
});
// ... proceed
}
When you find a bug:
Bug: Empty projectDir caused git init in source code
Data flow:
Project.create(name, '')WorkspaceManager.createWorkspace('')git init runs in process.cwd()Four layers added:
Project.create() validates not empty/exists/writableWorkspaceManager validates projectDir not emptyWorktreeManager refuses git init outside tmpdir in testsResult: All 1847 tests passed, bug impossible to reproduce
All four layers were necessary. During testing, each layer caught bugs the others missed:
Don't stop at one validation point. Add checks at every layer.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。