2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Guide completion of development work by presenting clear options and handling chosen workflow.
Core principle: Verify tests → Present options → Execute choice → Clean up.
Announce at start: "I'm using the finishing-a-development-branch skill to complete this work."
Before presenting options, verify tests pass:
# Run project's test suite
npm test / cargo test / pytest / go test ./...
If tests fail:
Tests failing (<N> failures). Must fix before completing:
[Show failures]
Cannot proceed with merge/PR until tests pass.
Stop. Don't proceed to Step 2.
If tests pass: Continue to Step 2.
# Try common base branches
git merge-base HEAD main 2>/dev/null || git merge-base HEAD master 2>/dev/null
Or ask: "This branch split from main - is that correct?"
Present exactly these 4 options:
Implementation complete. What would you like to do?
1. Merge back to <base-branch> locally
2. Push and create a Pull Request
3. Keep the branch as-is (I'll handle it later)
4. Discard this work
Which option?
Don't add explanation - keep options concise.
# Switch to base branch
git checkout <base-branch>
# Pull latest
git pull
# Merge feature branch
git merge <feature-branch>
# Verify tests on merged result
<test command>
# If tests pass
git branch -d <feature-branch>
Then: Cleanup worktree (Step 5)
# Push branch
git push -u origin <feature-branch>
# Create PR
gh pr create --title "<title>" --body "$(cat <<'EOF'
## Summary
<2-3 bullets of what changed>
## Test Plan
- [ ] <verification steps>
EOF
)"
Then: Cleanup worktree (Step 5)
Report: "Keeping branch <name>. Worktree preserved at <path>."
Don't cleanup worktree.
Confirm first:
This will permanently delete:
- Branch <name>
- All commits: <commit-list>
- Worktree at <path>
Type 'discard' to confirm.
Wait for exact confirmation.
If confirmed:
git checkout <base-branch>
git branch -D <feature-branch>
Then: Cleanup worktree (Step 5)
For Options 1, 2, 4:
Check if in worktree:
git worktree list | grep $(git branch --show-current)
If yes:
git worktree remove <worktree-path>
For Option 3: Keep worktree.
| Option | Merge | Push | Keep Worktree | Cleanup Branch |
|---|---|---|---|---|
| 1. Merge locally | ✓ | - | - | ✓ |
| 2. Create PR | - | ✓ | ✓ | - |
| 3. Keep as-is | - | - | ✓ | - |
| 4. Discard | - | - | - | ✓ (force) |
Skipping test verification
Open-ended questions
Automatic worktree cleanup
No confirmation for discard
Never:
Always:
Called by:
Pairs with:
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。