2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Mobile game development principles. Touch input, battery, performance, app stores.
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Platform constraints and optimization principles.
| Constraint | Strategy |
|---|---|
| Touch input | Large hit areas, gestures |
| Battery | Limit CPU/GPU usage |
| Thermal | Throttle when hot |
| Screen size | Responsive UI |
| Interruptions | Pause on background |
| Touch | Desktop/Console |
|---|---|
| Imprecise | Precise |
| Occludes screen | No occlusion |
| Limited buttons | Many buttons |
| Gestures available | Buttons/sticks |
| Action | Trigger |
|---|---|
| Reduce quality | Device warm |
| Limit FPS | Device hot |
| Pause effects | Critical temp |
| Requirement | Note |
|---|---|
| Privacy labels | Required |
| Account deletion | If account creation exists |
| Screenshots | For all device sizes |
| Requirement | Note |
|---|---|
| Target API | Current year's SDK |
| 64-bit | Required |
| App bundles | Recommended |
| Model | Best For |
|---|---|
| Premium | Quality games, loyal audience |
| Free + IAP | Casual, progression-based |
| Ads | Hyper-casual, high volume |
| Subscription | Content updates, multiplayer |
| ❌ Don't | ✅ Do |
|---|---|
| Desktop controls on mobile | Design for touch |
| Ignore battery drain | Monitor thermals |
| Force landscape | Support player preference |
| Always-on network | Cache and sync |
Remember: Mobile is the most constrained platform. Respect battery and attention.
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。