2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Next.js App Router principles. Server Components, data fetching, routing patterns.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Principles for Next.js App Router development.
Does it need...?
│
├── useState, useEffect, event handlers
│ └── Client Component ('use client')
│
├── Direct data fetching, no interactivity
│ └── Server Component (default)
│
└── Both?
└── Split: Server parent + Client child
| Type | Use |
|---|---|
| Server | Data fetching, layout, static content |
| Client | Forms, buttons, interactive UI |
| Pattern | Use |
|---|---|
| Default | Static (cached at build) |
| Revalidate | ISR (time-based refresh) |
| No-store | Dynamic (every request) |
| Source | Pattern |
|---|---|
| Database | Server Component fetch |
| API | fetch with caching |
| User input | Client state + server action |
| File | Purpose |
|---|---|
page.tsx | Route UI |
layout.tsx | Shared layout |
loading.tsx | Loading state |
error.tsx | Error boundary |
not-found.tsx | 404 page |
| Pattern | Use |
|---|---|
Route groups (name) | Organize without URL |
Parallel routes @slot | Multiple same-level pages |
Intercepting (.) | Modal overlays |
| Method | Use |
|---|---|
| GET | Read data |
| POST | Create data |
| PUT/PATCH | Update data |
| DELETE | Remove data |
| Type | Use |
|---|---|
| Static export | Fixed metadata |
| generateMetadata | Dynamic per-route |
| Layer | Control |
|---|---|
| Request | fetch options |
| Data | revalidate/tags |
| Full route | route config |
| Method | Use |
|---|---|
| Time-based | revalidate: 60 |
| On-demand | revalidatePath/Tag |
| No cache | no-store |
| ❌ Don't | ✅ Do |
|---|---|
| 'use client' everywhere | Server by default |
| Fetch in client components | Fetch in server |
| Skip loading states | Use loading.tsx |
| Ignore error boundaries | Use error.tsx |
| Large client bundles | Dynamic imports |
app/
├── (marketing)/ # Route group
│ └── page.tsx
├── (dashboard)/
│ ├── layout.tsx # Dashboard layout
│ └── page.tsx
├── api/
│ └── [resource]/
│ └── route.ts
└── components/
└── ui/
Remember: Server Components are the default for a reason. Start there, add client only when needed.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。