2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Structured task planning with clear breakdowns, dependencies, and verification criteria. Use when implementing features, refactoring, or any multi-step work.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Source: obra/superpowers
This skill provides a framework for breaking down work into clear, actionable tasks with verification criteria.
{task-slug}.md in the PROJECT ROOTauth-feature.md).claude/, docs/, or temp folders🔴 NO fixed templates. Each plan is UNIQUE to the task.
| ❌ Wrong | ✅ Right |
|---|---|
| 50 tasks with sub-sub-tasks | 5-10 clear tasks max |
| Every micro-step listed | Only actionable items |
| Verbose descriptions | One-line per task |
Rule: If plan is longer than 1 page, it's too long. Simplify.
| ❌ Wrong | ✅ Right |
|---|---|
| "Set up project" | "Run npx create-next-app" |
| "Add authentication" | "Install next-auth, create /api/auth/[...nextauth].ts" |
| "Style the UI" | "Add Tailwind classes to Header.tsx" |
Rule: Each task should have a clear, verifiable outcome.
For NEW PROJECT:
For FEATURE ADDITION:
For BUG FIX:
🔴 DO NOT copy-paste script commands. Choose based on project type.
| Project Type | Relevant Scripts |
|---|---|
| Frontend/React | ux_audit.py, accessibility_checker.py |
| Backend/API | api_validator.py, security_scan.py |
| Mobile | mobile_audit.py |
| Database | schema_validator.py |
| Full-stack | Mix of above based on what you touched |
Wrong: Adding all scripts to every plan Right: Only scripts relevant to THIS task
| ❌ Wrong | ✅ Right |
|---|---|
| "Verify the component works correctly" | "Run npm run dev, click button, see toast" |
| "Test the API" | "curl localhost:3000/api/users returns 200" |
| "Check styles" | "Open browser, verify dark mode toggle works" |
# [Task Name]
## Goal
One sentence: What are we building/fixing?
## Tasks
- [ ] Task 1: [Specific action] → Verify: [How to check]
- [ ] Task 2: [Specific action] → Verify: [How to check]
- [ ] Task 3: [Specific action] → Verify: [How to check]
## Done When
- [ ] [Main success criteria]
That's it. No phases, no sub-sections unless truly needed. Keep it minimal. Add complexity only when required.
[Any important considerations]
---
## Best Practices (Quick Reference)
1. **Start with goal** - What are we building/fixing?
2. **Max 10 tasks** - If more, break into multiple plans
3. **Each task verifiable** - Clear "done" criteria
4. **Project-specific** - No copy-paste templates
5. **Update as you go** - Mark `[x]` when complete
---
## When to Use
- New project from scratch
- Adding a feature
- Fixing a bug (if complex)
- Refactoring multiple files
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。