2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Red team tactics principles based on MITRE ATT&CK. Attack phases, detection evasion, reporting.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Adversary simulation principles based on MITRE ATT&CK framework.
RECONNAISSANCE → INITIAL ACCESS → EXECUTION → PERSISTENCE
↓ ↓ ↓ ↓
PRIVILEGE ESC → DEFENSE EVASION → CRED ACCESS → DISCOVERY
↓ ↓ ↓ ↓
LATERAL MOVEMENT → COLLECTION → C2 → EXFILTRATION → IMPACT
| Phase | Objective |
|---|---|
| Recon | Map attack surface |
| Initial Access | Get first foothold |
| Execution | Run code on target |
| Persistence | Survive reboots |
| Privilege Escalation | Get admin/root |
| Defense Evasion | Avoid detection |
| Credential Access | Harvest credentials |
| Discovery | Map internal network |
| Lateral Movement | Spread to other systems |
| Collection | Gather target data |
| C2 | Maintain command channel |
| Exfiltration | Extract data |
| Type | Trade-off |
|---|---|
| Passive | No target contact, limited info |
| Active | Direct contact, more detection risk |
| Category | Value |
|---|---|
| Technology stack | Attack vector selection |
| Employee info | Social engineering |
| Network ranges | Scanning scope |
| Third parties | Supply chain attack |
| Vector | When to Use |
|---|---|
| Phishing | Human target, email access |
| Public exploits | Vulnerable services exposed |
| Valid credentials | Leaked or cracked |
| Supply chain | Third-party access |
| Check | Opportunity |
|---|---|
| Unquoted service paths | Write to path |
| Weak service permissions | Modify service |
| Token privileges | Abuse SeDebug, etc. |
| Stored credentials | Harvest |
| Check | Opportunity |
|---|---|
| SUID binaries | Execute as owner |
| Sudo misconfiguration | Command execution |
| Kernel vulnerabilities | Kernel exploits |
| Cron jobs | Writable scripts |
| Technique | Purpose |
|---|---|
| LOLBins | Use legitimate tools |
| Obfuscation | Hide malicious code |
| Timestomping | Hide file modifications |
| Log clearing | Remove evidence |
| Type | Use |
|---|---|
| Password | Standard auth |
| Hash | Pass-the-hash |
| Ticket | Pass-the-ticket |
| Certificate | Certificate auth |
| Attack | Target |
|---|---|
| Kerberoasting | Service account passwords |
| AS-REP Roasting | Accounts without pre-auth |
| DCSync | Domain credentials |
| Golden Ticket | Persistent domain access |
Document the full attack chain:
For each successful technique:
| ❌ Don't | ✅ Do |
|---|---|
| Rush to exploitation | Follow methodology |
| Cause damage | Minimize impact |
| Skip reporting | Document everything |
| Ignore scope | Stay within boundaries |
Remember: Red team simulates attackers to improve defenses, not to cause harm.
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。