2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Find one insight that eliminates multiple components - "if this is true, we don't need X, Y, or Z"
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Sometimes one insight eliminates 10 things. Look for the unifying principle that makes multiple components unnecessary.
Core principle: "Everything is a special case of..." collapses complexity dramatically.
| Symptom | Likely Cascade |
|---|---|
| Same thing implemented 5+ ways | Abstract the common pattern |
| Growing special case list | Find the general case |
| Complex rules with exceptions | Find the rule that has no exceptions |
| Excessive config options | Find defaults that work for 95% |
Look for:
Ask: "What if they're all the same thing underneath?"
Before: Separate handlers for batch/real-time/file/network data Insight: "All inputs are streams - just different sources" After: One stream processor, multiple stream sources Eliminated: 4 separate implementations
Before: Session tracking, rate limiting, file validation, connection pooling (all separate) Insight: "All are per-entity resource limits" After: One ResourceGovernor with 4 resource types Eliminated: 4 custom enforcement systems
Before: Defensive copying, locking, cache invalidation, temporal coupling Insight: "Treat everything as immutable data + transformations" After: Functional programming patterns Eliminated: Entire classes of synchronization problems
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。