本文へ移動
cccskills
無料GitHub で公開

to-spec

Turn the current conversation into a spec and publish it to the project issue tracker: no interview, just synthesis of what you've already discussed.

インストール方法を見る

含まれるファイル(1)

  • SKILL.md3.0 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

This skill takes the current conversation context and codebase understanding and produces a spec. Do NOT interview the user; just synthesize what you already know.

The issue tracker and triage label vocabulary should have been provided to you. If not, tell the user to run /setup-matt-pocock-skills.

Process

  1. Explore the repo to understand the current state of the codebase, if you haven't already. Use the project's domain glossary vocabulary throughout the spec, and respect any ADRs in the area you're touching.

  2. Sketch out the seams at which you're going to test the feature. Existing seams should be preferred to new ones. Use the highest seam possible. If new seams are needed, propose them at the highest point you can. The fewer seams across the codebase, the better - the ideal number is one.

Check with the user that these seams match their expectations.

  1. Write the spec using the template below, then publish it to the project issue tracker. Apply the ready-for-agent triage label - no need for additional triage.
<spec-template>

Problem Statement

The problem that the user is facing, from the user's perspective.

Solution

The solution to the problem, from the user's perspective.

User Stories

A LONG, numbered list of user stories. Each user story should be in the format of:

  1. As an <actor>, I want a <feature>, so that <benefit>
<user-story-example> 1. As a mobile bank customer, I want to see balance on my accounts, so that I can make better informed decisions about my spending </user-story-example>

This list of user stories should be extremely extensive and cover all aspects of the feature.

Implementation Decisions

A list of implementation decisions that were made. This can include:

  • The modules that will be built/modified
  • The interfaces of those modules that will be modified
  • Technical clarifications from the developer
  • Architectural decisions
  • Schema changes
  • API contracts
  • Specific interactions

Do NOT include specific file paths or code snippets. They may end up being outdated very quickly.

Exception: if a prototype produced a snippet that encodes a decision more precisely than prose can (state machine, reducer, schema, type shape), inline it within the relevant decision and note briefly that it came from a prototype. Trim to the decision-rich parts, not a working demo, just the important bits.

Testing Decisions

A list of testing decisions that were made. Include:

  • A description of what makes a good test (only test external behavior, not implementation details)
  • Which modules will be tested
  • Prior art for the tests (i.e. similar types of tests in the codebase)

Out of Scope

A description of the things that are out of scope for this spec.

Further Notes

Any further notes about the feature.

</spec-template>

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

2d-games

無料

2D game development principles. Sprites, tilemaps, physics, camera.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

3d-games

無料

3D game development principles. Rendering, shaders, physics, cameras.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

aesthetic

無料

Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

VoDaiLocz のスキルをすべて見る

このスキルの問題を報告する