Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Read the current project files and relevant terminal or report before writing a handoff. Use the evidence currently on disk, not an earlier progress message.
Include the intended behavior, affected files, useful starting points, exact skill paths, known constraints and acceptance checks. For a continuation, add what is already implemented, what remains, current test results and any running process that must not be interrupted. Keep secrets and login material out.
Make ownership clear when several agents are working. Identify files that must not be overwritten. Carry forward accepted choices and unresolved questions. Do not assign the user work that the receiving agent can complete itself.
Separate the source baseline, selected proposal, implemented behavior, agent verification and owner acceptance. A selected mockup is not a shipped feature. For assets, include stable IDs, relevant hashes, local dependency paths and actual event markers. Name the receiving scene or system, and describe how to check it at normal gameplay speed. Leave missing values unresolved rather than turning an example's timing, project names or design taste into requirements.
State who owns shared files and the expected base revision. Re-read shared state before applying the handoff; reconcile changed inputs instead of overwriting another agent's work. Keep the current specification current and put chronological implementation details in a separate log.
For a completed feature, lead with its practical result, then summarize the
change and verification. Link the relevant report or artifacts. Distinguish a
prepared build from an installed update and a submitted job from a reviewed
asset. Read workspace-authoring when the handoff is a Workspace deliverable.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
日本語の概要は準備中です。原文の説明を表示しています。
Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.
日本語の概要は準備中です。原文の説明を表示しています。
Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. Use for fal model discovery, reference uploads, generation, recovery and local delivery.
日本語の概要は準備中です。原文の説明を表示しています。
Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.
日本語の概要は準備中です。原文の説明を表示しています。
Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits. Use for unit voices, foley, impacts, UI cues and ambience.
日本語の概要は準備中です。原文の説明を表示しています。