Use this skill when the user asks about towing + recovery operations — separate FMCSA authority class, light-duty vs medium-duty vs heavy-duty wrecker rules, AAA + AAA-Plus contracts, Roadside-Assistance (RA) operations, "non-consensual tow" rules + state-by-state, and how towing operations differ from general freight. Reference state Public Utility Commission + 49 CFR 395 application.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use this skill when the user asks how to recruit CDL drivers — sourcing channels (CDL schools, job boards, military, returning citizens, owner-operator pools), application + screening process, signing bonus structures, recruitment marketing, fleet ambassador programs, and what's working in the current driver market. Reference ATA Workforce Development.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use when a carrier asks how to improve MPG, lower fuel cost per mile, manage fuel surcharge, set up a fuel-purchase strategy (in-network vs out-of-network), train drivers on fuel-efficient driving, spec new tractors for fuel economy, or benchmark fleet MPG against industry averages.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use when a carrier asks whether to buy or lease their next tractor (or trailer), comparing full-service lease (Ryder, Penske, NationaLease), capital lease, finance lease, walk-away open-end lease, or cash purchase. Covers tax treatment, residual risk, maintenance bundling, balance-sheet impact, and cash-flow modeling.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use this skill when buying another carrier and inheriting their drivers' DQF library. Covers the legal transfer of DQ records, what new owner must verify, and gaps that commonly require remediation.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use when a fleet manager or owner asks when to replace tractors and trailers, optimal trade cycle age, total cost of ownership analysis, residual value timing, dealer-vs-auction sale strategy, and how trade cycle affects driver retention and operating cost.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use when a carrier (asset-based, brokerage, or 3PL) asks how to respond to a shipper RFP / RFQ — bid packaging, lane analysis, rate strategy, SOPs/SOWs, qualifications response, insurance compliance, EDI requirements, and how to win competitive bids without leaving margin on the table.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use this skill when the user asks about buying or selling a trucking company — valuation drivers (revenue, fleet age, CSA scores, customer concentration), asset purchase vs stock purchase, FMCSA authority transfer, due diligence checklist, common deal structures (cash, earnout, seller-financed), and what changes operationally after acquisition. Reference 49 CFR 365.401 (authority transfer).
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use this skill to determine if your carrier should check sex offender registries when hiring drivers. Covers legal requirements, EEOC considerations, and best practices.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use when a carrier asks how to calculate cost-per-mile (CPM) at the fleet, truck, lane, or driver level — separating fixed vs variable costs, allocating overhead, accounting for empty miles, and using CPM to negotiate rates, build pricing tiers, or evaluate lane profitability.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Use when a carrier asks about disaster recovery (DR) and business continuity planning (BCP) — cyber incident, natural disaster, terminal loss, key-person departure, financial liquidity event, major customer loss, insurance crisis, or fuel supply disruption. Covers risk assessment, continuity strategy, communication plans, and recovery time objectives.
中文简介正在准备中。当前显示原文说明。
x3allamerican/skills☆ 32026年5月17日 更新
Structure persuasive speeches and formal arguments in forensic, legal, policy, and competitive debate styles. Use when the user needs to prepare talks, opening or closing arguments, policy pitches, public explanations, debate speeches, or mentions 'forensic speech', 'formal argument', 'persuasive speech structure', 'debate speech', 'opening statement', 'closing argument'. Turns structured claims into audience-tuned persuasive delivery.
中文简介正在准备中。当前显示原文说明。
curiositech/port-daddy☆ 32026年10月19日 更新
The intelligence layer of Jury-rig. Decomposes natural language tasks into proposed Hierarchical Task DAGs (HTDAGs), matches subtasks to skills, proposes wave and revision contracts, and expands nodes only when evidence supports a revised graph. Use for 'orchestrate', 'execute DAG', 'parallel agents', 'decompose task', 'coordinate skills'. NOT for single-skill tasks or simple linear workflows.
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curiositech/port-daddy☆ 32026年10月19日 更新
Specifies bounded DAG execution contracts and evaluates executor receipts for dispatch, cancellation, joins, and effect reconciliation. Use when an implementation must bind a planned DAG to named runtime controls. NOT for claiming an executor is active, spawning agents, or certifying an effect from a plan.
中文简介正在准备中。当前显示原文说明。
curiositech/port-daddy☆ 32026年10月19日 更新
Strategic analyst that maps competitive landscapes, identifies white space opportunities, and provides positioning recommendations. Use when users need competitive analysis, market positioning strategy, differentiation tactics, or "how do I stand out?" guidance across any domain (portfolios, products, services). NOT for market size estimation or financial forecasting.
中文简介正在准备中。当前显示原文说明。
curiositech/port-daddy☆ 32026年10月19日 更新
Redis caching patterns, cache-aside, write-through, TTL strategies, and invalidation. Activate on: caching, Redis, cache invalidation, cache-aside, write-through, TTL, CDN cache, stale-while-revalidate. NOT for: CDN/reverse proxy setup (use api-gateway-reverse-proxy-expert), database query optimization (use data-warehouse-optimizer).
中文简介正在准备中。当前显示原文说明。
curiositech/port-daddy☆ 32026年10月19日 更新
Choosing and operating an HTTP API versioning strategy that doesn't break clients — Stripe's date-based pinned versions, the Deprecation/Sunset header pair (RFC 9745 + RFC 8594), URI vs header vs media-type approaches, and the version-transformer pattern. Grounded in Stripe's published architecture and IETF RFCs. NOT for GraphQL schema evolution, gRPC/Protobuf wire compatibility, database schema migrations, or library/SDK semver.
中文简介正在准备中。当前显示原文说明。
curiositech/port-daddy☆ 32026年10月19日 更新
Design or review a declared control-command profile and its verb/backend lifecycle matrix. Distinguish policy denial, unsupported capability, delivery acknowledgement, independently observed effect, and unknown outcome; bind authorization to principal, target, scope, current policy, expiry, and fencing epoch. NOT for claiming runtime correctness, proving an adapter from declarations, or approving a control-panel button without independent runtime evidence.
中文简介正在准备中。当前显示原文说明。
curiositech/port-daddy☆ 32026年10月19日 更新
Locate CCSPointScript_OnCustomHudClicked in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPointScript_OnCustomHudClicked" (symbol CCSPointScript_OnCustomHudClicked). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSPointScript_OnCustomHudClicked, CCSPointScript_OnCustomHudClicked
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月24日 更新
Locate CCSCustomHudLayout_SetInputCaptureEnabled in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetInputCaptureEnabled" (symbol CCSCustomHudLayout_SetInputCaptureEnabled). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetInputCaptureEnabled, CCSCustomHudLayout_SetInputCaptureEnabled
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月24日 更新
Locate CCSCustomHudLayout_SetHasClassForPlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetHasClassForPlayer" (symbol CCSCustomHudLayout_SetHasClassForPlayer). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetHasClassForPlayer, CCSCustomHudLayout_SetHasClassForPlayer
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月24日 更新
Locate CCSCustomHudLayout_SetDialogVariableString in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableString" (symbol CCSCustomHudLayout_SetDialogVariableString). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableString, CCSCustomHudLayout_SetDialogVariableString
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月24日 更新
Locate CCSCustomHudLayout_SetDialogVariableStringForPlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableStringForPlayer" (symbol CCSCustomHudLayout_SetDialogVariableStringForPlayer). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableStringForPlayer, CCSCustomHudLayout_SetDialogVariableStringForPlayer
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月24日 更新
Locate CCSCustomHudLayout_SetHasClass in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetHasClass" (symbol CCSCustomHudLayout_SetHasClass). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetHasClass, CCSCustomHudLayout_SetHasClass
中文简介正在准备中。当前显示原文说明。
mrc4tt/CS2_VibeSignatures☆ 32026年10月24日 更新