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cccskills

设计技能

UI/UX、标志、幻灯片、图像生成(7359 个)

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Generate beautiful, distinctive HTML/CSS/JS control panels for MATLAB uihtml components. 8 built-in styles (Clean, Material, Cosmic Dark, Neumorphic Dark, Dashboard Light, Midnight Gradient, Minimal Mono, Warm Dark) plus custom aesthetics. Produces production-grade UI with sliders, buttons, toggles, and panels. Use when building visually polished MATLAB app UIs with uihtml.

中文简介正在准备中。当前显示原文说明。

matlab/agent-skills-playground1882026年10月15日 更新

The moi workspace — the web UI the user chats from, extended with agent-authored applets (widgets, views) plus theme & config. Read this FIRST when a message carries a hidden moi-context envelope or the user uses moi vocab such as workspace, applet, widget, view, scratchpad, dashboard, or a `moi` command, or asks to build, edit, customize, or theme the workspace UI or its layout.

中文简介正在准备中。当前显示原文说明。

molefrog/moi1862026年10月19日 更新

shadcn

免费

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".

中文简介正在准备中。当前显示原文说明。

molefrog/moi1862026年10月19日 更新

A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.

中文简介正在准备中。当前显示原文说明。

tt-a1i/matt-skills-with-to-goal1862026年10月10日 更新

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

中文简介正在准备中。当前显示原文说明。

tt-a1i/matt-skills-with-to-goal1862026年10月10日 更新

prototype

免费

Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.

中文简介正在准备中。当前显示原文说明。

tt-a1i/matt-skills-with-to-goal1862026年10月10日 更新

Design engineering principles for making TUI interfaces feel polished. Use when building Textual widgets, reviewing TUI code, implementing transitions, focus states, alignment, spacing, or any visual detail work. Triggers on TUI polish, design details, "make it feel better", "feels off", layout alignment, color consistency, responsive sizing.

中文简介正在准备中。当前显示原文说明。

dedalus-labs/wingman1822026年4月25日 更新

architect

免费

Designs system architecture and selects technology stack based on vision analysis. Use after vision analysis for technical decisions. Triggers on: design architecture, select tech stack, choose framework.

中文简介正在准备中。当前显示原文说明。

YougLin-dev/Aha-Loop1812026年2月3日 更新

Make technology decisions for every product capability by discovering existing assets, evaluating vendor-aligned options, and categorizing as Reuse/Extend/Build/Buy/Integrate/Research during PRD v0.5 Red Team Review. Handles both greenfield and brownfield contexts. Triggers on "tech stack", "build or buy?", "what technologies?", "technical decisions", "what do we reuse?", "existing stack", "vendor constraint", "IBM-first", "what tools do we need?", "evaluate solutions", "select tech stack". Consumes FEA- (features), SCR- (screens), RISK- (constraints). Outputs TECH- entries with decisions, rationale, and cross-references. Feeds v0.6 Architecture Design.

中文简介正在准备中。当前显示原文说明。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新

Determine technologies needed to build the product, making build/buy/integrate decisions during PRD v0.5 Red Team Review. Handles both greenfield and brownfield contexts. Triggers on requests to select tech stack, evaluate technologies, make build vs. buy decisions, discover existing assets, or when user asks "what technologies?", "select tech stack", "build or buy?", "what do we reuse?", "existing stack", "technical decisions", "what tools do we need?", "evaluate solutions". Consumes FEA- (features), SCR- (screens), RISK- (constraints). Outputs TECH- entries with decisions, rationale, and trade-offs. Feeds v0.6 Architecture Design.

中文简介正在准备中。当前显示原文说明。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新

Construct a high-conversion offer using Alex Hormozi's value equation and Grand Slam Offer mechanics during PRD v0.9 Go-to-Market. Triggers on requests to design the offer, set up the pitch, build bonuses or guarantees, or when user asks "how do we package this?", "what's the offer?", "build a grand slam offer", "Hormozi", "$100M offers", "guarantee", "bonus stack". Outputs GTM-* entries with Type=Offer / Type=Guarantee and BR-PRICING-* updates.

中文简介正在准备中。当前显示原文说明。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新

Define how system components connect, establishing boundaries, patterns, and integration approaches during PRD v0.6 Architecture. Triggers on requests to design architecture, create system design, define component relationships, or when user asks "design architecture", "system design", "how do components connect?", "architecture decisions", "technical architecture", "system overview". Consumes TECH- (stack selections), RISK- (constraints), FEA- (features). Outputs ARC- entries documenting architecture decisions with rationale. Feeds v0.6 Technical Specification.

中文简介正在准备中。当前显示原文说明。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新

Connect user journeys to screens, defining the UI structure and navigation paths during PRD v0.4 User Journeys. Triggers on requests to define screens, design screen flows, map UI structure, plan navigation, or when user asks "what screens do we need?", "define screens", "screen flow", "UI structure", "information architecture", "navigation design", "wireframe planning". Consumes UJ- (User Journey Mapping), FEA- (Feature Value Planning), BR- (constraints). Outputs SCR- entries for screens and DES- entries for design system elements. Feeds v0.5 Red Team Review.

中文简介正在准备中。当前显示原文说明。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新

Select and validate pricing model for PRD v0.3 Commercial Model. Triggers on requests to set pricing, choose monetization model, design pricing tiers, validate willingness to pay, or when user asks "how much should we charge?", "what pricing model?", "freemium vs paid?", "how to structure tiers?", "price point?". Consumes Competitive Landscape (CFD-) and Product Type (BR-) from v0.2. Outputs BR- entries for pricing rules, tier boundaries, and competitive positioning.

中文简介正在准备中。当前显示原文说明。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新

Symfony UX TwigComponent for reusable UI building blocks -- server-rendered components with PHP classes and Twig templates. Use when creating buttons, cards, alerts, badges, navbars, or any reusable UI element with props, blocks/slots, computed properties, or anonymous (template-only) components. Code triggers: AsTwigComponent, #[AsTwigComponent], ExposeInTemplate, PreMount, PostMount, <twig:Alert />, <twig:Button>, component(), computed properties, anonymous component, HTML syntax. Also trigger when the user asks "how to create a reusable component", "how to make a component library", "how to pass props to a component", "how to use slots/blocks in a component", "how to build a design system in Symfony", "what is the HTML syntax for components", "how to create a component without a PHP class". Do NOT trigger for components that re-render dynamically on user input (use live-component), for JS behavior (use stimulus), or for page navigation (use turbo).

中文简介正在准备中。当前显示原文说明。

smnandre/symfony-ux-skills1802026年6月15日 更新

ux-map

免费

Symfony UX Map for interactive maps with Leaflet or Google Maps in Symfony. Covers markers, polygons, polylines, circles, info windows, and LiveComponent integration. Use when displaying maps, placing markers, drawing shapes or routes, handling map events, building store locators, using custom tile layers, or making maps reactive with LiveComponent. Code triggers: <twig:ux:map />, Map(), Point(), Marker(), Polygon(), Polyline(), Circle(), InfoWindow(), MapOptionsInterface, ComponentWithMapTrait, fitBoundsToMarkers, ux:map:marker:before-create, ux:map:connect, SYMFONY_UX_MAP_DSN. Also trigger when the user asks "how to display a map", "how to add markers", "how to draw a polygon on a map", "how to handle map click events", "how to make a reactive map", "how to use Leaflet in Symfony", "how to use Google Maps in Symfony", "map not showing", "map has zero height". Do NOT trigger for SVG icons (use ux-icons) or general frontend interactivity (use stimulus).

中文简介正在准备中。当前显示原文说明。

smnandre/symfony-ux-skills1802026年6月15日 更新

ux-icons

免费

Symfony UX Icons for rendering SVG icons in Twig templates. Supports 200,000+ Iconify icons (Lucide, Heroicons, Tabler, Material Design, etc.), local SVG files, and custom icon sets with aliases. Use when displaying icons, configuring icon defaults, importing or locking on-demand icons, creating icon aliases, or styling SVG icons with CSS. Code triggers: <twig:ux:icon />, ux_icon(), UX_ICONS_DEFAULT_ICON_ATTRIBUTES, icon.yaml, icons/, iconify:, lucide:, heroicons:, tabler:, mdi:, bin/console ux:icons:lock, bin/console ux:icons:import. Also trigger when the user asks "how to add an icon", "how to use Lucide/Heroicons/Tabler icons", "how to render an SVG icon in Twig", "how to lock icons for production", "how to create icon aliases", "how to style an icon", "icon not found", "icon not rendering". Do NOT trigger for interactive maps (use ux-map) or general Twig components (use twig-component).

中文简介正在准备中。当前显示原文说明。

smnandre/symfony-ux-skills1802026年6月15日 更新

Symfony UX frontend stack -- decision tree and orchestrator for choosing between Stimulus, Turbo, TwigComponent, LiveComponent, UX Icons, and UX Map. Use when the user is unsure which tool fits, wants to combine multiple UX packages, or asks a general frontend architecture question in Symfony. Also trigger when the user asks "which UX package should I use", "how to make this interactive", "should I use Stimulus or LiveComponent", "how to structure my Symfony frontend", "what is the difference between Turbo and LiveComponent", "should this be a Frame or a LiveComponent", "how do these UX packages work together", "what is the Symfony way to do frontend". Do NOT trigger when the user clearly names a specific tool (stimulus, turbo, twig-component, live-component, ux-icons, ux-map) -- defer to the specialized skill instead.

中文简介正在准备中。当前显示原文说明。

smnandre/symfony-ux-skills1802026年6月15日 更新

把任意主题做成讲解/科普视频并渲染成 MP4(HTML/CSS/GSAP 画面 + 确定性逐帧渲染 + 配音 + 词级硬字幕)。触发场景:要做科普/讲解/教学/知识/产品类视频、「讲一下 X 做成视频」、要挑某种视觉风格(极简/数据/赛博/电影感/品牌)出片、要出抖音封面/竖版封面/9:16 封面、要用 html-video 那种模板化画面但更稳的音画同步、anything2explainer 换 HTML 渲染,或提到 html-explainer / HTML 讲解视频 / explainer video / MG 视频。内置 23 个模板风格(8 类)与 40+ 动作词汇的动效库,主题驱动模板编排;支持 4K60、快门运动模糊、多进程提速、断点续渲;流程含六个用户确认点(渲染通道是硬闸门)。独立可移植,不依赖 html-video / anything2explainer。

中文简介正在准备中。当前显示原文说明。

OneMoh/html-explainer1792026年10月14日 更新

Apply when integrating a new requirement into an existing design. Redesign as if the requirement had been a foundational assumption from day one, instead of bolting it on.

中文简介正在准备中。当前显示原文说明。

Sma1lboy/rove1762026年10月19日 更新

Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.

中文简介正在准备中。当前显示原文说明。

Sma1lboy/rove1762026年10月19日 更新

Apply when designing commands, lifecycle steps, or processing loops that run amid crashes, restarts, and retries. Converge to the same end state regardless of partial prior runs.

中文简介正在准备中。当前显示原文说明。

Sma1lboy/rove1762026年10月19日 更新

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

中文简介正在准备中。当前显示原文说明。

Sma1lboy/rove1762026年10月19日 更新

Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.

中文简介正在准备中。当前显示原文说明。

Sma1lboy/rove1762026年10月19日 更新