Design a rifle-scope reticle from a plain-language description and emit it as a BallisticCalculator `.reticle` file (BXml) plus a rendered SVG preview. Covers the complete `.reticle` element/attribute specification, reticle design principles (mrad vs MOA subtension, FFP/SFP, stroke-weight hierarchy, hash-mark ladders, christmas-tree wind holds, clutter budget, BDC anchors) and worked, verified patterns for duplex, mil-dot, hash-ladder, christmas-tree, chevron, circle-dot, dense-grid and rangefinding-stadia reticles. Also covers reproducing an existing commercial reticle from its manufacturer's technical data sheet. Use this skill whenever the user wants to create, modify, review or render a scope reticle, crosshair, mil-dot / MOA grid, holdover ladder, christmas tree, BDC ladder or rangefinding stadia — including any mention of a `.reticle` file, `ReticleDefinition`, `ReticleDrawController`, `SvgCanvasFactory`, or "draw me a reticle", and including requests to clone or model a named commercial reticle (Horus H58/H59, TReMoR, Mil-C, MOAR, Tremor3, EBR, and the like). Trigger it even when the user only says something like "make a crosshair with 0.2 mil hashes out to 5 mils" or "turn this reticle picture into a file", and trigger it before hand-writing reticle XML or hand-rolling reticle geometry, because the file format silently ignores misspelled attributes and mis-cased booleans.
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nikolaygekht/ballistic.calculator.app.avalonia☆ 462026年8月26日 更新
Rules and patterns for creating Avalonia UI visual elements (controls, dialogs, panels, windows). Use when creating or modifying XAML controls, dialogs, panels, or windows in this project.
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nikolaygekht/ballistic.calculator.app.avalonia☆ 462026年8月26日 更新
This skill should be used when the user asks to "make an isometric animation", "build a 2.5D isometric scene", "create an isometric infographic", "animate an exploded diagram", "do an isometric city/stack build", "show stacked layers in iso", "extrude blocks with depth", or "add a gentle camera drift to an iso scene". Covers CSS 3D transforms, SVG iso planes, and Three.js OrthographicCamera for true 3D iso — no build step.
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iart-ai/explainer-video-skills☆ 462026年6月22日 更新
Curated text animation catalog with exact JSON specs for headings, labels, counters, and text swaps. Use when an agent needs to pick or translate named effects like soft blur in, typewriter, shared axis, line reveal, stagger, crossfade, or kinetic builds into WAAPI, Motion, Framer Motion, GSAP, CSS, Lottie, Rive, or similar stacks.
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sakuraoxo-clio/sakura-animate-text☆ 462026年6月21日 更新
Capture the user's UX vision in two documents: DESIGN.md for how the product looks and EXPERIENCE.md for how it behaves. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the UX"
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skyf0xx/hedgehog☆ 462026年10月22日 更新
Use on any core for first-run planning intake — Phase 0 runs the vendored BMAD-METHOD planning shelf, shared by every core, and Phase 1 (mining `04-prd.md` into intent records plus the Add-ons/sync-and-remote-entities decision) is full-stack-app's and pwa-app's shared procedure — identical mechanics, a different decision at step 5/8. Phase 0 also defines compressed intake, the path a user's explicit "just build it" choice takes on full-stack-app, pwa-app, authored, and copywriting cores: one batched round of questions in place of the shelf, writing a thinned archive at the same paths so Phase 1 (or, on copywriting, that core's own mining step), `ux-planner`, and the Re-entry pass all keep their documented source. Also use for the Re-entry pass, which mines new scope into additional intents without re-running the shelf, on any core with a module axis to add an intent to (full-stack-app, pwa-app, authored) — landing-page has none, so its own new-scope path runs through `hedgehog-landing-loop`'s Correction Protocol instead. Invoked by the `planner` agent, which decides the path; don't run standalone. landing-page runs this skill's Phase 0 on first run, then mines the same archive through `hedgehog-landing-loop`'s own planning-intake section, that core's counterpart to this skill's Phase 1. copywriting runs this skill's Phase 0 the same way (full or compressed), then mines the same archive through `hedgehog-copywriting-loop`'s own planning-intake section into a what/audience/register brief — no module axis, so its own new-scope path runs through that loop's Correction Protocol rather than the Re-entry pass below. An authored core runs this skill's Phase 0, then `hedgehog-core-design`, then this skill's Phase 1 mining against the designed layer sequence. A brownfield adoption (`hedgehog-adopt`) never runs this skill's shelf at all — the drivers BMAD elicits are already settled facts of a repo that already exists.
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skyf0xx/hedgehog☆ 462026年10月22日 更新
Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, `.sbproj`, `.razor` with `PanelComponent`, `@inherits PanelComponent`, `Sandbox.Component`, `GameObject` + `Components.Get<T>`, `Scene.Trace`, `CharacterController` + `.Move()`, `SkinnedModelRenderer`, `NavMeshAgent`, `[Sync]`, `[Rpc.Broadcast]`, `[Property]`, `INetworkListener`, `ISceneEvent`, `PlayerController` in C#. Also triggers on any file with `using Sandbox;` or `using Sandbox.UI;` that isn't Unity/Godot/Unreal. Writes idiomatic s&box C# components, Razor UI, and networking code; prevents Unity-pattern leakage.
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gavogavogavo/claude-sbox☆ 462026年6月23日 更新
生成、重绘或修改中文图表,默认输出带内联 SVG 和内嵌字体的独立 HTML;可导出 PNG/SVG。用于架构、流程、数据比较、计划、关系与空间示意图,以及 Mermaid/draw.io 重绘;支持品牌样式、字体更换和可选动效。不用于一般网页或应用界面开发。
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patrick-xin/diagram-design-zh☆ 452026年10月16日 更新
Reduce visual intensity, saturation, and noise while preserving hierarchy and character. Use when the structure is basically sound but the design feels too loud, bold, garish, aggressive, or overstimulating—not when the real problem is structural clutter, too many features, or not enough personality.
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aladicf/better-web-ui☆ 452026年5月22日 更新
Build or refine UI color systems, warmth, semantic color, and color-based hierarchy in designs that are too gray, monochromatic, or missing color meaning. Use when the user mentions dull colors, gray UI, missing warmth, weak semantic color, or a need for stronger color hierarchy.
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aladicf/better-web-ui☆ 452026年5月22日 更新
Design onboarding and activation flows that help users reach value quickly. Use when the user mentions onboarding, getting started, first-time users, activation, aha moments, or new user flows—not when the work is only the empty-state surface itself.
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aladicf/better-web-ui☆ 452026年5月22日 更新
Plan, implement, or improve an internationalization and localization strategy for UI content, formatting, and regional adaptation. Use when the user asks to add i18n, localize, translate, support multiple languages, handle regional formats, manage locale switching, or build a multilingual product.
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aladicf/better-web-ui☆ 452026年5月22日 更新
Improve UX writing, marketing copy, labels, microcopy, instructions, and error messages so interfaces and product messaging are easier to understand and act on. Use when the user mentions confusing copy, unclear labels, bad error text, weak CTAs, hard-to-follow instructions, or wanting better UX writing.
中文简介正在准备中。当前显示原文说明。
aladicf/better-web-ui☆ 452026年5月22日 更新
Increase visual impact, contrast, personality, and compositional confidence when a design feels bland, generic, or too safe. Use when the design needs more energy, confidence, or memorability—not when the real problem is clutter, over-intensity, or micro-detail polish.
中文简介正在准备中。当前显示原文说明。
aladicf/better-web-ui☆ 452026年5月22日 更新
Improve UI typography by fixing font choices, type scale, hierarchy, weight, and readability so text feels intentional. Use when the user mentions fonts, typography, type scale, readability, text hierarchy, or sizing that feels off.
中文简介正在准备中。当前显示原文说明。
aladicf/better-web-ui☆ 452026年5月22日 更新
Improve or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.
中文简介正在准备中。当前显示原文说明。
aladicf/better-web-ui☆ 452026年5月22日 更新
Generate 5 distinct, production-grade UI variations for a requested new or existing section, component, page, flow, or shell, then help the user preview and apply one. Use when the user asks to add or redesign UI like a hero, pricing, navbar, auth flow, dashboard shell, ecommerce surface, or data component.
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aladicf/better-web-ui☆ 452026年5月22日 更新
Evaluate an interface from a UX perspective, assessing hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring and actionable feedback. Use when the user wants an overall design or UX review—not when the main need is measurable accessibility/performance diagnosis, or final micro-detail polish.
中文简介正在准备中。当前显示原文说明。
aladicf/better-web-ui☆ 452026年5月22日 更新
Design, structure, or improve form interfaces for clarity, completion rates, and user confidence. Use when the user asks to build a form, redesign a form flow, improve form conversion, add multi-step forms, fix form UX, or structure field layouts and validation.
中文简介正在准备中。当前显示原文说明。
aladicf/better-web-ui☆ 452026年5月22日 更新
Simplify cluttered UI by removing unnecessary elements, choices, features, and structural complexity. Use when the problem is too many controls, options, features, or competing elements—not when the structure is sound and the real issue is only visual intensity or lack of personality.
中文简介正在准备中。当前显示原文说明。
aladicf/better-web-ui☆ 452026年5月22日 更新
Adapt designs for narrow, medium, wide, embedded, or print web contexts without losing usability, hierarchy, or target sizing. Use when the user mentions responsive design, breakpoints, narrow layouts, viewport changes, touch-capable browsers, or cross-context adaptation.
中文简介正在准备中。当前显示原文说明。
aladicf/better-web-ui☆ 452026年5月22日 更新
Extract reusable components, product patterns, and design tokens into a clearer design system with shared APIs, documented defaults, and better reuse. Use when the user wants to refactor repeated UI, consolidate buttons/cards/forms/sections, build a component library, or turn one-off values into reusable tokens.
中文简介正在准备中。当前显示原文说明。
aladicf/better-web-ui☆ 452026年5月22日 更新
Diagnose and fix UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
中文简介正在准备中。当前显示原文说明。
aladicf/better-web-ui☆ 452026年5月22日 更新
Create distinctive, production-grade frontend interfaces with strong hierarchy, thoughtful systems, and polished implementation that avoid generic AI aesthetics. Use when the user wants to build or redesign web pages, flows, components, or full app surfaces, or when another better-web-ui skill needs shared project design context before other better-web-ui skills.
中文简介正在准备中。当前显示原文说明。
aladicf/better-web-ui☆ 452026年5月22日 更新