Architect systems like Fable 5 — deep understanding before design, modular thinking, iterative refinement. Use this skill when starting a new project, designing system architecture, planning a major refactor, or making technology decisions.
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ahmdd4vd/Fable5res☆ 132026年6月17日 更新
Generates premium, multi-page, mobile-optimized (1:1 aspect ratio) PDF marketing brochures for exclusive retreats, workshops, luxury events, or any high-end product/service offering. Use this skill whenever a user asks to create a brochure, marketing PDF, event flyer, WhatsApp marketing material, social media brochure, or design a multi-page promotion document. Also trigger when users mention wanting to promote an experience, product, or service and need visual marketing material. Even if the user just says "make a brochure for my event" or "I need a PDF for my product," use this skill.
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plushyta/Awesome-Marketing-Skills☆ 132026年4月28日 更新
Turn briefs, mockups, and product context into Stitch UI screens, design systems, variants, prototypes, Tailwind-friendly HTML, and screenshots. Use when the user wants to explore a screen, edit an existing Stitch project, compare visual directions, build a multi-screen prototype, or save local design/code-export artifacts from natural-language input.
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yshishenya/stitchflow☆ 132026年5月20日 更新
Legacy compatibility alias for StitchFlow. Use when a user explicitly references stitch-design-local, or when older prompts and setups still call that skill name.
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yshishenya/stitchflow☆ 132026年5月20日 更新
Write an Architecture Decision Record (ADR) document for a technical decision. Use when documenting a technical choice, architectural decision, or design decision.
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davila7/claude-with-skills☆ 132026年5月15日 更新
Create a simple, modern HTML review page and run a local browser feedback loop with inline element/text annotations and structured questions. Use when the user wants to discuss or iterate on a design, plan, comparison, scope decision, content draft, or other topic that is easier to review visually than in chat.
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isundaylee/istaroth☆ 122026年10月22日 更新
當使用者要為新客戶規劃或撰寫全新的 Brand Guideline、品牌手冊、視覺識別規範時使用。互動教練模式:一次只問一題完成 intake,全部問完後產出由知識圖譜推理驅動的 Plan 供確認,使用者確認後才 Build 並寫入 clients/ 下的 blueprint、index.yaml 與 note.md 初稿。Plan 階段以 Design Strategy 推理鏈(產業 → 品牌類型 → 商業問題 → 匹配決策卡 → 架構)運作,並引用 references/research/decision_patterns.yaml、contexts、modules、archetypes、module_graph 與 references/docs/*.profile.yaml 的證據。本 skill 亦涵蓋兩個延伸能力(見 references/):分析既有 guideline PDF(design-guideline-researcher)、把分析升級成決策卡(design-strategy-extractor)。
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maylogger/AGI☆ 122026年6月22日 更新
[Design] Use when a workflow step or the user asks for UI creation, exploration or description from briefs, screenshots or videos for product/marketing interfaces. --mode=review checks layout, styling, accessibility and async states.
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duc01226/EasyPlatform☆ 122026年10月20日 更新
[Decision Support] Use when the user wants a plan, design, decision or idea stress-tested by interview before anything is written or built, or says "grill me".
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duc01226/EasyPlatform☆ 122026年10月20日 更新
Generate beautiful, on-brand HTML artifacts — reports, diagrams, diff reviews, slide decks, plans, recaps, dashboards. Loads on creation intents ("create a plan", "make me an implementation plan", "generate a diagram", "build a slide deck", "draft a recap", "visualize this", "render this as HTML", "make me a status update") and exploration intents ("show me three layouts", "explore document shapes", "compare visual treatments", "explore a new design system", "compare replacement brand directions") and iteration intents ("make this beautiful", "polish this report", "make this less generic", "design this", "theme this", "use my brand", "iterate on this design", "review this artifact", "make this bolder", "make this quieter", "simplify this design", "animate this", "improve the look of", "give this a refresh"). Captures brand from the user's codebase, asking, or live site, then applies it to every artifact.
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display-dev/skill☆ 122026年10月22日 更新
Review a written plan or design doc through a designer's lens before implementation - seven passes over information architecture, interaction states, emotional arc, AI-slop risk, design-system alignment, responsive and accessibility coverage, and unresolved decisions. Each dimension is rated 0-10 with an explicit statement of what would make it a 10, then the plan is edited to get there. Use when a plan has a UI surface and you want the design gaps closed before code is written. Not for auditing a live site.
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phatblat/dotfiles☆ 122026年10月23日 更新
A relentless interview to sharpen a plan or design.
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phatblat/dotfiles☆ 122026年10月23日 更新
Turn an idea into a Conventional Docs Decision, then a Plan: classify the request, explore options and risks through dialogue, then commit a numbered Decision that review, prototypes, and acceptance move through. Use PROACTIVELY before any creative work — new features, new subsystems, interface or dependency changes, or any open-ended design question ("what are the options", "how should I approach", "should I use X or Y", "help me decide", "write a decision", "ADR").
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phatblat/dotfiles☆ 122026年10月23日 更新
Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
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youranreus/note☆ 122026年8月6日 更新
Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography.
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youranreus/note☆ 122026年8月6日 更新
A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.
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youranreus/note☆ 122026年8月6日 更新
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
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youranreus/note☆ 122026年8月6日 更新
Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows.
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youranreus/note☆ 122026年8月6日 更新
Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.
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youranreus/note☆ 122026年8月6日 更新
A relentless interview to sharpen a plan or design.
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youranreus/note☆ 122026年8月6日 更新
Plan the UX and UI for a feature before writing code. Runs a structured discovery interview, then produces a design brief that guides implementation. Use during the planning phase to establish design direction, constraints, and strategy before any code is written.
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youranreus/note☆ 122026年8月6日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Generates creative, polished code that avoids generic AI aesthetics. Use when the user asks to build web components, pages, artifacts, posters, or applications, or when any design skill requires project context. Call with 'craft' to run the full shape-then-build flow, or 'teach' for design context setup.
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youranreus/note☆ 122026年8月6日 更新
Extract and consolidate reusable components, design tokens, and patterns into your design system. Identifies opportunities for systematic reuse and enriches your component library. Use when the user asks to create components, refactor repeated UI patterns, build a design system, or extract tokens.
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youranreus/note☆ 122026年8月6日 更新
Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.
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youranreus/note☆ 122026年8月6日 更新