Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
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waynesutton/waynesutton-ai☆ 22026年9月8日 更新
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
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waynesutton/waynesutton-ai☆ 22026年9月8日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Generates creative, polished code that avoids generic AI aesthetics. Use when the user asks to build web components, pages, artifacts, posters, or applications, or when any design skill requires project context.
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waynesutton/waynesutton-ai☆ 22026年9月8日 更新
Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.
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waynesutton/waynesutton-ai☆ 22026年9月8日 更新
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
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waynesutton/waynesutton-ai☆ 22026年9月8日 更新
Design and build reactive, type-safe, production-grade backends on Convex. Covers schema, queries/mutations/actions, indexes, auth, file storage, scheduling, real-time multiplayer, mobile backends, and LLM/agent workflows on Convex's one-platform stack.
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waynesutton/waynesutton-ai☆ 22026年9月8日 更新
Design and generate Convex database schemas with proper validation, indexes, and relationships. Use when creating schema.ts or modifying table definitions.
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waynesutton/waynesutton-ai☆ 22026年9月8日 更新
Agent Ready project design context for navigation, docs links, and interface tone. Use when building or reviewing UI in this repo so patterns match the documented product feel.
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waynesutton/waynesutton-ai☆ 22026年9月8日 更新
Full-stack Convex development guidelines covering React, Vite, TypeScript, mutations, auth, design system, and documentation practices. Use when building features, writing Convex functions, or making code changes in this project.
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waynesutton/waynesutton-ai☆ 22026年9月8日 更新
Подготавливает внешнюю обработку или внешний отчёт 1С к ручной адаптации BSL. EPF публикует парой Designer ordinary и managed; ERF и дерево v8unpack оставляет в прежнем пакетном маршруте. Не выполняет проверку синтаксиса, сборку или запуск 1С.
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defin85/1c-runner-agnostic-template☆ 22026年10月11日 更新
Используйте, когда длительный запуск 1С (Designer, клиент, загрузка, обновление) идёт долго, завис или упал и нужно понять его состояние по артефактам наблюдения, не вмешиваясь в процесс.
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defin85/1c-runner-agnostic-template☆ 22026年10月11日 更新
Proactively validates Claude Code's own generated HTML/JSX/TSX output for accessibility before presenting to users. Use this skill automatically when generating UI code to ensure WCAG 2.1 AA compliance.
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MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Configure Tosca optimization. Use when user mentions design response, objective function, optimization constraint, or SIMP penalty. Base module for topology/shape optimization.
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MikeCheng1208/BattleTree☆ 22026年7月22日 更新
使用 A2UI v0.8(以 renderers/lit/src/0.8 与 specification/0.8 为准)生成服务端 JSONL UI 消息,并实现客户端事件与 A2A 扩展回传。适用于把用户需求转成 A2UI 组件树+数据模型+渲染序列,以及处理 action/userAction 与后端接口调用的场景。
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MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Controleer toegankelijkheid conform WCAG 2.1 AA. Gebruik bij het reviewen van templates, CSS of HTML, of wanneer de gebruiker vraagt om toegankelijkheid te checken.
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MikeCheng1208/BattleTree☆ 22026年7月22日 更新
AI agent and chatbot patterns including personas, pipelines, and messaging integrations. Use when building conversational agents, creating AI personas, designing insight pipelines, or integrating with Slack/Kakao platforms.
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MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Generate A2UI 0.8 protocol compliant UI code. Use when building agent-driven interfaces, generating JSONL messages for surfaceUpdate/dataModelUpdate/beginRendering, creating forms, lists, cards, or any UI components that render across web/mobile/desktop platforms.
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MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Apply 37signals/DHH Rails conventions when writing Ruby on Rails code. Use when building Rails applications, reviewing Rails code, or making architectural decisions. Covers various aspects of Rails application architecture, design and dependencies.
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MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
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MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Library of accessibility personas representing people with various disabilities, impairments, and situational limitations. Use this skill when users ask about disability types, accessibility personas, user needs for specific conditions, how people with disabilities use technology, assistive technology users, or designing for accessibility. Triggers on requests about blindness, deafness, cognitive disabilities, motor impairments, low vision, screen readers, sign language, autism, ADHD, temporary disabilities, or any question about "how would a person with X use this".
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MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Date and time formatting for OneKey applications. Use when displaying dates, timestamps, or formatting time in UI components. Always use OneKey utilities instead of native JS date methods. Triggers on date, time, timestamp, formatDate, formatTime, toLocaleDateString, toLocaleString, dateUtils, locale, format, display date, show time, datetime, calendar.
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MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Performance optimization guidelines for OneKey React/React Native applications. Use when optimizing app performance, fixing UI freezes/lag, reducing re-renders, handling concurrent operations, or analyzing performance bottlenecks. Triggers on performance, optimization, optimize, slow, lag, freeze, hang, jank, stutter, memory, leak, concurrent, batching, batch, memoization, memo, bridge, windowSize, contentVisibility, FlashList, re-render, fps, tti, bundle.
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MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Error handling patterns and best practices for OneKey. Use when implementing try/catch blocks, handling async errors, showing error messages, or managing error states in UI. Triggers on error, try, catch, exception, throw, fail, failure, error handling, error boundary, useAsyncCall, toast, fallback, error state.
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MikeCheng1208/BattleTree☆ 22026年7月22日 更新
CSS/UI スタイルを WCAG 2.2 の数値基準(コントラスト比・フォーカス・モーション)で技術検証し、Light/Dark 両モードをレビューして報告する。検証のみで修正はしない。主観的な使用感(色のキツさ・隣接色の被り)のレビューは ux-visibility-review を使う
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jiikko/dotfiles☆ 22026年10月20日 更新