Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.
中文简介正在准备中。当前显示原文说明。
freshtechbro/claudedesignskills☆ 11242025年11月20日 更新
Use when building or fixing Roblox game UI or input: HUD (health bar, currency, ability cooldowns), main menu, shop with a scrolling grid, settings screen, inventory, "UI scales wrong on phone", buttons hidden behind the jump button, UI too small on a tablet or TV, portrait and landscape, top bar and safe area, Scale vs Offset, UIListLayout, UIGridLayout, UIFlexItem, StyleSheets and themes, gamepad or console menu navigation, the Input Action System (InputContext, InputAction, InputBinding), ContextActionService migration, PreferredInput, reduced motion and accessibility, localization and AutoLocalize, React, Fusion or Vide, the Device Simulator, and testing UI without a phone.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 11222026年10月24日 更新
Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 11222026年10月24日 更新
Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS, data binding, TextMeshPro or UI Toolkit fonts missing glyphs, localized menus, gamepad navigation, UI draw calls, canvas rebuild spikes, UI tests, or capturing UI to check it.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 11222026年10月24日 更新
Use when sculpting a stylized or cartoon character, bust, collectible or toy in ZBrush (Overwatch, Fortnite, Disney look), judging shape language (S and C curves, parallel lines, 70/30, silhouette read at a distance), exaggerating proportions on purpose, keeping stylized planes crisp through subdivision, sculpting stylized hair (chunky clumps, curve tube strands, ClayPolish), or designing a figure for toy production (articulation, wall thickness, scale).
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 11222026年10月24日 更新
Use when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile settings, touch controls, on-screen joystick, UI under the notch or safe area, slow startup, ANRs, 'Android build fails', AAB, keystore signing, target API 36, Google Play upload, iOS Xcode export or archive, privacy manifest, app size, in-app purchases (IAP 5), rewarded ads (LevelPlay), ad consent.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 11222026年10月24日 更新
Use when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or signage with exact in-image text, editing an image in place while keeping its exact size, transparent PNG generation, background removal that keeps hair and glass edges, editable text layers for localization, or one consistent character from a reference. Keywords: Ideogram 4.5, Precise Edit, V4, V3, typography, aspect ratio, layerize, character reference, inpainting.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 11222026年10月24日 更新
Use when building a visual identity or brand kit with Scenario: a logo, wordmark, or icon as editable SVG, a color palette and typography spec, logo variants (mono, reversed, favicon), and brand applications like social templates, avatars, banners, or merchandise mockups. Also for a rebrand or refreshing an existing mark. Keywords: brandkit, brand kit, visual identity, logo, monogram, wordmark, SVG, vectorize, color palette, typography, brand guidelines, brand board, launch kit.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 11222026年10月24日 更新
Use when a named character or prop must become a reusable identity in Scenario: creating a character or prop from a brief or interview, building its approved image collection (character: <name> or props: <name>), assembling a character sheet or turnaround, or generating new images of an established one. Triggers include create a new character, design a prop, character sheet, turnaround, more images of this character. Keywords: character design, identity, library, collection, grid.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 11222026年10月24日 更新
Use when producing product photography with Scenario from a real product photo: e-commerce packshots on white, transparent, or brand backgrounds, lifestyle scenes placing the product in an environment, hero shots for a landing page or marketplace listing, angle and colorway sets, relighting or shadow fixes, or any shot where the label, logo, and shape must stay exact. Keywords: product photo, packshot, e-commerce, lifestyle shot, compositing, relight, label fidelity, catalog.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 11222026年10月24日 更新
MANDATORY for every coding agent and contributor touching localized content — keep all five localization surfaces (dashboard UI keys, wiki page, full mirrored guides, locale-aware formatting, language switchers) in parity across every supported language. Use automatically (without being asked) whenever you add or change user-visible UI copy, add an i18n key, edit README-EN.md or a localized guide, edit wiki/index.html, or add a language surface.
中文简介正在准备中。当前显示原文说明。
hoangsonww/Claude-Code-Agent-Monitor☆ 11142026年10月24日 更新
Best practices for creating research diagrams with Excalidraw MCP tools
中文简介正在准备中。当前显示原文说明。
vstorm-co/pydantic-deepagents☆ 11062026年10月21日 更新
Bulk-localize subscription, subscription-group, and in-app purchase display names across App Store locales using asc, including API 4.4.1 version-scoped v2 resources. Use when filling or updating subscription/IAP names and descriptions without App Store Connect UI work.
中文简介正在准备中。当前显示原文说明。
rorkai/app-store-connect-cli-skills☆ 11002026年10月20日 更新
Orchestrate iOS screenshot automation with xcodebuild/simctl for build-run, AXe for UI actions, JSON settings and plan files, Koubou-based framing (`asc screenshots frame`), and screenshot upload (`asc screenshots upload`). Use when users ask for automated screenshot capture, AXe-driven simulator flows, frame composition, or screenshot-to-upload pipelines.
中文简介正在准备中。当前显示原文说明。
rorkai/app-store-connect-cli-skills☆ 11002026年10月20日 更新
Create a new App Store Connect app record via browser automation. Use when there is no public API for app creation and you need an agent to drive the New App form.
中文简介正在准备中。当前显示原文说明。
rorkai/app-store-connect-cli-skills☆ 11002026年10月20日 更新
Capture screenshots of the Sentry UI in a web browser, lay them out in a pull request description as before/after tables, and upload them with `gh --attach`.
中文简介正在准备中。当前显示原文说明。
getsentry/skills☆ 10832026年10月24日 更新
Write copy following Sentry brand guidelines. Use when writing UI text, error messages, empty states, onboarding flows, 404 pages, documentation, marketing copy, or any user-facing content. Covers both Plain Speech (default) and Sentry Voice tones.
中文简介正在准备中。当前显示原文说明。
getsentry/skills☆ 10832026年10月24日 更新
Set up Tailwind v4 + shadcn/ui themed UI with dark mode. Install deps, configure CSS variables via @theme inline, wire dark mode toggle, verify. Use whenever the user mentions Tailwind v4, setting up Tailwind theming, shadcn/ui colours, dark mode, or troubleshooting colours not working, tw-animate-css errors, @theme inline conflicts, @apply breaking after upgrade, or v3 → v4 migration issues.
中文简介正在准备中。当前显示原文说明。
jezweb/claude-skills☆ 10752026年10月9日 更新
Install and configure shadcn/ui components for React projects. Guides component selection, installation order, dependency management, customisation with semantic tokens, and common UI recipes (forms, data tables, navigation, modals). Use after tailwind-theme-builder has set up the theme infrastructure, when adding components, building forms, creating data tables, or setting up navigation.
中文简介正在准备中。当前显示原文说明。
jezweb/claude-skills☆ 10752026年10月9日 更新
Generate custom favicons from logos, text, or brand colours. Produces favicon.svg, favicon.ico, apple-touch-icon.png, icon-192/512.png, and web manifest. Use whenever the user wants a favicon, mentions replacing a CMS default favicon, converting a logo into a favicon, creating branded initials icons, or troubleshooting favicon not displaying / iOS black square / missing manifest.
中文简介正在准备中。当前显示原文说明。
jezweb/claude-skills☆ 10752026年10月9日 更新
Audit and generate in-app user guidance — onboarding flows, empty states, tooltips, feature tours, contextual help, defaults, and inline hints. Browses the app to find where new users would get stuck, then produces the actual content and code to fix it. Pairs with ux-audit: audit finds problems, this skill builds the solutions. Triggers: 'onboarding', 'help content', 'empty states', 'user guidance', 'first run experience', 'feature tour', 'app is confusing', 'new user experience', 'make the app welcoming'.
中文简介正在准备中。当前显示原文说明。
jezweb/claude-skills☆ 10752026年10月9日 更新
Extract a complete design system from an existing website or screenshot into a DESIGN.md file. Analyses colours, typography, component styles, spacing, and atmosphere through browser automation and HTML inspection. Produces a semantic design system document optimised for consistent page generation. Triggers: 'extract design system', 'design system', 'create DESIGN.md', 'analyse the design', 'what design does this site use', 'extract styles from', 'reverse engineer the design'.
中文简介正在准备中。当前显示原文说明。
jezweb/claude-skills☆ 10752026年10月9日 更新
Autonomous multi-page site builder using a baton-passing loop. Each iteration reads a task from .design/next-prompt.md, generates a page in HTML/Tailwind, integrates it into the site, verifies visually, then writes the next task to keep the loop alive. Use whenever the user asks to build an entire site autonomously, build all pages of a site, generate multiple pages in sequence, or run a 'design loop' / 'baton loop' / 'autonomous site build' — even if they say 'just keep going' or 'build the next page' or 'next page' mid-flow.
中文简介正在准备中。当前显示原文说明。
jezweb/claude-skills☆ 10752026年10月9日 更新
Compare UX patterns across multiple reference apps using pattern libraries produced by ux-extract. Reads 2+ pattern-library.md files, walks them category by category, identifies where apps converge (strong signal), where they diverge (genuine design choice), what's unique to one app, and what's absent across the set. Produces an opinionated comparison document with recommendations for a new build. No browser needed — pure markdown analysis. Trigger with 'compare UX patterns', 'how do top apps handle X', 'ux comparison', 'pattern comparison across reference apps'.
中文简介正在准备中。当前显示原文说明。
jezweb/claude-skills☆ 10752026年10月9日 更新