Create a git commit for the current VCSDD phase. Auto-generates a conventional commit message from state.json including phase, sprint, gate verdict, and affected bead IDs. Tags with vcsdd/<feature>/phase-<id>.
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编码规范、框架、重构、代码审查(1.8万 个)
Create a git commit for the current VCSDD phase. Auto-generates a conventional commit message from state.json including phase, sprint, gate verdict, and affected bead IDs. Tags with vcsdd/<feature>/phase-<id>.
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Validate and maintain Agent Skills collections using Hyalo's skills profile, including Codex and Claude skill directories.
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Cut a hyalo release end-to-end — verify/bump the workspace version, rotate the changelog with hyalo itself, sync the winget fork, publish the GitHub release with curated + auto-generated notes, and watch the pipeline. Use this skill whenever the user wants to release a new hyalo version, cut/tag/publish vX.Y.Z, says /release, or says things like "ship 0.19.0", "cut the release", or "publish the release".
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Perform critical Rust code reviews covering correctness, edition 2024 compliance, error handling, API design, async pitfalls, and dependency hygiene. ALWAYS use this skill when the user wants to review, audit, or critically evaluate Rust code — whether that's a PR diff, a specific crate or module, a cross-cutting concern like error handling, or the whole codebase. This includes requests to "review my changes", "check this code", "audit for best practices", "look for issues", "what's wrong with this", or "flag anything that could bite us". Use it even when the user doesn't say "review" explicitly but is asking you to find problems, inconsistencies, or anti-patterns in existing Rust code. Do NOT use for requests to write, fix, refactor, test, explain, or implement code — only for evaluating existing code.
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Sets up, configures, and debugs URP post-processing effects using the Volume framework. Use when the user asks about bloom, tonemapping, color adjustments, depth of field, vignette, motion blur, or other Volume overrides in a URP project.
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Generates custom Shader Graph nodes from HLSL code. Use when the user wants to create a new Shader Graph node or make existing HLSL code work as a reflected function node.
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Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects, edit scenes and assets, inspect the hierarchy, and run C# in a live Editor instead of hand-editing scene or asset files. Also install, upgrade or uninstall editors, create, list or open projects, manage modules, manage licenses, check auth status, read logs, browse Unity releases, build/test projects, configure the Unity MCP server for AI agents, or run any other Unity CLI operation. For a guided idea-to-running-project flow for a brand-new game, use the new-unity-project skill instead.
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~/.copilot の instructions と agents を、公開 repo(Agent-Customization)の .github へ安全に同期する。syncToGlobal の分類と機密監査を通し、公開前に差分を提示して承認を取る。skill は対象外(private skills repo の retro / sync 系を使う)
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指定スコープの instruction / agent / skill をコンテキスト最適化する。単一ファイルも複数ファイル群の MECE 横断レビューも扱う。構造レビューは review-workflow-structure の担当
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差分、PR、選択範囲、指定ファイルを多角的にレビューし、既定は read-only、明示指示があれば critic review 後に修正と検証まで行う。日常コードレビューの入口で、`fix` 指定で Fix now / Guard now / Block に分けて最小修正・同根 Sweep・検証まで閉じる
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ディスク上の変更を作業単位でコミット&プッシュ
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現在または指定したGitHubリポジトリの新しいIssue、Pull Request、コメント、レビュー指摘をread-onlyで確認し、対応要否ごとに要約する。Use when: 新着Issue確認、新しいPR確認、コメント確認、レビュー返信確認、GitHub更新確認。
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ディスク上の変更を作業単位でコミット(Pushなし)
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リモートからPullして変更箇所を表示
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Configure, diagnose, or optimize the persistent OpenClaw fleet, native CLI routing, skill loading, run evidence, and context recovery. Use for orchestration operations; product implementation uses its own relevant skills.
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Investigate stuck runs and execution failures by tracing Symphony and Codex logs with issue/session identifiers; use when runs stall, retry repeatedly, or fail unexpectedly.
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Use GitHub repository issues and pull requests for Maestro task journeys, preserving Orchestra project identity, source routing, and exact PR linkage.
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Pull latest origin/main into the current local branch and resolve merge conflicts (aka update-branch). Use when Codex needs to sync a feature branch with origin, perform a merge-based update (not rebase), and guide conflict resolution best practices.
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Inspect Orchestra projects and tasks, assign workers, queue planning, approve exact plans only on human instruction, request replanning with feedback, show stored PR linkages, reconcile receipts, and scope native agent/skill authoring. Orca-managed worktrees use the separate Orca CLI skill.
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Systematic debugging playbook for the Forge agentic loop (src/core/loop.ts and src/agents/executor.ts). Use when a task is stuck, looping, or emitting wrong tool calls.
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Start a new Flywheel planning round. Produce initial markdown plan, route to competing frontier models, synthesize hybrid, refine 4–5×. Use before any coding begins on a new feature.
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Scaffold a new Forge subagent (planner/architect/executor/reviewer/debugger/memory-style).
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Systematic debugging playbook for the Forge agentic loop (src/core/loop.ts and src/agents/executor.ts). Use when a task is stuck, looping, or producing wrong tool calls.
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High-level reality check when the swarm feels busy but directionally off. Use when lots of code is landing but the real goal still feels far away.
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