Check game design documents against a shared registry of entities, items, formulas, and constants. Get a report of conflicting values, outdated registry entries, and references that lack enough detail to verify, with guidance on which documents need changes.
中文简介正在准备中。当前显示英语简介。
- Checking consistency after adding a game design document
- Finding conflicting item prices or attributes
- Reviewing documents changed since the last review
Donchitos/Claude-Code-Game-Studios☆ 2.8万2026年10月19日 更新
Implement a planned game development task by gathering its specifications and design decisions, then assigning the right programming specialist. Coordinate source changes, tests where required, visual evidence, and session state for subsequent review and closure.
中文简介正在准备中。当前显示英语简介。
- Implementing a ready game development story
- Assigning implementation to the right programming specialist
- Collecting required tests and visual evidence
Donchitos/Claude-Code-Game-Studios☆ 2.8万2026年10月19日 更新
Find the next step in a game development project by checking workflow records, existing documents, and task status. Get one main recommendation with a command, plus a brief view of completed work and upcoming tasks.
中文简介正在准备中。当前显示英语简介。
- Finding the next task after a development milestone
- Resuming work from the previous session
- Checking which unfinished task needs attention first
Donchitos/Claude-Code-Game-Studios☆ 2.8万2026年10月19日 更新
Review whether game design requirements are covered by documented architecture decisions. Identify missing coverage, conflicting decisions, and engine compatibility concerns, with an optional matrix linking requirements to development stories and tests.
中文简介正在准备中。当前显示英语简介。
- Find game requirements without architecture decisions
- Check for conflicts between architecture decisions
- Review compatibility with the pinned engine version
Donchitos/Claude-Code-Game-Studios☆ 2.8万2026年10月19日 更新
Turn small game changes into concise specifications with clear reasons, rules, and acceptance criteria. Check existing design documents and earlier specifications, then document tuning adjustments, minor behavior changes, or small features before implementation.
中文简介正在准备中。当前显示英语简介。
- Documenting game balance adjustments
- Specifying minor behavior changes
- Defining a small mechanic for an existing system
Donchitos/Claude-Code-Game-Studios☆ 2.8万2026年10月19日 更新
Prepare a game's launch day patch by selecting known bugs that are safe to fix quickly. Coordinate minimal fixes, verify affected areas, and document deferred issues, quality checks, rollback procedures, and patch notes.
中文简介正在准备中。当前显示英语简介。
- Selecting known bugs for a launch day patch
- Planning minor fixes from platform certification feedback
- Verifying fixes and checking affected game systems
Donchitos/Claude-Code-Game-Studios☆ 2.8万2026年10月19日 更新
Prepare and check a game's localization, from extracting text and briefing translators to checking missing translations and display limits. It also covers cultural review, voice recording preparation, right-to-left layouts, and release quality checks.
中文简介正在准备中。当前显示英语简介。
- Find hardcoded text and prepare translation tables
- Check missing translations and placeholder mismatches
- Prepare translator briefs and voice recording scripts
Donchitos/Claude-Code-Game-Studios☆ 2.8万2026年10月19日 更新
Translate approved game designs into a technical blueprint before coding begins. Map system layers, module responsibilities, data flow, and API boundaries, then check architecture decisions against the pinned engine and identify missing knowledge or decisions.
中文简介正在准备中。当前显示英语简介。
- Creating a technical blueprint before implementation
- Clarifying system layers and module responsibilities
- Mapping data flow and API boundaries
Donchitos/Claude-Code-Game-Studios☆ 2.8万2026年10月19日 更新
Assess a game project's development stage by examining design documents, code, tests, and planning files. Identify gaps appropriate to its workflow, compare findings with the configured stage, and recommend next steps for different team roles.
中文简介正在准备中。当前显示英语简介。
- Understanding the state of an inherited game project
- Getting oriented when joining a development team
- Checking gaps before a milestone
Donchitos/Claude-Code-Game-Studios☆ 2.8万2026年10月19日 更新
Break a game concept into the systems it needs, including supporting systems that are easy to overlook. Map dependencies, assign priorities by development stage, and create an index showing the recommended order for detailed design.
中文简介正在准备中。当前显示英语简介。
- Identifying the systems a game concept requires
- Finding dependency cycles and bottleneck systems
- Choosing systems for the minimum playable version
Donchitos/Claude-Code-Game-Studios☆ 2.8万2026年10月19日 更新
Handle critical bugs in a released game through an emergency workflow. Investigate the cause, prepare a minimal fix, track reviews and tests, and verify the fix reaches development branches, with deployment approval and post-release checks recorded.
中文简介正在准备中。当前显示英语简介。
- Responding to crashes or data loss in a released game
- Preparing a minimal emergency patch
- Tracking patch approvals, tests, and rollback plans
Donchitos/Claude-Code-Game-Studios☆ 2.8万2026年10月19日 更新
Audit game asset files for naming rules, size limits, formats, and broken references. Receive a report of measured violations and suggested fixes, with clear explanations of checks that lack data or cannot be assessed for the engine.
中文简介正在准备中。当前显示英语简介。
- Checking image and audio naming conventions
- Finding files that exceed asset size limits
- Investigating missing references and potentially unused assets
Donchitos/Claude-Code-Game-Studios☆ 2.8万2026年10月19日 更新
Review game code for likely performance bottlenecks in processing, memory, rendering, and data loading. Compare available estimates with configured limits and produce ranked optimization recommendations, including expected impact, effort, risks, and areas needing runtime measurement.
中文简介正在准备中。当前显示英语简介。
- Finding performance bottleneck candidates in one game system
- Reviewing performance across the whole game
- Comparing available estimates with configured performance limits
Donchitos/Claude-Code-Game-Studios☆ 2.8万2026年10月19日 更新
Create realistic sample data for testing, development, and demos. Specify fields, record counts, value ranges, and business rules, then receive CSV, JSON, SQL INSERT statements, or a Python generator script with validation and usage instructions.
中文简介正在准备中。当前显示英语简介。
- Creating test data that follows business rules
- Preparing realistic sample data for demos
- Populating a test database
phuryn/pm-skills☆ 2.7万2026年10月16日 更新
Review code changes or a repository for actionable bugs by tracing how components interact. Findings explain reachable triggers, incorrect behavior, consequences, and checked counterarguments. Correctness is the default focus; performance and security can also be selected.
中文简介正在准备中。当前显示英语简介。
- Reviewing changes for bugs before integration
- Investigating state mismatches across components
- Checking whether a fix introduces another defect
phuryn/pm-skills☆ 2.7万2026年10月16日 更新
Extract code and resources from installed Electron apps to inspect how they are built. Restore original files when source maps contain them, or format compressed JavaScript for easier reading. Supports app discovery on macOS and Windows.
中文简介正在准备中。当前显示英语简介。
- Inspecting code bundled in an Electron app
- Restoring source files from source maps
- Formatting compressed JavaScript for reading
JimLiu/baoyu-skills☆ 2.7万2026年9月11日 更新
Turn recorded product feedback from screens, voice, or notes into evidence for bug reports and requirements. Handle a single issue quickly or organize a broader evidence set, and guide Riffrec installation, capture, and sharing when no recording exists.
中文简介正在准备中。当前显示英语简介。
- Turning a short recording into a bug report
- Extracting multiple issues and requirements from a walkthrough
- Interpreting product feedback in voice recordings or notes
EveryInc/compound-engineering-plugin☆ 2.6万2026年10月25日 更新
Improve a measurable target in a working system by tracing workload costs or scoring alternative implementations. Compare results against a baseline, keep confirmed improvements on a dedicated branch, and record experiments for review or resumption.
中文简介正在准备中。当前显示英语简介。
- Investigating the cost of a specific workload
- Comparing implementations against a measurable target
- Running improvement experiments within time and spending limits
EveryInc/compound-engineering-plugin☆ 2.6万2026年10月25日 更新
Investigate errors, failing tests, or slow behavior and explain the causal chain with source file and line references. Deliver diagnosis alone or apply a verified fix, starting with a test that reproduces the defect.
中文简介正在准备中。当前显示英语简介。
- Trace the cause of an error or failing test
- Investigate unexpectedly slow behavior
- Get a diagnosis before deciding on a fix
EveryInc/compound-engineering-plugin☆ 2.6万2026年10月25日 更新
Refine a working feature through browser feedback from the user. Collect observations through typed comments or live speech and drawing, apply focused usability fixes, and save the changes in local commits.
中文简介正在准备中。当前显示英语简介。
- Refining usability before release
- Adjusting a page while checking the changes
- Giving feedback through speech and on-page drawing
EveryInc/compound-engineering-plugin☆ 2.6万2026年10月25日 更新
Commit and push code changes, then open a pull request with a clear title and description. You can also draft or update PR descriptions and hand published requests to the follow-up monitoring workflow.
中文简介正在准备中。当前显示英语简介。
- Committing changes and opening a pull request
- Drafting only a PR title and description
- Updating an existing PR description
EveryInc/compound-engineering-plugin☆ 2.6万2026年10月25日 更新
Check the Compound Engineering environment and repository settings, identify configuration issues, and report optional tools. Confirm where generated documents will be stored, make approved configuration fixes, or scaffold a Compound Pack with pack:<id>.
中文简介正在准备中。当前显示英语简介。
- Checking the Compound Engineering environment
- Fixing outdated or invalid repository settings
- Confirming where generated documents are stored
EveryInc/compound-engineering-plugin☆ 2.6万2026年10月25日 更新
Save working changes as local Git commits with messages that explain the outcome. Follow the project's commit style, select files explicitly, and split clearly separate changes into a few logical commits when appropriate.
中文简介正在准备中。当前显示英语简介。
- Saving completed work as a local commit
- Writing messages that explain the outcome
- Separating unrelated changes into commits
EveryInc/compound-engineering-plugin☆ 2.6万2026年10月25日 更新
Carry a request through the appropriate Compound Engineering skills with minimal intervention. For code changes, the workflow covers planning, implementation, review, browser testing, and an open pull request with automated check results assessed.
中文简介正在准备中。当前显示英语简介。
- Taking a feature request through to an open pull request
- Diagnosing a bug and preparing the fix for review
- Implementing an existing plan through delivery
EveryInc/compound-engineering-plugin☆ 2.6万2026年10月25日 更新