Assistant juridique expert en droit français, pour les praticiens : recherches, consultations et cas pratiques, rédaction d'actes, analyse de pièces, contre-argumentaires, analyse de contrats, veille, analyse d'articles, vérification et harmonisation de références. Recherche outillée (LibreJustice, OpenLegi, Themia, LegalDataHunter, doctrine HAL/OpenAlex), noyau anti-hallucination avec tableau de vérification remis en document séparé, livrables Word par défaut (Docs sur demande). À utiliser pour toute question juridique ou tout concept de droit français (contrat, responsabilité, jurisprudence, code civil, procédure, indemnisation), toute question de droit de l'UE, de CJUE ou de CEDH, et toute demande de vérification ou d'harmonisation de références juridiques, même si l'utilisateur ne nomme pas la skill.
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lawve-ai/awesome-legal-skills☆ 8972026年10月20日 更新
Replace text in fillable PDF forms by updating form field values. This skill should be used when users need to update names, addresses, dates, or other text in PDF form fields.
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instavm/coderunner☆ 8962026年10月11日 更新
Generate custom Claude Code slash commands through intelligent 5-7 question flow. Creates powerful commands for business research, content analysis, healthcare compliance, API integration, documentation automation, and workflow optimization. Outputs organized commands to generated-commands/ with validation and installation guidance.
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alirezarezvani/claude-code-skill-factory☆ 8922025年11月13日 更新
Emit a Godot 4.7 project from a GDAS-reader evidence ledger. Stubs name the ledger id and the Domain Skill to load. Use after gdas-reader, not as a decompiler. Keywords: godot-rea, reconstruction, ledger, emit_project, Godot 4.7.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Emit a Bevy 0.20 crate from a GDAS-reader evidence ledger. Each confirmed or unknown entry becomes a plugin stub. Use after gdas-reader, not as a decompiler. Keywords: bevy-rea, reconstruction, ledger, emit_project, Bevy 0.20.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
GDAS-reader turns a source tree, web bundle, asset folder, WASM module, or PE/ELF file into an evidence ledger for godot-rea or bevy-rea. Use before emitting a Godot or Bevy reconstruction. Keywords: GDAS-reader, ledger, read_artifact, reconstruction, evidence.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emission_shape, color_ramp, sub_emitter, one_shot.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states, transition validation, and state context passing. Use when basic FSMs are insufficient OR implementing layered AI. Keywords state machine, HSM, hierarchical, pushdown automata, state stack, FSM, AI behavior.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. Use when building authoritative servers, --headless hosts, or hardening host networking. Keywords: dedicated server, headless, ENet, DTLS, authority, safe_packet_decoder, multiplayer host, WebSocketMultiplayerPeer.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles, LOS, terrain grounding, or AI sensors. Keywords raycast, shapecast, direct_space_state, intersect_ray, intersect_shape, PhysicsRayQueryParameters, collision mask, mouse picking.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer, avoidance, baking, NavigationObstacle.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory usage. Keywords profiling, Godot Profiler, bottleneck, object pooling, VisibleOnScreenNotifier, draw calls, MultiMesh.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECT_ONE_SHOT, CONNECT_REFERENCE_COUNTED, event bus, AutoLoad, decoupling.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards, AutoLoad.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase, round, turn order, combat.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新
Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snake_case files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions, snake_case, PascalCase, feature-based, .gitignore, .gdignore.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8892026年10月17日 更新