Bevy ECS hub for Bevy 0.20+. Use when starting a Bevy game, choosing ECS boundaries, or picking a Bevy skill. Keywords: Bevy, ECS, bevy-master, schedules, plugins.
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Bevy ECS hub for Bevy 0.20+. Use when starting a Bevy game, choosing ECS boundaries, or picking a Bevy skill. Keywords: Bevy, ECS, bevy-master, schedules, plugins.
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Bevy ECS skill for a Bevy Rust project layout. Keywords: Bevy, Cargo, features, project layout.
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Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
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Thin Bevy genre router for Tower defense. Keywords: Bevy, Tower defense, genre, ECS, router.
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Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.
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Bevy ECS skill for tile maps. Keywords: Bevy, tilemap, tiles, ECS, Sprite.
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Bevy ECS skill for tween and juice. Keywords: Bevy, tween, juice, curve, ECS.
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Bevy ECS skill for turn order. Keywords: Bevy, turns, initiative, round, ECS.
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Bevy ECS skill for character stats. Keywords: Bevy, stats, attributes, modifiers, ECS.
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Bevy ECS skill for web and Wasm. Keywords: Bevy, wasm, web, webgl2, webgpu, browser.
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Bevy ECS skill for desktop windows. Keywords: Bevy, window, desktop, WindowPlugin, PrimaryWindow, winit.
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Bevy ECS skill for player input. Keywords: Bevy, ButtonInput, KeyCode, MouseButton, Gamepad.
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AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.
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Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
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Bevy ECS skill for navigation. Keywords: Bevy, navigation, pathfinding, ECS.
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Bevy ECS skill for particle effects. Keywords: Bevy, particles, VFX, ECS.
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Thin Bevy genre router for Survival. Keywords: Bevy, Survival, genre, ECS, router.
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Bevy ECS skill for 2D sprite animation. Keywords: Bevy, sprite, animation, AnimationPlayer, AnimationClip, 2D.
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Thin Bevy genre router for Shooter. Keywords: Bevy, Shooter, genre, ECS, router.
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Thin Bevy genre router for Rhythm. Keywords: Bevy, Rhythm, genre, ECS, router.
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Thin Bevy genre router for Idle clicker. Keywords: Bevy, Idle clicker, genre, ECS, router.
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Thin Bevy genre router for Horror. Keywords: Bevy, Horror, genre, ECS, router.
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Bevy ECS skill for moving a Bevy game from 2D to 3D. Keywords: Bevy, 2D, 3D, adapt, camera, sprite.
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Bevy ECS skill for 3D lights. Keywords: Bevy, lighting, directional, point, spot, bevy_light, PBR.
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