Cheater Detector is a Lua anticheat plugin for the Starfish framework that monitors in-game players and flags behavior patterns associated with cheating. It implements configurable detection checks su
中文简介正在准备中。当前显示原文说明。
烹饪、旅行、家庭记账、健康、游戏(1287 个)
Cheater Detector is a Lua anticheat plugin for the Starfish framework that monitors in-game players and flags behavior patterns associated with cheating. It implements configurable detection checks su
中文简介正在准备中。当前显示原文说明。
This project is Anubis, a CS:GO cheat for Linux written in C++ that operates by injecting into the game process. It provides ESP, aimbot, and other cheat features through Source engine SDK interaction
中文简介正在准备中。当前显示原文说明。
This project is an Android game mod menu template written in Kotlin with native C++ hooking support. It provides a floating overlay menu built with Android views, native library injection for memory p
中文简介正在准备中。当前显示原文说明。
This project is an Android IL2CPP game speed hack tool that modifies Unity IL2CPP game timing to speed up or slow down gameplay. It hooks into Unity's Time class methods to manipulate deltaTime, timeS
中文简介正在准备中。当前显示原文说明。
This project is a repository listed under cheat / injection:android and centers on android mod games by inject zygote.
中文简介正在准备中。当前显示原文说明。
This project is a native Android mod loader framework for injecting and managing mods in games and applications. It is primarily written in C++ with Android NDK build scripts and includes patching, me
中文简介正在准备中。当前显示原文说明。
This project is an Android game mod menu template using Dear ImGui for overlay rendering. It provides a native C++ framework for injecting an ImGui-based cheat menu into Android games, with OpenGL ES
中文简介正在准备中。当前显示原文说明。
Android Mod Menu is a floating menu framework for IL2CPP and other native Android games.
中文简介正在准备中。当前显示原文说明。
This project is a collection of repositories related to Android game modding.
中文简介正在准备中。当前显示原文说明。
This project is an external C++ tool for Grand Theft Auto V Enhanced that provides a D3D11 overlay menu and live game memory manipulation while BattlEye is disabled or bypassed. It runs as a separate
中文简介正在准备中。当前显示原文说明。
This project is an Android Unreal Engine dumping toolkit that generates SDK-style output and analysis artifacts from running games.
中文简介正在准备中。当前显示原文说明。
This project is an AI-powered assistant for IDA 9.0+ to accelerate reverse engineering of C++ games.
中文简介正在准备中。当前显示原文说明。
This project is a step-by-step tutorial on implementing 3D game rendering techniques and shader effects. It covers SSAO, bloom, normal mapping, shadow mapping, fog, depth of field, motion blur, screen
中文简介正在准备中。当前显示原文说明。
This project is a racing game based on OpenGL.
中文简介正在准备中。当前显示原文说明。
This project is an open-source multiplayer first-person shooter built on the CUBE engine. The codebase is primarily C and C++ and ships with extensive game assets, maps, scripts, and cross-platform la
中文简介正在准备中。当前显示原文说明。
This project is a terminal-based implementation of the 2048 puzzle game written in C++. It renders the game board in the console with color support, handles keyboard input for tile sliding, implements
中文简介正在准备中。当前显示原文说明。
This project is a Counter-Strike 1.6 cheat written in C++ that demonstrates classic GoldSource engine game hacking techniques. It implements ESP, aimbot, and movement hacks through the HL1 client DLL
中文简介正在准备中。当前显示原文说明。
This project is a Windows internal game framework for injection, runtime hooking, and modular feature toggling. It is written in C++ and includes components for Direct3D rendering hooks, DirectInput i
中文简介正在准备中。当前显示原文说明。
This project is an open-source Android memory editing platform for attaching to apps and modifying runtime values.
中文简介正在准备中。当前显示原文说明。
This project focuses on uE Roguelike Game.
中文简介正在准备中。当前显示原文说明。
Advanced-Anticheat is a client-server anti-cheat framework for Roblox games that detects movement exploits, executor injection, and environment tampering. Written in Luau, it combines a server-side mo
中文简介正在准备中。当前显示原文说明。
Aegleseeker is a Windows injectable DLL client that adds modular gameplay and HUD features to Minecraft through hooked rendering and game logic. It is written primarily in C++ with HLSL shaders, using
中文简介正在准备中。当前显示原文说明。
This project focuses on fixing broken stereoscopic effects in DX11 games.
中文简介正在准备中。当前显示原文说明。
Observe the repository with every registered Gaia Steward detector and report what each one actually saw, without changing anything. Use for "/gaia-steward-full --observe", "what is Steward seeing", "scan the repo for maintenance debt", or as the first phase of a full Steward run. Distinguishes actively observed, unknown/unavailable and not-evaluated detectors; never treats an unexecuted probe as healthy.
中文简介正在准备中。当前显示原文说明。