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cccskills

其他技能

不属于以上分类的技能(1.5万 个)

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Use when sculpting a realistic head, face, portrait, body or creature in ZBrush (anatomy, landmarks, proportions, "the face looks off", eyes, lips, jaw), adding skin, pores, wrinkles or reptile and dragon scales with alphas, Surface Noise, layers or morph targets, planning subdivision or HD Geometry for a film close-up, reprojecting detail, sculpting cloth folds or running Dynamics cloth, growing FiberMesh fur or hair, making horns, or judging a character sculpt the way a senior character artist would.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10602026年10月19日 更新

Use when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon in the hand, stretching after posing, "3D print this", 1/6 scale statue, miniature, resin or FDM, hollowing, wall thickness, drain holes, keys and pins, cutting into parts, 3D Print Hub, Scale Master, Decimation Master, STL or 3MF, size in millimeters.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10602026年10月19日 更新

Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignette in the 5.x compositor, rule of thirds and value checks, toon/NPR looks, or judging a render like a lighter.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10602026年10月19日 更新

Use when a ZBrush sculpt, scan or AI-generated mesh must become production topology and files (ZRemesher and guides, the 2026 Retopo brush, reprojecting detail with Project All, rebuilding subdivision levels, UV Master or native unwrap, normal and displacement maps with Multi Map Exporter, GoZ, OBJ or FBX export, scale and axes, Decimation Master, "clean up an AI mesh in ZBrush"), or when detail is lost after ZRemesher, a map is upside down or an export arrives at the wrong size.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10602026年10月19日 更新

Use when an agent sculpts organic forms in ZBrush 2026 (sculpt a head, bust or creature in ZBrush from a sphere, ZSpheres or primitives); when blocking primary and secondary forms, choosing DynaMesh, Sculptris Pro or subdivision levels, or setting ClayBuildup, Dam_Standard, Move or TrimDynamic; when using masks, polygroups, Morph Targets or layers; or when scripted strokes miss, do nothing, come out too strong or leave marks, or a re-DynaMesh does nothing or loses polygroups.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10602026年10月19日 更新

Use when lighting or rendering in Maya with Arnold: a product hero shot, a character close-up or a sequence (master and shot lighting), key, fill and rim placement, "the Arnold render is noisy" or fireflies, render settings and time budgets, AOVs, light groups and EXRs for Nuke, OIDN or noice denoising, ACES or OCIO color, renders that look flat or too dark, Render Setup layers, batch or command-line renders, or judging a lit frame like a lighting supervisor.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10602026年10月19日 更新

Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density maps, a fill layer, aiStandardHair shading, noisy or flickering hair renders, hair that must move (Linear Wire, nHair, Alembic caches), or a groom for Unreal (groom Alembic, cards). Also when XGen hair looks CG, clumps look uniform, the scalp shows through, or an XGen script fails.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10602026年10月19日 更新

Use when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a normal map that looks wrong, displacement with black holes or faceting, skin SSS, chrome and metals, glass or crystal, car paint, aiStandardHair, porting Standard Surface to OpenPBR, or a lookdev turntable with chrome and gray balls. Also when textures render washed out, too dark or plastic in Arnold.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10602026年10月19日 更新

Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10602026年10月19日 更新

Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement maps from a sculpt or high poly onto a low poly or retopo in Blender, including Multires bakes. Also when a bake has black or inverted patches, flat areas, cracks, seams, wavy lines or AO ghosts, bpy.ops.object.bake returns CANCELED, or uv.unwrap silently fails.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10602026年10月19日 更新

Use when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or Redshift, making render passes, a turntable or portfolio shots, or when paint looks like uniform beige or clown makeup, is blurry, is hidden under a texture or in Redshift, or a render is noisy, clipped, orthographic or bruised.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10602026年10月19日 更新

tmdl

免费

Direct TMDL file authoring and BIM-to-TMDL conversion for semantic models in PBIP projects. Automatically invoke when the user asks to "edit TMDL", "add a measure in TMDL", "TMDL syntax", "fix formatString", "fix summarizeBy", "TMDL indentation", "convert BIM to TMDL", "add a column description", "create a calculated column in TMDL", or mentions .tmdl file editing or BIM-to-TMDL migration.

中文简介正在准备中。当前显示原文说明。

data-goblin/power-bi-agentic-development10602026年10月18日 更新

Automatically invoke this skill whenever the user asks why a Fabric capacity is busy, throttled, at 90 or 100 percent, or what is consuming CUs; asks for current capacity utilization, carry forward or per-item CU usage; wants to query or repair the Microsoft Fabric Capacity Metrics app or its semantic model; or wants to start, pause or monitor a capacity from a script or status bar.

中文简介正在准备中。当前显示原文说明。

data-goblin/power-bi-agentic-development10602026年10月18日 更新

r-visuals

免费

R visual creation and ggplot2 patterns for PBIR reports. Automatically invoke when the user mentions "R visual", "ggplot2", "ggplot in Power BI", or asks to "create an R visual", "add an R chart", "write an R visual script", "inject an R script into Power BI".

中文简介正在准备中。当前显示原文说明。

data-goblin/power-bi-agentic-development10602026年10月18日 更新

pbip

免费

Guidance for Power BI Project (PBIP) structure, thick and thin reports, project renames, forks, and validation. Use for .pbip, .pbism, .platform, definition.pbir, PBIP vs PBIX, or cross-cutting project operations.

中文简介正在准备中。当前显示原文说明。

data-goblin/power-bi-agentic-development10602026年10月18日 更新

Writing and executing C# scripts and macros against Power BI semantic models using Tabular Editor 2/3. Automatically invoke when the user mentions "C# script", "Tabular Editor script", "TOM scripting", "MacroActions.json", "XMLA", or asks to "automate model changes", "bulk update measures", "create calculation groups", "write a macro", "format DAX expressions", "manage model metadata".

中文简介正在准备中。当前显示原文说明。

data-goblin/power-bi-agentic-development10602026年10月18日 更新

Deneb visual creation, Vega/Vega-Lite spec authoring, and Deneb best practices for PBIR reports. Automatically invoke whenever the user mentions "Deneb" in any context, or asks about Vega/Vega-Lite specs in Power BI, Deneb cross-filtering, Deneb interactivity, pbiColor theme integration, Deneb field name escaping, or Deneb rendering issues.

中文简介正在准备中。当前显示原文说明。

data-goblin/power-bi-agentic-development10602026年10月18日 更新

Summarize modeling experiment evidence, compare the approved main method with a usable baseline, surface fallback triggers, and produce a decision-point or final report without creating routine per-round prose.

中文简介正在准备中。当前显示原文说明。

zhnnky329/MathModeling-skills10602026年9月24日 更新

Assemble a submission-ready writer package from final method, result, robustness, figure, and human-decision artifacts, then freeze approved numerical claims with provenance.

中文简介正在准备中。当前显示原文说明。

zhnnky329/MathModeling-skills10602026年9月24日 更新

Faithfully append a human modeler's choice and rationale to one canonical per-subquestion JSONL decision ledger. Use after a choice card is answered or when migrating legacy decision artifacts; never originate or improve the decision.

中文简介正在准备中。当前显示原文说明。

zhnnky329/MathModeling-skills10602026年9月24日 更新

ast

免费

Manual AST construction with FunctionBuilder for kernels and callables without DSL sugar.

中文简介正在准备中。当前显示原文说明。

LuisaGroup/LuisaCompute10552026年10月18日 更新

lsp

免费

clangd LSP over HTTP for C++ syntax checks and symbol navigation in LuisaCompute sources.

中文简介正在准备中。当前显示原文说明。

LuisaGroup/LuisaCompute10552026年10月18日 更新

spv-opt

免费

SPIRV-Tools optimizer pass development, IR manipulation, PassTest registration, and LuisaCompute spvtools::Optimizer integration (presets, LUISA_SPIRV_OPT_* env knobs).

中文简介正在准备中。当前显示原文说明。

LuisaGroup/LuisaCompute10552026年10月18日 更新

cpp-style

免费

C++ naming, formatting, static analysis, and RTTI rules for LuisaCompute.

中文简介正在准备中。当前显示原文说明。

LuisaGroup/LuisaCompute10552026年10月18日 更新