Customize resume for specific job postings while maintaining truthfulness
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不属于以上分类的技能(1.5万 个)
Customize resume for specific job postings while maintaining truthfulness
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Create C-suite and VP level resumes emphasizing strategic leadership
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Optimize resumes for software engineering, PM, and technical roles
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Compare multiple job offers side-by-side with total compensation analysis
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Format professional references properly and prepare reference materials
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Create targeted resume sections optimized for different experience levels and roles
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Track different resume versions, maintain master resume, manage tailored versions
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Transform weak resume bullets into achievement-focused statements with metrics and impact
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Fill out job application form fields with context-aware, tailored answers drawn from the candidate's CV and the job description
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Create personalized, compelling cover letters from resume and job description
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Generate STAR stories, practice questions, and talking points from resume
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Ensure ATS-friendly formatting and create clean scannable layouts
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Show whether the agent followed the kit's rules in recent sessions: pages edited and measured, Stop hook blocks, findings left open. Reads local hook events only.
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Run the one-command quality gate and report the real N/N result. Use before claiming any build/review is done.
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Interrogate the brief before a line is built — ask only the questions whose answers change the work, and put every unasked decision on the record as a stated assumption.
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Pre-release gate — run the full gate, responsive + render checks, then produce the release checklist (README badge/current/changelog). Use before tagging a release.
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Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
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Determine if proposed changes require an RFC. Use when planning significant changes, before starting major work, or when asked whether an RFC is needed.
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Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.
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Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.
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Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
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Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.
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Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.
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Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.
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