Symptom to cause to fix for build, CI, and runtime failures, plus the pre-commit checklist. Use when something is broken or before opening a pull request.
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不属于以上分类的技能(1.5万 个)
Symptom to cause to fix for build, CI, and runtime failures, plus the pre-commit checklist. Use when something is broken or before opening a pull request.
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Turn a hermes record browser recording into a skill.
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蒸馏你自己的数字替身。通过多轮对话和素材导入,生成你的人格底座,用于私人决策辅助。
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蒸馏一个你身边的人。通过聊天记录、朋友圈、描述等素材,生成 ta 的人格档案,让 ta 以自己的方式和你对话。
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测试 use-persona 的角色扮演一致性。给定 persona + 10 个对话场景,生成回复并按 5 个维度评分,输出一致性报告。
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召唤你的数字替身进行决策辅助。多个版本的你同时分析一个决定,帮你看清局中看不清的自己。
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以某个人的身份和你对话。用 ta 的语气、习惯、互动方式回应你。
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测试 use-self 替身会议的辩论质量。给定 persona + 3 个决策场景,运行完整三阶段辩论并按 5 个维度评分,输出质量报告。
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Investigate performance bottlenecks and validate optimizations without weakening retrieval quality or correctness.
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Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill even if the user does not say "light" — also covers "make it look professional", "studio shot", "moody atmosphere", "golden hour", "rim light". Pairs with blender-materials (lighting reveals materials) and blender-cameras (lighting + composition together = shot).
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Turn multiview fit reports into a sequential or parallel repair queue for aligning Blender products to source-of-truth templates. Use after validation shows disalignment, when the agent must iteratively fix wireframe, texture, lighting, or projection mismatches, and when skill gaps should trigger self-refinement before another rebuild.
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UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.
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Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any composition/framing request. Make sure to use this skill even if the user does not say "camera" — also covers "hero shot", "close-up", "from above", "shallow focus", "85mm portrait look".
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Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain sidewalls, or a model needs separate UV treatment for caps and side surfaces.
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Determine whether front/side/back/top reference templates can be satisfied by one rigid 3D Blender model, choose a canonical source policy, and emit constraints before rebuilding. Use when multiview bboxes, silhouettes, part counts, or depth ratios contradict each other.
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Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.
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Run a self-refinement loop when a Blender result is subpar, user expectations are not met, validation fails, or repeated issues reveal missing skill depth. The loop diagnoses the gap, decides whether to repair the artifact or acquire/refine a generic skill, sanitizes lessons for reusable publication, updates docs/versioning, validates, and prepares stage/commit/push when explicitly requested.
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Evaluate proposed repository harness changes with pinned Darwin tools and explicit evidence limits.
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Inspect repository session replay and verify configured MetaHarness field memory boundaries before reusing outcomes.
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Find missing files, malformed metadata, artwork and stem issues, split gaps, AI involvement, and delivery blockers in local music or media release folders. Use when asked to "check this release folder" or explain a delivery rejection. Writes scored Markdown and JSON reports; unknown facts remain unknown. NOT FOR: resolving rights or building a transfer package (use suede-rights-passport), sync one-sheets (use suede-sync-packaging), or rollout campaigns (use suede-campaign-in-a-box).
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Suede AI Campaign in a Box Skills. Use when asked to "plan a release campaign" for a song, era, show or catalog: select a lane and build announce, tease, launch and follow-up assets with rights gaps and fan actions. NOT FOR: isolated copy (suede-copy), sync packages (suede-sync-packaging), rights resolution (suede-rights-passport), or software releases (suede-launch-packaging).
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How to use Colin to compile agent skills from live sources. Use when working with Colin projects, templates, compilation, or skill management.
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为本地 MP4、MOV 等视频转录、校对、预览并烧录准确的中文字幕, 或把审校后的中文字幕翻译成同时间轴的英文 SRT。 用户只要提供成片视频并要求加字幕、修字幕、生成 SRT/ASS、字幕进度条或英文字幕, 就使用本 Skill。不要用它修改 .screenstudio 工程时间线;工程剪辑使用 screen-studio-editor。
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Drive a pull request on this repository to green — which fast checks to run before pushing, how to read a red check, and what to do about a review comment. Use when a CI failure, a review comment, a merge conflict, or a scheduled check-in arrives on a PR you opened or were asked to drive.
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