为 Seedance 2.0(Higgsfield)生成卡通和动画风格视频提示词。在用户想要卡通、2D动画、赛璐珞着色、手绘、插画、平面动画或运动图形动画风格视频时使用。触发词:卡通、动画、赛璐珞着色、手绘、插画、平面设计动画、矢量动画、复古卡通、橡皮软管、运动图形或任何卡通/动画风格请求。即使用户含糊地说"使其看起来像动画"或"有趣多彩的风格"也要使用。
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为 Seedance 2.0(Higgsfield)生成卡通和动画风格视频提示词。在用户想要卡通、2D动画、赛璐珞着色、手绘、插画、平面动画或运动图形动画风格视频时使用。触发词:卡通、动画、赛璐珞着色、手绘、插画、平面设计动画、矢量动画、复古卡通、橡皮软管、运动图形或任何卡通/动画风格请求。即使用户含糊地说"使其看起来像动画"或"有趣多彩的风格"也要使用。
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Expert CSRD (Corporate Sustainability Reporting Directive, EU 2022/2464) compliance advisor. Use this skill whenever a user asks about CSRD, European Sustainability Reporting Standards (ESRS), double materiality assessment, sustainability reporting obligations, ESG disclosure, CSRD scope and thresholds, value chain reporting, XBRL digital tagging, third-party assurance, CSRD gap assessments, CSRD implementation timelines, ESRS E1–E5 environmental standards, ESRS S1–S4 social standards, ESRS G1 governance, the 2026 Omnibus scope change (Directive (EU) 2026/470, 1,000+ employees) and revised/simplified ESRS (July 2026), CSRD vs GRI/TCFD/SASB alignment, or any EU corporate sustainability reporting question. Trigger even if the user only mentions "ESG reporting Europe", "sustainability disclosure EU", or "non-financial reporting".
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Reveal content as it scrolls into view — a gentle rise + fade, once per element. Use to give a long page calm rhythm. Honors prefers-reduced-motion and supports staggering. Do not delay above-the-fold content, and keep at most a few elements animating at once.
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Rise + fade list items in one after another on load, staggered by order. Use for short, above-the-fold lists, menus, or nav. Honors prefers-reduced-motion. For long or off-screen lists use scroll-reveal instead; never gate must-scan content on the animation.
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An animated target ring replaces the cursor and grows when it hovers buttons/links — a focused, techy pointer. One per page. Off on touch and under prefers-reduced-motion.
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An animated step indicator fills as you advance — clear progress for a multi-step flow (checkout, onboarding). One per flow. Under prefers-reduced-motion fills without easing.
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Acknowledge a tap/click with a ripple that blooms from the exact press point. Fast and low-opacity so it reads as feedback, not decoration. No ripple under prefers-reduced-motion (native :active covers it). Avoid on destructive actions and text links.
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Give feature/pricing cards a premium feel: a soft radial spotlight follows the cursor across the card and lifts its border. Keep the glow subtle and low-contrast. Falls back to a plain static border under prefers-reduced-motion and on touch. Do not use on text-dense reading surfaces.
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A soft progressive blur fades content out toward an edge — a premium "more below" affordance for a scrolling list/section. Keep the readable content above the blur. Degrades gracefully where backdrop-filter is unsupported.
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Pixel tiles light up in a wave across a card on hover — a subtle retro shimmer. A few cards, not a grid. Static under prefers-reduced-motion.
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A thin crosshair spans the viewport and tracks the pointer — a precise, techy custom cursor. One per page; suits tools/dashboards. Off on touch and under prefers-reduced-motion.
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Make a primary button feel alive by gently pulling it toward the cursor as it approaches, then springing back. Keep it subtle and reserve it for one or two primary actions. Disabled on touch and under prefers-reduced-motion. Do not use it on dense UIs full of buttons.
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Skeleton placeholders with a soft sweeping shimmer while content loads. Use to fill space for cards/lists/profiles that are still loading and make the wait feel shorter. Honors prefers-reduced-motion (static skeleton). Only show while real content is loading — never as decoration.
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Rise + fade key elements in as the page loads, optionally staggered. Use for hero content and a small group of important elements. Honors prefers-reduced-motion. For long lists or off-screen content use scroll-reveal instead; never delay must-read content by more than a moment.
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A grid of little lines all point toward the cursor — a hypnotic interactive field for a hero/background. One field per view; it's attention-grabbing. Frozen under prefers-reduced-motion.
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Animate a number counting up to its target as it scrolls into view, once. Use for stat/metric blocks to draw the eye to an impressive figure. Honors prefers-reduced-motion (final value shown instantly). Avoid for precise values the user must read while animating, or many counters at once.
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A stack of cards springs and fans into place on view — a lively hero for a small set (3–5). One set per view. Shown flat/instant under prefers-reduced-motion.
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Text curves around a circle and slowly rotates — a decorative badge/seal accent. Decorative only; keep the phrase short. Static ring under prefers-reduced-motion.
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A card reveals a second face through a burst of pixel tiles on hover — a retro reveal. A few cards, not a grid. Under prefers-reduced-motion the back face just appears.
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Glassmorphic icon buttons that lift and glow on hover — a tactile toolbar or social row. Use for a small row of actions. Flat under prefers-reduced-motion.
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A soft glare sweeps across a card following the cursor on hover — a premium, tactile sheen. Keep it subtle; a few hero cards, not a grid. Disabled on touch and under prefers-reduced-motion.
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Letters drop into place one after another — a light, gravity-flavored headline entrance. One short playful line; not body copy. Instant under prefers-reduced-motion.
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A macOS-style dock whose icons magnify toward the cursor — a delightful app-launcher row. One dock per view. Icons stay flat under prefers-reduced-motion.
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Digits roll like an odometer up to the target number — a satisfying stat reveal on view. One or two key numbers per view. Under prefers-reduced-motion the final number shows instantly.
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