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cccskills

测试与安全技能

测试设计、漏洞检测、质量保证(1.3万 个)

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Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.

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thedivergentai/Game-Dev-Agentic-Skills8622026年10月17日 更新

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.

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thedivergentai/Game-Dev-Agentic-Skills8622026年10月17日 更新

Tests Bevy schedule logic with cargo test, MinimalPlugins, and app.update(). Use for unit tests of systems, resources, and .chain() order. Keywords: Bevy, cargo test, MinimalPlugins, world, libtest.

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thedivergentai/Game-Dev-Agentic-Skills8622026年10月17日 更新

Use when detecting and running project build systems automatically. Supports npm/yarn/pnpm/pip/poetry/gradle/maven/cargo/go/make. Triggers on build, test run, project setup, package manager detection.

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sangrokjung/claude-forge8582026年9月3日 更新

Use when verifying build/test/lint before commit, PR, or completion claims. Runs verification pipeline in fresh subagent context with auto-repair. Triggers on /handoff-verify, pre-commit check, build verification, test validation.

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sangrokjung/claude-forge8582026年9月3日 更新

Use when security verification is needed - pre-commit security checks, vulnerability scanning, STRIDE threat analysis. Integrates with /handoff-verify --security and /commit-push-pr. CWE Top 25 based.

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sangrokjung/claude-forge8582026年9月3日 更新

Manage major dependency version upgrades with compatibility analysis, staged rollout, and comprehensive testing. Use when upgrading framework versions, updating major dependencies, or managing breaking changes in libraries.

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sangrokjung/claude-forge8582026年9月3日 更新

Apply STRIDE methodology to systematically identify threats. Use when analyzing system security, conducting threat modeling sessions, or creating security documentation.

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sangrokjung/claude-forge8582026年9月3日 更新

Guides security professionals in implementing defense-in-depth security architectures, achieving compliance with industry frameworks (SOC2, ISO27001, GDPR, HIPAA), conducting threat modeling and risk assessments, managing security operations and incident response, and embedding security throughout the SDLC.

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sangrokjung/claude-forge8582026年9月3日 更新

Score a repository's agentic legibility from repo-visible evidence only. Use when Codex needs to audit how easy a codebase is for coding agents to discover, bootstrap, validate, and navigate, especially for harness-engineering reviews, developer-experience audits, repo cleanup, or before/after comparisons after improving docs, tooling, or architectural constraints.

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openai/build-hours8512026年7月24日 更新

Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.

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thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components). Use when building dashboards, tool windows, forms, settings panels, or EditorPlugin UIs. Do NOT use for gameplay entities (Player/Enemy/Weapon/Hitbox) — route those to godot-composition. Trigger keywords: Control, EditorPlugin, tool UI, Orchestrator, VLS, rock test, AuthComponent, ThemeManager, Saveable component, dependency injection.

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thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Use when auditing or recalibrating game balance: build a source-driven Monte Carlo balance lab (Rust + rayon) that extracts live game data, simulates human playstyles (AFK→pro), emits win-rate/economy verdicts with confidence intervals, and bruteforce-tunes parameters. Trigger on unfair levels, unreachable shops, farm exploits, interest-curve cliffs, post-content recalibration, or CI balance JSON diffs. Keywords: balance lab, Monte Carlo, win rate, difficulty curve, economy career, playstyle simulation, Resource extraction, GDScript parser, bruteforce tuning.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Bevy ECS skill for Cargo tests around Bevy work. Keywords: Bevy, cargo test, Rust, libtest.

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thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste receptors, typography, UI review, asset sheet, editor viewport, anti-slop.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Start (or restart) a local multi-node Temps cluster using Docker-in-Docker — one control plane + 3 worker nodes, each a privileged DinD container running its own dockerd + `temps agent`, wired with the real multi-host overlay (VXLAN, compute_cidr allocation) via `tools/dev-cluster/` in whichever checkout/worktree you run it from. Invoke when the user says "start the temps cluster", "spin up a multi-node dev cluster", "test this with multiple workers", "bring up worker nodes locally", "docker in dind cluster", or wants to verify cross-node behavior (node targeting, cluster DNS, overlay networking, node join/mTLS) that a single-node `start-temps` server cannot exercise. Distinct from `start-temps` (single-node, native binary, port-slot based) and `start-temps-ee` (single-node EE binary) — this is the only path that actually has more than one node.

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gotempsh/temps8502026年10月18日 更新

Start (or restart) a local Temps control plane built from this checkout, and the web dev server (`bun dev`) in `<checkout>/web`. Invoke when the user says "start temps", "restart temps", "launch the server", "kill and restart temps", or asks to bring the local server up after backend changes. Ports, database and data dir are allocated PER CHECKOUT (a "slot") so several worktrees/branches run side by side without killing each other or corrupting each other's schema — the first checkout you start in claims slot 0 (the familiar `:8080` / `:3000`); every other worktree gets its own slot and its own `temps_s<N>` database. Uses the `fast` cargo profile (release semantics, no debug symbols, parallel codegen) for quick rebuilds. Pass `split` (e.g. "start temps split", "/start-temps split") to launch the two-process proxy/console topology for testing that feature.

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gotempsh/temps8502026年10月18日 更新

Design, build, test, and distribute external Temps plugins with TypeScript/Bun; provide development and local-testing guidance for existing Rust plugins. Use for creating a plugin, adding an embedded console UI or deployment-event automation, testing host permissions and AI, installing from GitHub, or submitting a plugin to the public catalog. End-to-end publishing covers TypeScript GitHub-source plugins, not Rust native-package releases or in-process TempsPlugin backend crates.

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gotempsh/temps8502026年10月18日 更新

Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#

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jame581/GodotPrompter8472026年10月15日 更新

Create financial plans for Chinese wealth management clients covering retirement, education, estate, and cash-flow planning. Adapted from the original financial-plan skill for Chinese tax rules, social security, and local financial products. Triggers on "A股财务规划", "理财规划", "financial plan China", "retirement plan China", "财务规划客户", "退休规划", "教育金规划", or "comprehensive financial plan".

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jwangkun/claude-for-financial-services-cn8392026年9月14日 更新

Audit financial models and Excel workbooks for A-share analysis. Adapts the original audit-xls skill for Chinese financial modeling standards, CAS conventions, and A-share-specific checks. Triggers on "A股模型审计", "财务模型核查", "audit model China", "audit xlsx", "模型QC", or "check model [company]".

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jwangkun/claude-for-financial-services-cn8392026年9月14日 更新

go-skills

免费

Shared Go best practices for LlamaFarm CLI. Covers idiomatic patterns, error handling, and testing.

中文简介正在准备中。当前显示原文说明。

llama-farm/llamafarm8372026年6月10日 更新