6-pillar architecture review framework. Adapted from AWS Well-Architected for use by great_cto's architect agent on every non-nano ARCH document. Forces explicit answers across operational excellence, security, reliability, performance, cost, and sustainability — not just feature design.
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avelikiy/great_cto☆ 1072026年10月27日 更新
Coverage-design method for qa-engineer — pyramid ratios per archetype, equivalence/boundary/property case selection, mutation score as the real coverage signal, and a flake-quarantine policy. Turns "coverage is 90%" (a number with no method) into a defensible test plan. Emits TEST-STRATEGY-{slug}.md, which the QA gate checks exists.
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avelikiy/great_cto☆ 1072026年10月27日 更新
The pinned default technology stack for SMB Product-Builder products. One source of truth so the architect, app-scaffolder, auth-engineer, and senior-dev never re-decide the stack per build — they build ON it. Covers framework, ORM/DB, auth, UI, payments/email/SMS, files, jobs, testing, hosting, and observability, with the chosen default + the one sanctioned alternative for each. Applied whenever a new product is scaffolded or a stack choice would otherwise be improvised. Re-deciding the stack every build is the biggest silent time sink; this kills it.
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avelikiy/great_cto☆ 1072026年10月27日 更新
What to do the moment a secret is exposed — pasted into chat, committed, logged, shown in a transcript or a screenshot. The secret is compromised; only revoking and rotating it helps. Turns it into one tracked task with an escalation, not a reminder repeated every session. Use when you see a key, token, password or private key anywhere it should not be ("ключ в чате", "токен в логах", "закоммитил .env"). Loaded by security-officer, l3-support, devops.
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avelikiy/great_cto☆ 1072026年10月27日 更新
The methods a financial-ML result has to survive before it is evidence — purged cross-validation with an embargo, triple-barrier labelling, sample uniqueness under overlapping labels, fractional differentiation, meta-labelling, and multiple-testing correction. Written because the invariants were required of quant-researcher and nothing in the project explained how to satisfy them: a rule without a method produces either an invention or a block. Applied whenever a backtest, a feature or a label is being designed or judged.
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avelikiy/great_cto☆ 1072026年10月27日 更新
Structured pre-design questioning to surface hidden constraints before any architecture decision is locked in. Forces the architect/auditor/reviewer to enumerate what they DON'T know before proposing.
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avelikiy/great_cto☆ 1072026年10月27日 更新
Audit a website against the Forter Agentic Readiness Guide. Loads the 25 weighted rubrics in `audit/`, probes the target site (and optional source code), scores each guideline Pass/Partial/Fail/N/A with sub-check granularity, and produces a prioritized fix report. Use when a user asks "score my site against the agentic readiness guide", "audit https://… for agent readiness", or "what do I need to fix to be agent-ready".
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forter/agentic-readiness-guide☆ 1062026年9月22日 更新
S5 of see-it-ship-it: prove it works before saying so. Silent quality checks after every feature, a full review of every file before save and deploy, and the acceptance table (check / expected / actual / match) run on the local build and again on the live URL. Never 'tests passed'.
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ilang-ai/autocode☆ 1042026年10月22日 更新
Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Scaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. Run once during Technical Setup phase before the first sprint begins.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, and maintains a flaky test registry. Best run during Polish phase or after multiple CI runs.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
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striderZA/OpenCodeGameStudios☆ 1042026年10月7日 更新