Atmosphere is a custom firmware platform for the Nintendo Switch that replaces or patches multiple boot and runtime system components. The codebase is largely C and C++ with low-level platform code fo
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Atmosphere is a custom firmware platform for the Nintendo Switch that replaces or patches multiple boot and runtime system components. The codebase is largely C and C++ with low-level platform code fo
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This project is AtomPePacker, a Windows PE executable packer that compresses and encrypts PE files with a runtime unpacking stub. It packs the original PE sections, encrypts them, and prepends a decom
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This project is a research tool for analyzing Riot Games' Vanguard anti-cheat system. It documents Vanguard's kernel driver behavior, detection mechanisms, and system-level protections through reverse
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This project is a headless IDA Pro analysis assistant that extracts strings and related pseudocode from binaries. It is implemented in Rust with idalib bindings and decompilation helpers to process ta
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This project is a repository listed under cheat / explore anticheat system:ricochet and centers on aurum re.
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This project is a CS:GO internal cheat written in C++ providing ESP, aimbot, backtrack, skin changer, and miscellaneous gameplay modifications. It hooks into the Source engine through interface captur
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A Rust game hacking library for Windows providing inline/IAT/VMT/VEH/hardware breakpoint hooks, memory manipulation, PE parsing, PEB walking, process/thread hijacking, DirectX overlay rendering, and m
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This project is AqHax, a CS:GO internal cheat in C++ providing ESP, aimbot, triggerbot, movement hacks, and skin changer features through Source engine SDK hooking. It uses interface capture, VMT hook
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This project is a DMA-based radar and ESP tool for Arc Raiders that reads game memory externally through FPGA hardware using MemProcFS.
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ArchMod is a native Linux cheat panel for Steam games running under Proton, offering a WeMod-like experience without Windows. Built with a Rust and Tauri 2 backend and a React frontend, it scans Steam
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This project focuses on graph Analysis.
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This project is a collection of Windows kernel research tools and demos commonly associated with ARK-style system inspection utilities. It includes examples for debug-register hooks, IDT and GDT hook
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This project is ArkDecompiler, a decompiler for Huawei's ArkCompiler bytecode format used in HarmonyOS applications. It parses ArkTS/ArkJS compiled bytecode, reconstructs control flow, recovers source
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This project is a Unity-style reimplementation of Arknights gameplay code without bundled original game assets.
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This project focuses on battlEye Tool.
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This project provides libraries and tools for cache side-channel attacks on ARM-based mobile devices.
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Arrow is a custom packet-based Minecraft anti-cheat plugin written in Java for Bukkit/Spigot servers, with support for both Java and Bedrock clients. It uses PacketEvents for packet listening and incl
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Artemis is a C++ game modification framework targeting Rainbow Six: Siege Shadow Legacy. It includes injection and hooking infrastructure with components such as ImGui and MinHook, plus managers for e
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Asdf Overlay is a high-performance Windows library for rendering in-game overlays inside arbitrary target processes. It is written primarily in Rust and exposes client APIs in Rust and Node.js/TypeScr
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This project is Asphyxia, an open-source Counter-Strike 2 cheat written in C++. It provides ESP (player boxes, health bars, names), aimbot, triggerbot, and visual modifications through Source 2 engine
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AssetRipper is a .NET-based tool for extracting assets from Unity serialized files and asset bundles and converting them into native Unity-style outputs. The project is primarily written in C# and con
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This project is a desktop tool for exploring, extracting, and exporting Unity assets and AssetBundles. It is primarily written in C# and supports a wide range of Unity versions and asset types, includ
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ApexCheat is an external cheat and SDK project for Apex Legends. It is primarily written in C++ and includes an ImGui-based menu and overlay pipeline with modules for glow visuals, aimbot logic, and m
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This project focuses on automatically identify and set enums for standard functions.
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