Find the next step in a game development project by checking workflow records, existing documents, and task status. Get one main recommendation with a command, plus a brief view of completed work and upcoming tasks.
中文简介正在准备中。当前显示英语简介。
- Finding the next task after a development milestone
- Resuming work from the previous session
- Checking which unfinished task needs attention first
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Compare existing game tests with key paths in the game design document, find fixed bugs without tests to catch recurrence, and identify coverage gaps from new features. Maintain a release checklist of existing tests.
中文简介正在准备中。当前显示英语简介。
- Checking test coverage after a bug fix
- Auditing key gameplay paths before a release
- Finding test coverage gaps at sprint close
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Write a game design document for one system, such as combat, crafting, or dialogue. Work through sections with specialist agent input, check dependencies against existing designs, and save approved sections with progress records for later continuation.
中文简介正在准备中。当前显示英语简介。
- Writing a combat or crafting system design
- Checking dependencies against existing game designs
- Developing specifications with specialist agent input
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Turn game design documents and character profiles into asset specifications and image generation prompts. Define appearance, dimensions, file formats, and naming rules, then maintain an asset list that tracks progress and identifies shared assets.
中文简介正在准备中。当前显示英语简介。
- List the visual assets needed for a game
- Define consistent character and environment asset specifications
- Prepare image generation prompts from an art direction guide
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Turn small game changes into concise specifications with clear reasons, rules, and acceptance criteria. Check existing design documents and earlier specifications, then document tuning adjustments, minor behavior changes, or small features before implementation.
中文简介正在准备中。当前显示英语简介。
- Documenting game balance adjustments
- Specifying minor behavior changes
- Defining a small mechanic for an existing system
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Implement a planned game development task by gathering its specifications and design decisions, then assigning the right programming specialist. Coordinate source changes, tests where required, visual evidence, and session state for subsequent review and closure.
中文简介正在准备中。当前显示英语简介。
- Implementing a ready game development story
- Assigning implementation to the right programming specialist
- Collecting required tests and visual evidence
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Review unresolved game bugs by separating impact from urgency, then recommend repair priorities and sprint assignments, meaning work planned for a development cycle. Reports also highlight recurring problems, older issues, and bugs in previously completed work.
中文简介正在准备中。当前显示英语简介。
- Prioritizing open bugs at the start of a sprint
- Organizing new bugs after a team QA review
- Reviewing a backlog with more than ten open bugs
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Develop a game concept through guided discussion of player experiences, preferences, and practical constraints. Compare ideas, define repeated player actions and design priorities, and produce either a concise game brief or a detailed concept document.
中文简介正在准备中。当前显示英语简介。
- Exploring game ideas from a genre or theme
- Turning a vague idea into a repeatable play cycle
- Defining a minimum playable version and development boundaries
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Handle critical bugs in a released game through an emergency workflow. Investigate the cause, prepare a minimal fix, track reviews and tests, and verify the fix reaches development branches, with deployment approval and post-release checks recorded.
中文简介正在准备中。当前显示英语简介。
- Responding to crashes or data loss in a released game
- Preparing a minimal emergency patch
- Tracking patch approvals, tests, and rollback plans
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Review a development milestone using sprint reports, feature status, bugs, and risks. Summarize completion, quality, and delivery pace, then recommend whether to proceed, proceed with conditions, or stop, with scope choices and action items.
中文简介正在准备中。当前显示英语简介。
- Reviewing progress before a milestone deadline
- Identifying blockers and quality risks
- Choosing features to protect or defer
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Review whether game design requirements are covered by documented architecture decisions. Identify missing coverage, conflicting decisions, and engine compatibility concerns, with an optional matrix linking requirements to development stories and tests.
中文简介正在准备中。当前显示英语简介。
- Find game requirements without architecture decisions
- Check for conflicts between architecture decisions
- Review compatibility with the pinned engine version
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Estimate development effort using affected code, design documents, dependencies, and past sprint results. Get optimistic, expected, and pessimistic day estimates, along with a confidence level, key risks, and a suggested breakdown into smaller tasks.
中文简介正在准备中。当前显示英语简介。
- Estimating effort before starting a feature
- Planning changes that span several systems
- Assessing uncertainty when sprint history is missing
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Turn existing game code or prototypes into missing design, architecture, or concept documents. Extract implemented rules, formulas, and technical choices, ask about their intended purpose, and clearly separate observed behavior from unconfirmed interpretations.
中文简介正在准备中。当前显示英语简介。
- Documenting a feature built without a design document
- Understanding an inherited codebase with missing documentation
- Turning a gameplay prototype into a concept document
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Assess a game project's development stage by examining design documents, code, tests, and planning files. Identify gaps appropriate to its workflow, compare findings with the configured stage, and recommend next steps for different team roles.
中文简介正在准备中。当前显示英语简介。
- Understanding the state of an inherited game project
- Getting oriented when joining a development team
- Checking gaps before a milestone
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Build a quick, disposable game prototype in HTML, a game engine, or on paper to test one core mechanic. Use playtest findings to decide whether to continue, change direction, stop, or leave the idea unassessed.
中文简介正在准备中。当前显示英语简介。
- Test whether a core game mechanic is fun
- Compare several variations of a game concept
- Explore a mechanic change during production
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Review game code for likely performance bottlenecks in processing, memory, rendering, and data loading. Compare available estimates with configured limits and produce ranked optimization recommendations, including expected impact, effort, risks, and areas needing runtime measurement.
中文简介正在准备中。当前显示英语简介。
- Finding performance bottleneck candidates in one game system
- Reviewing performance across the whole game
- Comparing available estimates with configured performance limits
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Review multiple game design documents together to find conflicting rules, overlapping responsibilities, economic imbalance, and strategies that overshadow others. Assess how systems interact and identify issues that individual document reviews can miss.
中文简介正在准备中。当前显示英语简介。
- Checking consistency across game system design documents
- Assessing overall balance after major design changes
- Finding cross-system problems before architecture work
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Create a game's art direction document, defining its visual rules, mood, shapes, colors, and production standards. Review and approve sections individually, with guidance that connects character, environment, and interface design to the game's concept and technical constraints.
中文简介正在准备中。当前显示英语简介。
- Defining a game's core visual identity before asset production
- Documenting character, environment, and interface design rules
- Aligning asset standards with engine and performance limits
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Check whether a game project is ready for its next development phase. Review required documents, test evidence, and quality criteria, then receive a readiness verdict with blockers, missing materials, and any checks that could not be completed.
中文简介正在准备中。当前显示英语简介。
- Checking readiness to begin production
- Reviewing missing materials before release
- Assessing a phase transition against project quality settings
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Turn game bug descriptions or suspected code problems into structured reports with reproduction steps, severity, and priority. Follow reported bugs through fix verification and closure, recording test results or manual checks before marking an issue closed.
中文简介正在准备中。当前显示英语简介。
- Turning a bug description into a structured report
- Finding potential bugs in a specific file
- Verifying a fix through tests or manual checks
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Audit game asset files for naming rules, size limits, formats, and broken references. Receive a report of measured violations and suggested fixes, with clear explanations of checks that lack data or cannot be assessed for the engine.
中文简介正在准备中。当前显示英语简介。
- Checking image and audio naming conventions
- Finding files that exceed asset size limits
- Investigating missing references and potentially unused assets
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Review skill and agent definitions for structural issues and whether their instructions meet expected behavior. Four modes cover structure, test specifications, category criteria, and coverage reports that reveal missing specifications or checks.
中文简介正在准备中。当前显示英语简介。
- Check one skill or all skills for structural issues
- Compare skill or agent instructions with a test specification
- Review definitions against category criteria
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Turn game changelogs and Git history into patch notes that explain what players will experience. Organize new content, balance changes, fixes, and known issues in accessible language, while excluding internal maintenance work.
中文简介正在准备中。当前显示英语简介。
- Drafting player-facing notes for a game update
- Explaining balance changes with before-and-after values
- Matching patch notes to an existing tone guide
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Translate approved game designs into a technical blueprint before coding begins. Map system layers, module responsibilities, data flow, and API boundaries, then check architecture decisions against the pinned engine and identify missing knowledge or decisions.
中文简介正在准备中。当前显示英语简介。
- Creating a technical blueprint before implementation
- Clarifying system layers and module responsibilities
- Mapping data flow and API boundaries
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新