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Cohedo

@IdoCohen560

159 个技能1 个仓库 22

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Unity 6 graphics and rendering guide. Use when working with render pipelines (URP, HDRP, Built-in), shaders, Shader Graph, materials, textures, cameras, post-processing, or rendering optimization. Covers Render Graph, batching, draw call optimization, and GPU instancing. Based on Unity 6.3 LTS documentation.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, NetworkManager, NetworkObject, NetworkBehaviour, RPCs (ServerRpc, ClientRpc), NetworkVariables, or Unity multiplayer services (Relay, Lobby). Covers client-server architecture, state synchronization, and scene management. Based on Unity 6.3 LTS documentation.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity NPC behavior design-to-code translation. Perception system architecture, decision layer patterns, action execution pipeline, faction & relationship systems, NPC memory & forgetting, crowd & squad coordination. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 packages and services guide. Use when working with Package Manager, installing/updating packages, scoped registries, or Unity Gaming Services (Authentication, Cloud Save, Analytics, Leaderboards, Matchmaker). Covers essential packages list and version compatibility. Based on Unity 6.3 LTS documentation.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity scene and asset architecture decisions. Additive scene composition, Addressables vs Resources, AssetReference workflow, asset lifecycle coordination, loading screens. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 testing guide. Use when writing unit tests, integration tests, or doing TDD with Unity Test Framework. Covers Edit Mode and Play Mode tests, NUnit attributes ([Test], [UnityTest], [SetUp], [TearDown]), testing MonoBehaviours and coroutines, and CI/CD integration. Based on Unity 6.3 LTS documentation.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

unity-ui

免费

Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

unity-xr

免费

Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Management, OpenXR, hand tracking, controllers, haptics, AR Foundation (plane detection, anchors, image tracking), and platform-specific setup (Meta Quest, Apple Vision Pro). Based on Unity 6.3 LTS documentation.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Gameplay Ability System patterns for abilities, effects, attributes, and tags including recursion safety and lifecycle management.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.

中文简介正在准备中。当前显示原文说明。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

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