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Meng To

@MengTo

177 个技能1 个仓库 6905

技能(177)

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Build or audit browser map editors for Three.js and isometric games. Reuse production world definitions, edit placements in isolated drafts, inspect enemy behavior overlays, and validate exports before reviewed integration into the game.

中文简介正在准备中。当前显示英语简介。

  • Build a map editor from existing game definitions
  • Adjust placements with dragging, snapping, and undo
  • Inspect enemy detection ranges and patrol routes
MengTo/Skills69052026年10月18日 更新

Review changes or finished work, check claims against tests, logs, running software, or source files, and explain the findings in plain language. It separates verified facts from assumptions and makes incomplete checks and remaining uncertainty clear.

中文简介正在准备中。当前显示英语简介。

  • Verify a bug fix against actual behavior
  • Explain test results to nontechnical readers
  • Check the evidence behind performance claims
MengTo/Skills69052026年10月18日 更新

Collect five UI references into a dated, article-ready bundle with local images, full-page and section captures, motion studies, and detailed AI-builder prompts. Check previous collections for duplicates and document fallback reasons when video capture is unavailable.

中文简介正在准备中。当前显示英语简介。

  • Collecting daily landing-page design references
  • Studying page animations and interactions
  • Writing detailed prompts for AI website builders
MengTo/Skills69052026年10月18日 更新

Build fire effects in Three.js, including fireballs, moving flame fronts, whirls, and smouldering ground. A reusable module combines rising flames, temperature-based color, smoke, sparks, heat distortion, and shared firelight, with a five-stage demonstration.

中文简介正在准备中。当前显示英语简介。

  • Creating held flames and thrown fireballs
  • Building expanding walls and rings of fire
  • Staging fire whirls with smoke columns
MengTo/Skills69052026年10月18日 更新

Design and implement sound feedback for Three.js or web games, from action cues to music transitions. Define which sounds take priority, respect volume controls, provide visual alternatives, and check browser behavior and audio performance.

中文简介正在准备中。当前显示英语简介。

  • Give attacks, hits, and blocks distinct sound cues
  • Keep critical sounds audible during busy combat
  • Change music smoothly as game states change
MengTo/Skills69052026年10月18日 更新

Turn recent X bookmarks into quote-post drafts with source links. The skill studies up to 100 recent posts by the author to match their voice, then organizes suggestions into a dated queue for review and revision.

中文简介正在准备中。当前显示英语简介。

  • Draft quote posts from saved X posts
  • Match drafts to an author's recent writing style
  • Refresh a dated queue of quote-post drafts
MengTo/Skills69052026年10月18日 更新

Build or repair game inventory and equipment systems, including item pickup, stacking, drag and drop, and saving. It guides transfers that fully succeed or leave state unchanged, accessible controls, and tests for item loss or duplication.

中文简介正在准备中。当前显示英语简介。

  • Build item pickup and stacking rules
  • Fix item loss during equipment swaps
  • Add keyboard and touch inventory controls
MengTo/Skills69052026年10月18日 更新

Build woven fabric in Three.js with visible threads, realistic sheen, seams, and thick hems. The skill covers folds that preserve texture proportions, light passing through thin cloth, and variations in dye and wear.

中文简介正在准备中。当前显示英语简介。

  • Creating backlit curtains
  • Differentiating linen, silk, and wool
  • Adding hems and stitches for close-up views
MengTo/Skills69052026年10月18日 更新

Implement fog of war, an effect that conceals unseen areas, in Three.js action games. It combines soft visual boundaries with obstacle-aware visibility rules for targeting and combat, plus performance tuning and testing guidance.

中文简介正在准备中。当前显示英语简介。

  • Add soft, wall-aware fog to a Three.js game
  • Align hidden-enemy targeting with visibility rules
  • Fix radial streaks and seams in fog rendering
MengTo/Skills69052026年10月18日 更新

Add underwater sunbeams to a Three.js scene, with rippling light patterns, a shimmering surface viewed from below, and matching illumination on fish. The beams shift against objects as the camera moves, giving the water depth.

中文简介正在准备中。当前显示英语简介。

  • Add sunbeams to an underwater scene
  • Render a rippling water surface from below
  • Light swimming fish as they cross beams
MengTo/Skills69052026年10月18日 更新

Create or revise Three.js game levels with movement kept on one flat plane. Organize routes, collision, encounters, objectives, and lighting, then verify visibility, traversal, reset behavior, and controls through desktop and mobile browser playthroughs.

中文简介正在准备中。当前显示英语简介。

  • Designing flat routes and combat arenas
  • Separating decoration, collision, and navigation data
  • Matching local lights to visible torches or lanterns
MengTo/Skills69052026年10月18日 更新

Build open-ocean scenes in Three.js with rolling waves, reflections, sun glitter, foam, and boat wakes. A reusable module also provides wave-height queries for floating objects and techniques for keeping distant water stable as the camera moves.

中文简介正在准备中。当前显示英语简介。

  • Create ocean scenes in daylight or at sunset
  • Add wakes and hull foam to ships and boats
  • Make floating objects follow the rendered waves
MengTo/Skills69052026年10月18日 更新

Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.

中文简介正在准备中。当前显示英语简介。

  • Adding falling autumn leaves to a 3D scene
  • Coordinating leaf tumble, sideways drift, and wind
  • Managing leaves around buildings and camera movement
MengTo/Skills69052026年10月18日 更新

Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.

中文简介正在准备中。当前显示英语简介。

  • Fixing metal that looks like gray plastic
  • Creating polished or brushed metal finishes
  • Adding patina and worn edges
MengTo/Skills69052026年10月18日 更新

Make 3D canvas output sharper on Retina and other high-density displays. Coordinate rendering and post-processing resolution, preserve pointer accuracy, and verify fixed 200% rendering or automatic scaling with measured performance and explicit fallbacks.

中文简介正在准备中。当前显示英语简介。

  • Fix blurry 3D canvas output on Retina displays
  • Implement a fixed 200% rendering option
  • Keep post-processing and pointer coordinates aligned
MengTo/Skills69052026年10月18日 更新

Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.

中文简介正在准备中。当前显示英语简介。

  • Creating a detailed 3D model for close-up views
  • Replacing visibly faceted curves with smoother geometry
  • Preparing detailed architectural assets for rendering
MengTo/Skills69052026年10月18日 更新

Capture long web pages by scrolling, waiting for content to settle and stitching screen captures together. Repair missing sections on animated or lazy loaded pages, then derive section crops and validate them against visual references.

中文简介正在准备中。当前显示英语简介。

  • Repairing blank or incomplete full page screenshots
  • Capturing pages with scroll animations or lazy loaded content
  • Creating article section crops from a stitched image
MengTo/Skills69052026年10月18日 更新

Convert articles, tutorials, or prompt collections into reusable agent skills, with one independent capability per skill. Package portable instructions, example prompts, working demos, preview images, and validation so the methods can transfer to other projects.

中文简介正在准备中。当前显示英语简介。

  • Convert tutorial steps into reusable agent skills
  • Split a prompt collection into independent capabilities
  • Package skills with example prompts and working demos
MengTo/Skills69052026年10月18日 更新

Create original brand campaign visuals from a supplied reference. Adjust how closely concepts share its visual language, develop distinct brands within one family, and check names, composition, and differences from signature reference elements.

中文简介正在准备中。当前显示英语简介。

  • Develop original campaign visuals from a reference image
  • Create distinct brands with a shared visual direction
  • Bring an existing concept closer to its reference
MengTo/Skills69052026年10月18日 更新

Build detailed paper surfaces in Three.js for sheets, labels, cards, or shoji panels. Reproduce visible fibres, torn edges, layered thickness, curled corners, ink bleeding, aged edges, and backlit translucency, with additional detail for close-up views.

中文简介正在准备中。当前显示英语简介。

  • Creating backlit washi shoji panels
  • Adding torn edges and thickness to cards or labels
  • Showing paper fibres in close-up views
MengTo/Skills69052026年10月18日 更新

Add shafts of sunlight to Three.js or similar 3D scenes. Shape rays with roofs and foliage, align them with the sun, and tune rendering effects so foreground surfaces keep their contrast while processing costs remain measurable.

中文简介正在准备中。当前显示英语简介。

  • Add sunbeams through a tree canopy
  • Show sunlight passing through roof gaps
  • Create golden-hour architectural scenes
MengTo/Skills69052026年10月18日 更新

Generate and edit transparent PNG ornaments, game sprites, emblems, and interface graphics with built-in Codex image generation. Includes transparency checks, saved prompts, and optional integration into an existing project with verified asset copies.

中文简介正在准备中。当前显示英语简介。

  • Create transparent PNG decorations for game interfaces
  • Generate standalone sprites and emblems
  • Check PNG transparency and gaps within artwork
MengTo/Skills69052026年10月18日 更新

Build ice and frost visual effects in Three.js using reusable modules. Combine branching frost growth, refractive ice spikes, cracks and settling fragments, freezing mist, and swirling snow into a coordinated sequence demonstrated on a snowy ground.

中文简介正在准备中。当前显示英语简介。

  • Animate frost spreading across the ground
  • Create erupting ice spikes that crack and shatter
  • Combine freezing mist with a swirling blizzard
MengTo/Skills69052026年10月18日 更新

Build a Three.js object viewer with a gentle camera lean on hover and a click-to-inspect mode. Visitors can rotate and zoom the object, then return it to its original position using mouse, touch, or keyboard controls.

中文简介正在准备中。当前显示英语简介。

  • Add interactive inspection to a 3D product showcase
  • Let visitors rotate and examine joinery details
  • Add touch and keyboard controls to portfolio objects
MengTo/Skills69052026年10月18日 更新

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