godot-ui
免费Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
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@jame581
Software engineer. My biggest passion is game development.
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Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
中文简介正在准备中。当前显示原文说明。
Use when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture
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Use when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration
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Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
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Use when building dedicated servers — headless export, server architecture, lobby management, and deployment
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Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop
中文简介正在准备中。当前显示原文说明。
Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#
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Use when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation
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Use when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes
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Use when implementing decoupled communication between nodes — global EventBus autoload with typed signals
中文简介正在准备中。当前显示原文说明。