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mrc4tt

@mrc4tt

300 个技能1 个仓库 3

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Agent fallback for CAM_Command_CommandHandler (auto-generated, category: func). Locate CAM_Command_CommandHandler in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CAM_Command_CommandHandler, CAM_Command_CommandHandler

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for Callback_GenericChanged (auto-generated, category: func). Locate Callback_GenericChanged in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: Callback_GenericChanged, Callback_GenericChanged

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for C_ServerVoiceHandler_OnServerVoiceData (auto-generated, category: func). Locate C_ServerVoiceHandler::OnServerVoiceData in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_ServerVoiceHandler_OnServerVoiceData, C_ServerVoiceHandler::OnServerVoiceData

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for C_ServerVoiceHandler_OnServerVoiceData-decompiles (auto-generated, category: func). Locate C_ServerVoiceHandler::OnServerVoiceData in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_ServerVoiceHandler_OnServerVoiceData-decompiles, C_ServerVoiceHandler::OnServerVoiceData

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for C_MultiplayRules_vtable (auto-generated, category: func). Locate C_MultiplayRules_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_MultiplayRules_vtable, C_MultiplayRules_vtable

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for C_GameRules_vtable (auto-generated, category: func). Locate C_GameRules_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_vtable, C_GameRules_vtable

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for C_GameRules_ctor (auto-generated, category: func). Locate C_GameRules::C_GameRules in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_ctor, C_GameRules::C_GameRules

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for C_GameRules_ctor-decompiles (auto-generated, category: func). Locate C_GameRules::C_GameRules in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_ctor-decompiles, C_GameRules::C_GameRules

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for C_BaseEntity_SetInterpolationPhase (auto-generated, category: func). Locate C_BaseEntity::SetInterpolationPhase in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_BaseEntity_SetInterpolationPhase, C_BaseEntity::SetInterpolationPhase

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Locate BuyState::OnUpdate in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BuyState::OnUpdate" (symbol BuyState_OnUpdate). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: BuyState_OnUpdate, BuyState::OnUpdate

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Locate BuyState::m_isInitialDelay, exposed as BuyState::InitialDelay, in the loaded CS2 server binary. Emit a structmember offset, never a function or vtable slot. Trigger: BuyState_InitialDelay, BuyState::InitialDelay

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Locate BotProfile::WeaponPrefCount in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::WeaponPrefCount" (symbol BotProfile_WeaponPrefCount). This is a VIRTUAL function - resolve the BotProfile::WeaponPrefCount vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_WeaponPrefCount, BotProfile::WeaponPrefCount

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

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