Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.
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20 个(AThevon 的仓库) · 按人气排序
Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.
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Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI).
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SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.
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Compose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling cross-target, iOS/Android/Desktop interop.
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Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.
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Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance.
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Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.
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Running a team of subagents on one design build: clone briefs, disjoint file ownership, isolated builds, the evidence packet, review lenses, the fix plan, verdicts, cold eyes and the stop rule, with the workflow templates bunshin runs.
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Internal genjutsu module - the reflexes a model falls into when nothing asked for them (invented data, decorative filler, converged layouts, hollow copy), each named by its evidence and a question back to the validated thesis. Loaded by cast and paint on web stacks, after the thesis gate.
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UI/UX design-system intelligence - 84 styles, 192 palettes, 74 font pairings, 25 charts, 99 UX guidelines across 22 stacks (searchable dataset + CLI). Internal genjutsu module: loaded by /genjutsu:cast and /genjutsu:paint, not invoked directly.
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Summon shadow clones: genjutsu's full-scale pipeline for a whole website or web app, from scratch or as a full redesign. Harvests the client's real material, researches in parallel, lets Impeccable lead the direction and genjutsu the motion, builds the pages with parallel agents, then loops fixes, verdicts and a cold-eyes art director until only minor issues remain, the round cap of the chosen tier is reached, or a round fixes nothing. Announces its cost first and asks twice. Web. Needs a host that can spawn subagents.
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Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.
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Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.
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Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. Cross-platform (web mobile, iOS, Android).
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GSAP animation engine sub-skill - core, timeline, ScrollTrigger, plugins.
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Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).
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Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.
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Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
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Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.
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Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. Covers macOS, Windows, Linux, web desktop.
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