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177 个(MengTo 的仓库) · 按人气排序

Apply layered, neutral shadows to cards, form controls, panels, and larger containers using Tailwind classes with custom values. Three prescribed shadow strengths help match visual depth to the size and purpose of each component.

中文简介正在准备中。当前显示英语简介。

  • Adding subtle depth to form controls and compact cards
  • Styling shadows for panels and popovers
  • Giving hero media and modal-like containers stronger elevation
MengTo/Skills68712026年10月18日 更新

Design, implement, tune, and test action combat for web games with clear attack and defense timing. Define reliable hit outcomes, give defensive moves distinct purposes, and verify that visual feedback matches combat results in repeatable scenarios.

中文简介正在准备中。当前显示英语简介。

  • Tuning attack, guard, and dodge timing
  • Checking hit detection and combat feedback
  • Designing boss phases and defensive choices
MengTo/Skills68712026年10月18日 更新

Design reading interfaces that resemble archival books, pairing serif text and aged paper surfaces with a dark catalog frame. Organize chapters, notes, and metadata through index navigation, with adjustable texture, page depth, and visual density.

中文简介正在准备中。当前显示英语简介。

  • Design a book-like reader for literary content
  • Create an archive or manuscript viewing interface
  • Organize research material with indexes and annotations
MengTo/Skills68712026年10月18日 更新

Build particle trails that respond to cursor or touch movement with consistent spacing at different speeds. Reuse a fixed pool of GPU-rendered particles, add keyboard-triggered bursts, and handle reduced motion, resizing, and cleanup.

中文简介正在准备中。当前显示英语简介。

  • Creating particle trails for cursor and touch movement
  • Making pollen or dust rise from a surface
  • Adding particle bursts triggered by a keyboard-accessible button
MengTo/Skills68712026年10月18日 更新

Prepare and deploy Three.js or other web games from a tested commit, a specific saved code version. Check the live game's controls, assets, and display, then record release evidence and a rollback target.

中文简介正在准备中。当前显示英语简介。

  • Releasing a tested web game
  • Checking controls and assets in production
  • Recording release evidence and a rollback target
MengTo/Skills68712026年10月18日 更新

Create SVG illustrations, a scalable vector image format, of people working in airy rooms or terraces. Use thin indigo outlines, mostly white shapes, and restrained color accents, with reusable drawing parts and checks for consistent scenes.

中文简介正在准备中。当前显示英语简介。

  • Illustrating remote work scenes
  • Depicting team discussions at a whiteboard
  • Creating onboarding illustrations
MengTo/Skills68712026年10月18日 更新

Build, integrate or audit rigged 3D game characters and monsters, including skeletons, animations, equipment and collision rules. Connect assets to gameplay and provide an interactive inspector to verify actions, equipment states and runtime behavior.

中文简介正在准备中。当前显示英语简介。

  • Integrating FBX or GLB characters into gameplay
  • Separating swappable weapons and armor from character bodies
  • Defining monster animations and attack collision timing
MengTo/Skills68712026年10月18日 更新

Build fire effects in Three.js, including fireballs, moving flame fronts, whirls, and smouldering ground. A reusable module combines rising flames, temperature-based color, smoke, sparks, heat distortion, and shared firelight, with a five-stage demonstration.

中文简介正在准备中。当前显示英语简介。

  • Creating held flames and thrown fireballs
  • Building expanding walls and rings of fire
  • Staging fire whirls with smoke columns
MengTo/Skills68712026年10月18日 更新

Generate narration with ElevenLabs from a script file or typed text. Select locally stored voice profiles, adjust voice settings for each request, and save the resulting audio to a chosen file.

中文简介正在准备中。当前显示英语简介。

  • Generating narration from a script file
  • Switching between saved voice profiles
  • Adjusting speech speed for a single recording
MengTo/Skills68712026年10月18日 更新

Compare a website with supplied references to identify originality risks in text, images, videos, layout, motion, and code history. Produce evidence-backed findings and practical fixes while distinguishing common design patterns from distinctive copying.

中文简介正在准备中。当前显示英语简介。

  • Review a site against its references before release
  • Check text and media for distinctive overlaps
  • Find copied material in repository history
MengTo/Skills68712026年10月18日 更新

Plan and integrate assets for Three.js or web games by choosing imported models, code-generated geometry, or 2D media. Define scale and collision needs, check appearance and performance in the game, and record sources and licenses.

中文简介正在准备中。当前显示英语简介。

  • Choosing between imported models, code-generated shapes, and 2D art
  • Defining asset scale, attachment points, and collision needs
  • Checking asset readability and performance in the game
MengTo/Skills68712026年10月18日 更新

Build and check monsters for Three.js and web action games using shared rules for joints, attachment points, collision shapes, and combat states. Separate visual animation from damage decisions, and provide reproducible checks for attacks and detail-level changes.

中文简介正在准备中。当前显示英语简介。

  • Standardizing joints and attachment points across monsters
  • Connecting attack timing with collision and damage handling
  • Reproducing combat states and attack phase boundaries
MengTo/Skills68712026年10月18日 更新

Build or audit browser map editors for Three.js and isometric games. Reuse production world definitions, edit placements in isolated drafts, inspect enemy behavior overlays, and validate exports before reviewed integration into the game.

中文简介正在准备中。当前显示英语简介。

  • Build a map editor from existing game definitions
  • Adjust placements with dragging, snapping, and undo
  • Inspect enemy detection ranges and patrol routes
MengTo/Skills68712026年10月18日 更新

Create or revise Three.js game levels with movement kept on one flat plane. Organize routes, collision, encounters, objectives, and lighting, then verify visibility, traversal, reset behavior, and controls through desktop and mobile browser playthroughs.

中文简介正在准备中。当前显示英语简介。

  • Designing flat routes and combat arenas
  • Separating decoration, collision, and navigation data
  • Matching local lights to visible torches or lanterns
MengTo/Skills68712026年10月18日 更新

Build water and crystal visual effects in Three.js, including clear orbs, flowing lashes, splashes, growing crystals, and falling shards. A reusable module combines light bending, reflections, ripples, and ground contact into coordinated sequences.

中文简介正在准备中。当前显示英语简介。

  • Creating clear water orbs and flowing water lashes
  • Animating crystal growth, resonance, and shattering
  • Adding splashes, rain, and ripples to pools
MengTo/Skills68712026年10月18日 更新

Create coordinated combat visual effects in Three.js, combining branching lightning, a storm orb, black trails, sparks, and impact frames. A shared clock keeps charge-ups, dashes, and hits synchronized, including brief pauses that emphasize contact.

中文简介正在准备中。当前显示英语简介。

  • Create a lightning fist or energy orb
  • Add black trails to a dash
  • Coordinate ground strikes and wet reflections
MengTo/Skills68712026年10月18日 更新

Build ice and frost visual effects in Three.js using reusable modules. Combine branching frost growth, refractive ice spikes, cracks and settling fragments, freezing mist, and swirling snow into a coordinated sequence demonstrated on a snowy ground.

中文简介正在准备中。当前显示英语简介。

  • Animate frost spreading across the ground
  • Create erupting ice spikes that crack and shatter
  • Combine freezing mist with a swirling blizzard
MengTo/Skills68712026年10月18日 更新

Review and improve game attacks and spells using recorded footage and two independent blind judges. Separate scores for readability and art guide changes to animation timing, effects, lighting, and target reactions, with performance costs tracked alongside visual quality.

中文简介正在准备中。当前显示英语简介。

  • Score combat abilities against a named visual reference
  • Align target reactions with the moment an attack lands
  • Improve spell lighting, trails, and impact effects
MengTo/Skills68712026年10月18日 更新

Create, repair, and review character combat animations, from sword strikes to bow shots and spells. Use joint measurements, mesh deformation tests, camera captures, and blind comparisons to identify awkward poses and assess changes against written rules.

中文简介正在准备中。当前显示英语简介。

  • Create melee attacks, bow shots, and spell animations
  • Fix stretched arms and awkward wrist or hand poses
  • Define measurable combat animation rules and tests
MengTo/Skills68712026年10月18日 更新

Turn recent X bookmarks into quote-post drafts with source links. The skill studies up to 100 recent posts by the author to match their voice, then organizes suggestions into a dated queue for review and revision.

中文简介正在准备中。当前显示英语简介。

  • Draft quote posts from saved X posts
  • Match drafts to an author's recent writing style
  • Refresh a dated queue of quote-post drafts
MengTo/Skills68712026年10月18日 更新

Draft and revise X posts in Meng To's voice using his authored posts and verified personal and product context. Generate distinct alternatives, check for repeated angles, and refine a reusable voice profile as new posts are collected.

中文简介正在准备中。当前显示英语简介。

  • Draft or revise posts in Meng To's voice
  • Create replies, threads, resource shares, and quote posts
  • Check whether a proposed angle repeats an earlier post
MengTo/Skills68712026年10月18日 更新

Build interactive 3D tours for buildings, museums, and showrooms. Coordinate guided camera routes, room lists, floor plans, and orbit inspection, which lets viewers rotate around a model, while managing transitions, asset loading, and accessible controls.

中文简介正在准备中。当前显示英语简介。

  • Building architectural walkthroughs
  • Adding room navigation to real estate tours
  • Creating museum and showroom tours
MengTo/Skills68712026年10月18日 更新

Build open-ocean scenes in Three.js with rolling waves, reflections, sun glitter, foam, and boat wakes. A reusable module also provides wave-height queries for floating objects and techniques for keeping distant water stable as the camera moves.

中文简介正在准备中。当前显示英语简介。

  • Create ocean scenes in daylight or at sunset
  • Add wakes and hull foam to ships and boats
  • Make floating objects follow the rendered waves
MengTo/Skills68712026年10月18日 更新

Build sky backgrounds for 3D scenes using procedural atmosphere or panoramic images. Align the horizon, sun, shadows, and environment lighting, while handling camera movement, image loading, and smooth transitions between day, dusk, and night.

中文简介正在准备中。当前显示英语简介。

  • Creating sky backgrounds for architecture and outdoor scenes
  • Aligning sunset skies with shadows and reflections
  • Designing transitions from day through dusk to night
MengTo/Skills68712026年10月18日 更新