Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.
中文简介正在准备中。当前显示英语简介。
- Fixing metal that looks like gray plastic
- Creating polished or brushed metal finishes
- Adding patina and worn edges
MengTo/Skills☆ 68652026年10月18日 更新
Build interactive 3D tours for buildings, museums, and showrooms. Coordinate guided camera routes, room lists, floor plans, and orbit inspection, which lets viewers rotate around a model, while managing transitions, asset loading, and accessible controls.
中文简介正在准备中。当前显示英语简介。
- Building architectural walkthroughs
- Adding room navigation to real estate tours
- Creating museum and showroom tours
MengTo/Skills☆ 68652026年10月18日 更新
Build woven fabric in Three.js with visible threads, realistic sheen, seams, and thick hems. The skill covers folds that preserve texture proportions, light passing through thin cloth, and variations in dye and wear.
中文简介正在准备中。当前显示英语简介。
- Creating backlit curtains
- Differentiating linen, silk, and wool
- Adding hems and stitches for close-up views
MengTo/Skills☆ 68652026年10月18日 更新
Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.
中文简介正在准备中。当前显示英语简介。
- Adding falling autumn leaves to a 3D scene
- Coordinating leaf tumble, sideways drift, and wind
- Managing leaves around buildings and camera movement
MengTo/Skills☆ 68652026年10月18日 更新
Turn recent X bookmarks into quote-post drafts with source links. The skill studies up to 100 recent posts by the author to match their voice, then organizes suggestions into a dated queue for review and revision.
中文简介正在准备中。当前显示英语简介。
- Draft quote posts from saved X posts
- Match drafts to an author's recent writing style
- Refresh a dated queue of quote-post drafts
MengTo/Skills☆ 68652026年10月18日 更新
Add underwater sunbeams to a Three.js scene, with rippling light patterns, a shimmering surface viewed from below, and matching illumination on fish. The beams shift against objects as the camera moves, giving the water depth.
中文简介正在准备中。当前显示英语简介。
- Add sunbeams to an underwater scene
- Render a rippling water surface from below
- Light swimming fish as they cross beams
MengTo/Skills☆ 68652026年10月18日 更新
Turn HTML files or live reference pages into articles with reusable prompts for recreating animations and interactions. Includes source inspection, screenshots, optional video capture, and checks that article text and media render correctly.
中文简介正在准备中。当前显示英语简介。
- Extracting reusable interaction prompts from HTML
- Writing screenshot-backed articles about web animations
- Recording live page motion and collecting reference frames
MengTo/Skills☆ 68652026年10月18日 更新
Make 3D canvas output sharper on Retina and other high-density displays. Coordinate rendering and post-processing resolution, preserve pointer accuracy, and verify fixed 200% rendering or automatic scaling with measured performance and explicit fallbacks.
中文简介正在准备中。当前显示英语简介。
- Fix blurry 3D canvas output on Retina displays
- Implement a fixed 200% rendering option
- Keep post-processing and pointer coordinates aligned
MengTo/Skills☆ 68652026年10月18日 更新
Build or repair game inventory and equipment systems, including item pickup, stacking, drag and drop, and saving. It guides transfers that fully succeed or leave state unchanged, accessible controls, and tests for item loss or duplication.
中文简介正在准备中。当前显示英语简介。
- Build item pickup and stacking rules
- Fix item loss during equipment swaps
- Add keyboard and touch inventory controls
MengTo/Skills☆ 68652026年10月18日 更新
Build and check monsters for Three.js and web action games using shared rules for joints, attachment points, collision shapes, and combat states. Separate visual animation from damage decisions, and provide reproducible checks for attacks and detail-level changes.
中文简介正在准备中。当前显示英语简介。
- Standardizing joints and attachment points across monsters
- Connecting attack timing with collision and damage handling
- Reproducing combat states and attack phase boundaries
MengTo/Skills☆ 68652026年10月18日 更新
Compare a website with supplied references to identify originality risks in text, images, videos, layout, motion, and code history. Produce evidence-backed findings and practical fixes while distinguishing common design patterns from distinctive copying.
中文简介正在准备中。当前显示英语简介。
- Review a site against its references before release
- Check text and media for distinctive overlaps
- Find copied material in repository history
MengTo/Skills☆ 68652026年10月18日 更新
Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.
中文简介正在准备中。当前显示英语简介。
- Creating a detailed 3D model for close-up views
- Replacing visibly faceted curves with smoother geometry
- Preparing detailed architectural assets for rendering
MengTo/Skills☆ 68652026年10月18日 更新
Review changes or finished work, check claims against tests, logs, running software, or source files, and explain the findings in plain language. It separates verified facts from assumptions and makes incomplete checks and remaining uncertainty clear.
中文简介正在准备中。当前显示英语简介。
- Verify a bug fix against actual behavior
- Explain test results to nontechnical readers
- Check the evidence behind performance claims
MengTo/Skills☆ 68652026年10月18日 更新
Create original brand campaign visuals from a supplied reference. Adjust how closely concepts share its visual language, develop distinct brands within one family, and check names, composition, and differences from signature reference elements.
中文简介正在准备中。当前显示英语简介。
- Develop original campaign visuals from a reference image
- Create distinct brands with a shared visual direction
- Bring an existing concept closer to its reference
MengTo/Skills☆ 68652026年10月18日 更新
Implement fog of war, an effect that conceals unseen areas, in Three.js action games. It combines soft visual boundaries with obstacle-aware visibility rules for targeting and combat, plus performance tuning and testing guidance.
中文简介正在准备中。当前显示英语简介。
- Add soft, wall-aware fog to a Three.js game
- Align hidden-enemy targeting with visibility rules
- Fix radial streaks and seams in fog rendering
MengTo/Skills☆ 68652026年10月18日 更新
Build ice and frost visual effects in Three.js using reusable modules. Combine branching frost growth, refractive ice spikes, cracks and settling fragments, freezing mist, and swirling snow into a coordinated sequence demonstrated on a snowy ground.
中文简介正在准备中。当前显示英语简介。
- Animate frost spreading across the ground
- Create erupting ice spikes that crack and shatter
- Combine freezing mist with a swirling blizzard
MengTo/Skills☆ 68652026年10月18日 更新
Convert articles, tutorials, or prompt collections into reusable agent skills, with one independent capability per skill. Package portable instructions, example prompts, working demos, preview images, and validation so the methods can transfer to other projects.
中文简介正在准备中。当前显示英语简介。
- Convert tutorial steps into reusable agent skills
- Split a prompt collection into independent capabilities
- Package skills with example prompts and working demos
MengTo/Skills☆ 68652026年10月18日 更新
Draft and revise X posts in Meng To's voice using his authored posts and verified personal and product context. Generate distinct alternatives, check for repeated angles, and refine a reusable voice profile as new posts are collected.
中文简介正在准备中。当前显示英语简介。
- Draft or revise posts in Meng To's voice
- Create replies, threads, resource shares, and quote posts
- Check whether a proposed angle repeats an earlier post
MengTo/Skills☆ 68652026年10月18日 更新
Create or revise Three.js game levels with movement kept on one flat plane. Organize routes, collision, encounters, objectives, and lighting, then verify visibility, traversal, reset behavior, and controls through desktop and mobile browser playthroughs.
中文简介正在准备中。当前显示英语简介。
- Designing flat routes and combat arenas
- Separating decoration, collision, and navigation data
- Matching local lights to visible torches or lanterns
MengTo/Skills☆ 68652026年10月18日 更新
Review and improve game attacks and spells using recorded footage and two independent blind judges. Separate scores for readability and art guide changes to animation timing, effects, lighting, and target reactions, with performance costs tracked alongside visual quality.
中文简介正在准备中。当前显示英语简介。
- Score combat abilities against a named visual reference
- Align target reactions with the moment an attack lands
- Improve spell lighting, trails, and impact effects
MengTo/Skills☆ 68652026年10月18日 更新
Build or audit browser map editors for Three.js and isometric games. Reuse production world definitions, edit placements in isolated drafts, inspect enemy behavior overlays, and validate exports before reviewed integration into the game.
中文简介正在准备中。当前显示英语简介。
- Build a map editor from existing game definitions
- Adjust placements with dragging, snapping, and undo
- Inspect enemy detection ranges and patrol routes
MengTo/Skills☆ 68652026年10月18日 更新
Turn browser screenshots captured during real interactions into a 60 fps, 4:3 4K demo video. Add a natural macOS cursor, timed clicks, and gentle zooms, then verify video properties and a sample frame.
中文简介正在准备中。当前显示英语简介。
- Creating a browser-based product demo
- Showing clicks and zooms in a UI walkthrough
- Re-recording a browser interaction sequence
MengTo/Skills☆ 68652026年10月18日 更新
Build water and crystal visual effects in Three.js, including clear orbs, flowing lashes, splashes, growing crystals, and falling shards. A reusable module combines light bending, reflections, ripples, and ground contact into coordinated sequences.
中文简介正在准备中。当前显示英语简介。
- Creating clear water orbs and flowing water lashes
- Animating crystal growth, resonance, and shattering
- Adding splashes, rain, and ripples to pools
MengTo/Skills☆ 68652026年10月18日 更新
Analyze a reference video's layout, typography, motion, and interactions to create a detailed prompt for rebuilding or adapting the experience. Include asset requirements, implementation choices, mobile behavior, and alternatives for users who prefer reduced motion.
中文简介正在准备中。当前显示英语简介。
- Turn a reference video into a detailed build prompt
- Describe scroll effects and transitions precisely
- Plan image and video assets for a recreation
MengTo/Skills☆ 68652026年10月18日 更新