Generate sprint status tracking from epics. Use when the user says "run sprint planning" or "generate sprint plan"
中文简介正在准备中。当前显示原文说明。
143 个(bmad-code-org 的仓库) · 按人气排序
Generate sprint status tracking from epics. Use when the user says "run sprint planning" or "generate sprint plan"
中文简介正在准备中。当前显示原文说明。
Summarize sprint status and surface risks. Use when the user says "check sprint status" or "show sprint status"
中文简介正在准备中。当前显示原文说明。
Scaffold end-to-end testing infrastructure. Use when the user says "e2e scaffold" or "set up e2e testing"
中文简介正在准备中。当前显示原文说明。
Design game performance testing strategy. Use when the user says "performance test" or "benchmark"
中文简介正在准备中。当前显示原文说明。
Create structured playtesting plans for user feedback. Use when the user says "playtest plan" or "playtesting"
中文简介正在准备中。当前显示原文说明。
Generate automated game tests for gameplay systems. Use when the user says "automate tests" or "generate tests"
中文简介正在准备中。当前显示原文说明。
Create comprehensive game test scenarios. Use when the user says "test design" or "design tests"
中文简介正在准备中。当前显示原文说明。
Initialize game test framework for Unity, Unreal, or Godot. Use when the user says "test framework" or "set up testing"
中文简介正在准备中。当前显示原文说明。
Conduct game domain and industry research. Use when the user says "lets create a research report on [game domain or industry]"
中文简介正在准备中。当前显示原文说明。
Create, update, or validate a game brief. Use when the user wants help producing, editing, or validating a game brief before detailed design.
中文简介正在准备中。当前显示原文说明。
Execute story implementation following a context filled story spec file. Use when the user says "dev this story [story file]" or "implement the next story in the sprint plan"
中文简介正在准备中。当前显示原文说明。
Verify GDD, UX, Architecture, and Epics alignment before production. Use when the user says "check readiness" or "implementation readiness"
中文简介正在准备中。当前显示原文说明。
Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
中文简介正在准备中。当前显示原文说明。
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.
中文简介正在准备中。当前显示原文说明。
Design scale-adaptive game architecture with engine systems and networking. Use when the user says "game architecture" or "design architecture"
中文简介正在准备中。当前显示原文说明。
Review test quality and coverage. Use when the user says "test review" or "review tests"
中文简介正在准备中。当前显示原文说明。
Implements any user intent, requirement, story, bug fix or change request by producing clean working code artifacts that follow the project's existing architecture, patterns and conventions. Use when the user wants to build, fix, tweak, refactor, add or modify any code, component or feature.
中文简介正在准备中。当前显示原文说明。
Run a skill's evals and report results. Use when the user wants to evaluate a skill, run evals, benchmark a skill, validate triggers, optimize a description, or grade skill outputs.
中文简介正在准备中。当前显示原文说明。
Plans, creates, and validates BMad modules. Use when the user requests to 'ideate module', 'plan a module', 'create module', 'build a module', or 'validate module'.
中文简介正在准备中。当前显示原文说明。
Dream journal, interpretation, and lucid dreaming coach. Use when the user wants to talk to Oneira, requests the Dream Guide, or wants help with dream journaling, interpretation, or lucid dreaming.
中文简介正在准备中。当前显示原文说明。
Sets up {module-name} module in a project. Use when the user requests to 'install {module-code} module', 'configure {module-name}', or 'setup {module-name}'.
中文简介正在准备中。当前显示原文说明。
Builds, edits, and analyzes workflows and skills. Use when the user requests to "build a workflow", "modify a workflow", "quality check workflow", or "analyze skill".
中文简介正在准备中。当前显示原文说明。
Creative companion and muse. Use when the user asks to talk to their creative muse or activate the creative muse.
中文简介正在准备中。当前显示原文说明。
Architecture diagram reviewer. Use when the user asks to review a diagram or validate architecture.
中文简介正在准备中。当前显示原文说明。