Author and edit a Grida `.canvas` board — a `.canvas.json` manifest plus document files (references, generated images, notes) placed on an infinite canvas. Use when working on a `.canvas` bundle or arranging visuals/design work spatially. For a linear deck/presentation, use the `slides` skill instead.
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gridaco/grida☆ 26902026年10月19日 更新
Apply a visual direction — an archetype (high-end agency, editorial minimal, brutalist, soft-SaaS, dark-tech) or one of 138 named design systems (apple, linear-app, stripe, vercel, notion, material, shadcn, spotify, tesla…) — by resolving it into the token system. Use when the user wants a specific look/vibe/brand feel, or asks to make a design feel premium/expensive/non-generic.
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plugin87/ux-ui-agent-skills☆ 26152026年10月20日 更新
Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.
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gamedev-skills/awesome-gamedev-agent-skills☆ 22762026年10月9日 更新
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.
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gamedev-skills/awesome-gamedev-agent-skills☆ 22762026年10月9日 更新
Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.
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gamedev-skills/awesome-gamedev-agent-skills☆ 22762026年10月9日 更新
Use when building a binary classification model from an expression matrix or other omics feature matrix with LASSO logistic regression, cross-validation, and coefficient path visualization. NOT for: multiclass classification, survival/Cox models, or ordinary linear regression.
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aipoch/medical-research-skills☆ 19812026年9月17日 更新
Local drop-in API emulator for Vercel, GitHub, Google, Slack, Apple, Microsoft, AWS, Clerk, Linear, Twilio, and other developer APIs. Use when the user needs to start emulated services, configure seed data, write tests against local APIs, set up CI without network access, or work with the emulate CLI or programmatic API. Triggers include "start the emulator", "emulate services", "mock API locally", "create emulator config", "test against local API", "npx emulate", or any task requiring local service emulation.
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vercel-labs/emulate☆ 19272026年10月15日 更新
Reduce dimensionality of multivariate data using PCA with varimax rotation. Use when you have many correlated variables and need to identify underlying factors or reduce collinearity.
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benchflow-ai/skillsbench☆ 18652026年10月13日 更新
Use scipy.optimize.curve_fit for nonlinear least squares parameter estimation from experimental data.
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benchflow-ai/skillsbench☆ 18652026年10月13日 更新
Use this skill when simulating quadrotor physical dynamics — mapping desired thrust/moments to individual motor RPMs via a propeller allocation matrix, applying first-order motor lag, and integrating the nonlinear equations of motion (translational and rotational) using RK45.
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benchflow-ai/skillsbench☆ 18652026年10月13日 更新
Cross-reference GitHub, Linear, Slack, and PostHog with bidirectional sync for team briefs
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a5c-ai/babysitter☆ 18612026年9月17日 更新
Case studies of American screenwriting (美国电影剧作案例) — Mei Feng's readings of the Hollywood Western (value pairs, four oppositions), screwball comedy (strong heroine, buddy vs adversary two-hander), Billy Wilder (disguise, Lubitsch touch, meet-cute), Hitchcock and his writers, Adaptation, Mildred Pierce (eight drafts, woman's film + noir), Thelma & Louise ("but" method, mirror pair), Fargo (Coen method), Good Will Hunting (five-part structure), American Beauty (POV strategy, genre mix), Eternal Sunshine (1:5:1, image motifs); Walter's American Graffiti; the Hollywood masterclass films (Bourne, Guardians, Zootopia, Thor); Hoxter's Winter's Bone and Jojo Rabbit; Snyder's Miss Congeniality; Field's Chinatown. Use when you want a worked example of how a specific American film's script is built, when analysing a film for structure, character or theme, or when looking for a model to imitate for a Western, screwball, noir, buddy, coming-of-age, black comedy or non-linear romance.
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jtydhr88/screenwriting-skills☆ 17402026年10月3日 更新
Root-cause a failing or wrong empirical result with a disciplined reproduce → minimise → hypothesise → instrument → fix loop, instead of guessing-and-poking. Use when the user says "why is my regression wrong", "this number changed", "my script errors out", "the result won't reproduce", "debug this", "this estimate looks wrong", or "it worked yesterday". Tuned for research code (R/Stata/Python): type coercion, NA/merge blow-ups, factor levels, clustering/SE choices, weighting, collinearity/convergence, seeds, package-version drift. Use `--no-fix` to localize the root cause without editing shared or load-bearing files.
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pedrohcgs/claude-code-my-workflow☆ 16662026年9月28日 更新
Compile the team's REAL updates into one async standup — pull what people posted in Slack (and moved in Notion/Linear), not a template for running standups. Use when asked to compile today's standup, pull the team's updates into one post, what did the team ship, or run async standup in Cowork. Reads a Slack channel and (optionally) the tracker via connectors, groups updates by person into shipped / in-progress / blocked, surfaces the blockers needing attention, and produces a standup-digest artifact ready to post back.
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mohitagw15856/pm-claude-skills☆ 14752026年10月20日 更新
Turn a skill's recommendations into real, executed actions — open the tickets, file the issues, post the updates — safely: dry-run preview, risk-classified, approval-gated, then recorded back to the brain. Use when asked to act on a plan, file tickets from a checklist, create issues from a PRD, execute the recommended next steps, or wire a skill's output into GitHub/Linear/Slack. Produces a dry-run actions plan with per-action risk, executes only after approval via the connected action MCP, and logs what was done. Nothing acts silently.
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mohitagw15856/pm-claude-skills☆ 14752026年10月20日 更新
Help users transition from linear funnel thinking to a loop-based growth model that identifies and optimizes the core engines of their business.
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RefoundAI/lenny-skills☆ 14332026年7月17日 更新
Build animations and interactive elements (explainers, figures, hero visuals, step-through walkthroughs) in the crafted isometric "Anatomy" style, with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Works for physical machines and for abstract concepts (e.g. how an LLM picks its next token), as SVG/HTML or React/Next.js, with optional in-perspective WebGL shaders. Use this whenever someone wants an isometric animation, interactive element, explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric".
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dzhng/skills☆ 13762026年10月20日 更新
Generate categorized release notes from any source (GitHub, Linear, Jira, or manual input) with optional publishing
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huytieu/COG-second-brain☆ 13062026年10月2日 更新
Create user stories with duplicate checking across any project tracker (Linear, GitHub Issues, Jira)
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huytieu/COG-second-brain☆ 13062026年10月2日 更新
Implement a Linear brief in a named GitHub repo. Use when the brief skill is implement-issue or the user wants a new branch and draft PR.
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CopilotKit/OpenTag☆ 12742026年10月20日 更新
Build motor control solutions using Motor Control Blockset for PMSM, induction motors, BLDC, and SynRM. Implement field oriented control, sensorless FOC, six-step control, speed control, current control, and torque control. Configure SVPWM, flux weakening, MTPA, MTPV, control of non-linear motors, inverter control, and motor parameter estimation. Compose motor drive models, tune gains, and generate embedded code.
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matlab/simulink-agentic-toolkit☆ 12502026年10月15日 更新
Estimate frequency response from Simulink models using frestimate. Use when frequency response should be obtained from simulation rather than model linearization.
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matlab/simulink-agentic-toolkit☆ 12502026年10月15日 更新
Predict B-cell and T-cell epitopes for vaccine antigen design and epitope mapping with BepiPred-3.0, DiscoTope-3.0, the IEDB tools, and EL-mode MHC presentation. Encodes the load-bearing asymmetry that T-cell epitope prediction is mature (it reduces to MHC presentation, AUC>0.9) while B-cell prediction is unreliable (linear predictors ~AUC 0.6 because ~90% of real epitopes are conformational) — so structure-based DiscoTope-3.0 on AlphaFold models is the only defensible B-cell path, propensity scales are obsolete, and NetChop is largely redundant on EL-trained models. Use when mapping epitopes or selecting vaccine antigens. MHC binding lives in mhc-binding-prediction.
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GPTomics/bioSkills☆ 12272026年8月15日 更新
Simulate transcription factor perturbation effects on cell state in silico with CellOracle and Dynamo, and predict transcriptional responses to genetic perturbations with GEARS, scGen, and CPA. Covers the direction-not-magnitude principle, local-linear validity, the GRN/velocity error it inherits, baseline discipline (mean and additive baselines), and the validation gap. Use when predicting TF knockout or overexpression effects, ranking driver TFs for fate transitions, or planning perturbation experiments. For GRN construction see multiomics-grn; for experimental Perturb-seq see single-cell/perturb-seq.
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GPTomics/bioSkills☆ 12272026年8月15日 更新