Physical principles underlying diodes, bipolar junction transistors, and MOSFETs — carrier concentrations, drift and diffusion, the pn junction, forward and reverse bias, the Shockley diode equation, BJT operating regions, MOSFET threshold and saturation, small-signal models, and temperature effects. Use when reasoning about device-level behavior, designing bias networks, selecting transistor operating points, interpreting datasheets, or diagnosing nonlinear device failures.
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Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Climate physics, forcing, feedback, and attribution. Covers the greenhouse effect and radiative forcing, climate sensitivity, fast and slow feedbacks, the paleoclimate record, detection and attribution science, regional climate impacts, and the distinction between weather, climate variability, and forced climate change. Use when reasoning about global warming mechanisms, interpreting temperature or CO2 records, evaluating attribution claims for extreme events, or distinguishing signal from natural variability.
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Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Stellar structure and life cycles from birth to endpoint. Covers the Hertzsprung-Russell diagram, hydrostatic equilibrium, main-sequence physics and the mass-luminosity relation, nuclear fusion stages (pp-chain, CNO cycle, triple-alpha), nucleosynthesis, post-main-sequence evolution through red giants and the horizontal branch, and stellar endpoints — planetary nebulae, white dwarfs and the Chandrasekhar limit, supernovae, neutron stars, and black holes. Use when placing a star on the HR diagram, estimating its lifetime, predicting its fate from its mass, or teaching how a star lives and dies.
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Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
CatColab Decapodes - Discrete Exterior Calculus for PDE modeling on meshes via Decapodes.jl integration. Model physics equations compositionally with automatic code generation.
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plurigrid/asi☆ 702026年7月10日 更新
Comprehensive Python library for astronomy and astrophysics. This skill should be used when working with astronomical data including celestial coordinates, physical units, FITS files, cosmological calculations, time systems, tables, world coordinate systems (WCS), and astronomical data analysis. Use when tasks involve coordinate transformations, unit conversions, FITS file manipulation, cosmological distance calculations, time scale conversions, or astronomical data processing.
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plurigrid/asi☆ 702026年7月10日 更新
Interleave layer bridging the BigQuery cluster to plurigrid/asi. Routes BigQuery queries through asi's DuckDB stack, wires patent search into asi knowledge graph, connects Looker Studio dashboards to CatColab, and feeds BigQuery ML into the lolita physics emulation pipeline.
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plurigrid/asi☆ 702026年7月10日 更新
Build UI interactions whose motion comes from a physical model instead of durations and easing curves. Turn a feel described in words ("a toggle that feels heavy", "a drawer with a magnetic snap", "a card you throw into a corner", "a knob with heavy detents", "a sticky slider") into a production component driven by mass, stiffness, damping and force fields (magnets, friction, walls), on a line, in a plane or around a dial, plus a test rig that plots position, velocity and the force field, overlays the model's prediction on the measured motion, and exports the same spring to Framer Motion, react-spring, SwiftUI, Compose or CSS linear(). Use this whenever someone asks for an animation, transition, spring, gesture, drag, flick, snap points, bottom sheet, toggle, slider, carousel or any micro-interaction that should "feel" a certain way, or wants to tune or explain a spring, even if they never say "physics".
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diip3sh/feel☆ 522026年10月14日 更新
Use whenever writing, reviewing, or debugging .NET/C# code that uses the BallisticCalculator NuGet package (namespace BallisticCalculator) or its Gehtsoft.Measurements unit types — even when the user doesn't name the package explicitly but is clearly doing external/interior ballistics in .NET (bullet drop, velocity, energy, windage, spin drift, time of flight, zeroing a scope) for rifles, air rifles, bows, or artillery. Covers the full public API (Ammunition, Rifle, Atmosphere, Wind, ShotParameters, TrajectoryCalculator, TrajectoryPoint); standard, custom, .drg, and multi-BC drag tables; saving/loading data and building your own file format around it (BXml and System.Text.Json serialization); and building or rendering scope reticles (e.g. to SVG). Also use it for this library's Gehtsoft.Measurements Measurement<T> unit types (DistanceUnit, VelocityUnit, AngularUnit, WeightUnit, PressureUnit, …). Skip for: generic physics or projectile-motion exercises, a different ballistics library (e.g. GNU/JBM), game-engine or Unity projectile motion, plain unit conversions, and non-code ballistics questions (load-data or forensics advice). Self-contained: no access to the library source or binaries is required — prefer this over scanning the package to rediscover the API. Describes 1.1.13+, including the named ZeroRangeCantBeReachedException / TrajectoryCannotBeCalculatedException failures.
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nikolaygekht/ballistic.calculator.app.avalonia☆ 462026年8月26日 更新
Derive a theoretical result step-by-step from first principles or established theorems, with every step explicitly justified and special cases checked. Use when deriving a formula or theorem from first principles, proving a mathematical statement by logical deduction, re-deriving a textbook result for verification or adaptation, extending a known result to a more general setting, or producing a self-contained derivation for a paper or thesis.
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pjt222/agent-almanac☆ 422026年10月21日 更新
Generate frontend code drafts using Gemini 3.1 Pro's one-shot UI generation. Use when building React components, HTML/CSS pages, SVG animations, or converting screenshots to code. Produces fast, cheap drafts (7.5x cheaper than Opus) that Claude reviews and refines. Supports design system context loading (1M token window), screenshot-to-code pipeline, and physics-based SVG animation. Trigger: "generate a UI", "screenshot to code", "draft a component", "SVG animation", "convert this design", "gemini forge", "forge a UI".
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tdimino/claude-code-minoan☆ 412026年10月20日 更新
Use when asked to build spring, easing, gesture, and choreographed animations with correct physics and reduced-motion support. Not for auditing existing motion or finding animation opportunities.
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OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".
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fellipeutaka/kanpeki☆ 332026年8月28日 更新
Score a PhD applicant's profile and rank candidate advisors using a connection-first 4.0-scale scoring system. Best-supported for physics / HEP and materials science (MSE), with the scoring engine extensible to chemistry, biology, CS, math, EE, ChemE, earth science (each with field-specific caveats — see references/journal_tiers.md). Use when the user wants to evaluate their PhD application chances, find matching advisors at top US programs, score a CV for graduate school, or compare candidate professors. Also triggers when the user mentions phdtaketaketake or its connection-first philosophy of valuing advisor network over h-index.
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powerofjinbo/phdtaketaketake☆ 332026年10月11日 更新
Use when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or @playcanvas/web-components, covering bootstrap, input, resize, physics, update loop, UI, and lifecycle.
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playcanvas/skills☆ 282026年10月13日 更新
3D game development principles. Rendering, shaders, physics, cameras.
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VoDaiLocz/kilo-kit-mcp☆ 282026年9月13日 更新
2D game development principles. Sprites, tilemaps, physics, camera.
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VoDaiLocz/kilo-kit-mcp☆ 282026年9月13日 更新
Use when the user asks to track, scan, monitor, digest, or maintain a reading queue for new papers from top journals, Nature/Science/Cell/PNAS families, or any research field. Works with any discipline — ecology, environment, CS, medicine, physics, social sciences, etc.
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LiAngsong98/frontier-tracker☆ 252026年5月11日 更新
React Three Fiber (R3F) 3D rendering — Canvas, meshes, materials, lights, cameras, animations, events, physics, post-processing, performance
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agents-inc/skills☆ 252026年10月17日 更新
Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilemaps, 2D physics (Rigidbody2D, Collider2D), 2D lighting, sorting layers, or sorting groups. Based on Unity 6.3 LTS documentation.
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IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
พัฒนาเกมด้วย Unity C# หรือ Godot GDScript พร้อม physics save system UI pattern
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aiunlocked1412/claude-skill-unlock☆ 202026年4月17日 更新
Quantum physics expert making counterintuitive concepts accessible while maintaining mathematical rigor
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sandraschi/advanced-memory-mcp☆ 202026年10月13日 更新
Expert in ODEs and PDEs covering solution methods, qualitative analysis, and applications to physics and engineering
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sandraschi/advanced-memory-mcp☆ 202026年10月13日 更新
Analyze game code for performance bottlenecks including draw call batching and overdraw, shader complexity and LOD strategy, per-frame GC allocation pressure, object pooling gaps, physics timestep and collision matrix tuning, spatial partitioning for entity queries.
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tinh2/skills-hub-registry☆ 202026年9月5日 更新
2D game development principles. Sprites, tilemaps, physics, camera.
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umairinayat/Specter-AI☆ 192026年9月29日 更新