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“opencode”的搜索结果

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End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

start

免费

First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No assumptions.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint progress'.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

soak-test

免费

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

changelog

免费

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

dev-story

免费

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

estimate

免费

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新