Behavioral UX specialist applying choice architecture, friction audits, and commitment design to guide users toward intended actions without coercion. Use when optimizing conversion flows, onboarding, or checkout UX.
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Behavioral UX specialist applying choice architecture, friction audits, and commitment design to guide users toward intended actions without coercion. Use when optimizing conversion flows, onboarding, or checkout UX.
中文简介正在准备中。当前显示原文说明。
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes
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Use before creative or constructive work (features, architecture, behavior). Transforms vague ideas into validated designs through disciplined reasoning and collaboration.
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Debugging specialist for errors, test failures, and unexpected behavior. Use proactively when encountering any issues.
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Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.
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Diagnose, fix, or validate SwiftUI animation and scroll behavior by temporarily instrumenting views with MotionEyes, capturing console traces over time, and comparing motion data to user intent or test expectations. Use when users report bugs such as wrong direction, premature fade, timing or easing mismatch, unexpected movement, missing movement, incorrect relative movement between views, scroll jumps, scroll restoration drift, content-offset desynchronization, or when they want to turn MotionEyes traces into focused assertions. Prefer XcodeBuildMCP log capture first and fallback to CLI log streaming; remove only agent-added MotionEyes instrumentation after validation.
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Control motorized camera docks and enable intelligent subject tracking using DockKit. Use when discovering DockKit-compatible accessories, implementing camera subject tracking for faces or bodies, controlling dock motors for pan and tilt, configuring framing behavior, setting regions of interest, or building video apps with automatic camera tracking.
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Audit Xcode project configuration, build settings, scheme behavior, and script phases to find build-time improvements with explicit approval gates. Use when a developer wants project-level build analysis, slow incremental builds, guidance on target dependencies, build settings review, run script phase analysis, parallelization improvements, or module-map and DEFINES_MODULE configuration.
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Parallel read-only multi-agent root-cause investigation for bugs, regressions, crashes, flaky behavior, or unexplained failures. Use when the user asks to investigate a bug, find the root cause, trace a regression, understand why something broke, or wants a ranked diagnosis with the fastest proof path without making code edits.
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Build, refactor, or review macOS menubar apps that use Tuist and SwiftUI. Use when creating or maintaining LSUIElement menubar utilities, defining Tuist targets/manifests, implementing model-client-store-view architecture, adding script-based launch flows, or validating reliable local build/run behavior without Xcode-first workflows.
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Use XcodeBuildMCP to build, run, launch, and debug the current iOS project on a booted simulator. Trigger when asked to run an iOS app, interact with the simulator UI, inspect on-screen state, capture logs/console output, or diagnose runtime behavior using XcodeBuildMCP tools.
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Parallel read-only multi-agent review of a current git diff or explicit file scope to find behavioral regressions, security or privacy risks, performance or reliability issues, and contract or test coverage gaps. Use when the user asks for a review swarm, parallel review, diff review, regression review, security review, or wants high-signal issues plus a prioritized fix path without editing files.
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Ground rules for an effective subagent in a loop, workflow, or graph run. Stay in scope, escalate when stuck, return structured results. Use when acting as a subagent, writing subagent prompts, or reviewing delegated agent behavior.
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Applies Chesterton's Fence, Occam's Razor, the Peter Principle, and Dunning-Kruger to technical decisions. Use before refactoring, architectural changes, or any task where changing existing behavior carries risk or requires judgment about what the user actually needs.
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Craft a single, high-quality GitHub issue from a developer's description of a bug, unexpected behavior, or desired enhancement. Walks through reproduction, codebase exploration, and structured drafting so the issue is actionable on arrival. Use when user wants to file an issue, report a bug, request a feature, or document a problem they've encountered.
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Current attested Codex, Claude Code, and Agent Skills extension contracts for skilltap. Use when designing, implementing, reviewing, or documenting harness adapters; plugin or marketplace manifests; native plugin lifecycle; skill directories or SKILL.md frontmatter; AGENTS.md/CLAUDE.md bridges; configuration scopes; compatibility transfer; adoption, reconciliation, status, or update behavior.
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Drives development with tests. Use when implementing any logic, fixing any bug, or changing any behavior. Use when you need to prove that code works, when a bug report arrives, or when you're about to modify existing functionality.
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Guides systematic root-cause debugging. Use when tests fail, builds break, behavior doesn't match expectations, or you encounter any unexpected error. Use when you need a systematic approach to finding and fixing the root cause rather than guessing.
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Behavioral guardrails for implementation work. Reduces common LLM coding mistakes: overcomplication, silent assumption-picking, scope drift, and unverifiable success criteria. Load on Builder and software-engineer-mode.
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Build, run, and debug iOS apps on Simulator with XcodeBuildMCP. Use when launching an app, inspecting simulator UI or logs, or diagnosing runtime behavior.
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Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes
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Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.
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Expert guide on prompt engineering patterns, best practices, and optimization techniques. Use when user wants to improve prompts, learn prompting strategies, or debug agent behavior.
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Testing and benchmarking LLM agents including behavioral testing, capability assessment, reliability metrics, and production monitoring—where even top agents achieve less than 50% on real-world benchmarks Use when: agent testing, agent evaluation, benchmark agents, agent reliability, test agent.
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