Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Pre-workflow rapid prototyping for exploring multiple game ideas before committing to a development workflow. Produces lightweight reports with no workflow commitment.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Fast-lane prototype skill for the hybrid workflow. Builds a playable prototype in 2-3 days with minimal process overhead. Designed for discovery phase.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新