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cccskills

“opencode”的搜索结果

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Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

dev-story

免费

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

estimate

免费

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

explore

免费

Pre-workflow rapid prototyping for exploring multiple game ideas before committing to a development workflow. Produces lightweight reports with no workflow commitment.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

help

免费

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

hotfix

免费

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Fast-lane prototype skill for the hybrid workflow. Builds a playable prototype in 2-3 days with minimal process overhead. Designed for discovery phase.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

localize

免费

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

onboard

免费

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.

中文简介正在准备中。当前显示原文说明。

striderZA/OpenCodeGameStudios992026年10月7日 更新