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“opencode”的搜索结果

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Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

art-bible

免费

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /concept-brainstorm is approved and before /map-systems or any GDD authoring begins.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

dev-story

免费

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

estimate

免费

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

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striderZA/OpenCodeGameStudios992026年10月7日 更新

help

免费

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do

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striderZA/OpenCodeGameStudios992026年10月7日 更新

kolu

免费

Drive one AI agent from another through kolu's terminals: spawn a Claude Code / Codex / opencode session in a PTY, prompt it, watch the screen, read the reply, prompt again. PRIMARY PATH: the kolu MCP tools (`lifecycle_create`/`lifecycle_sendInput`, `wait_outputSettled`/ `wait_agentState`, `screen_text`, the `terminals` resource). FALLBACK: the `kolu` CLI — same verbs, same discipline. Triggers on "drive another agent", "agent drives agent", "make Claude drive Codex", or wiring a loop where one coding agent supervises another.

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juspay/kolu822026年10月19日 更新

Run a high-thoroughness end-to-end implementation loop using clean worker worktrees, per-slice planning, implementation, explicit review/fix iteration, orchestrator integration, and final commit/PR drafting. Use when the user explicitly wants a Ralph/Wiggum-style loop, autonomous multi-agent execution, a delegated feature/bugfix carried from confirmed scope through review-ready completion, or RFC-driven implementation that should be reviewed, bumped to In Progress, decomposed into phases, and executed through nested sub-loops. Supports Codex subagents by default and external CLI workers such as OpenCode when explicitly requested and available.

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encero-systems/incan702026年10月19日 更新

Multi-agent orchestration using dmux (tmux pane manager for AI agents). Patterns for parallel agent workflows across Claude Code, Codex, OpenCode, and other harnesses. Use when running multiple agent sessions in parallel or coordinating multi-agent development workflows.

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ComeOnOliver/skillshub642026年6月24日 更新

mimo-code

免费

Use when delegating a coding task to mimo (the mimo CLI / Xiaomi opencode fork) — offloading implementation to mimo, resuming a mimo session, or running work on a chosen provider/model. Triggers on "/mimo-code", "run mimo", "delegate to mimo", "resume the mimo session", "offload this to mimo".

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onsails/skills442026年8月26日 更新

Copy this repo's skills into another agent harness's skills directory by name — resolves the harness alias to its path via scripts/sync-targets.json and runs sync-skills.sh. Use only when the user asks to copy/sync/push the skills to another harness (oh-my-pi, opencode, kimi, codex, etc.) — never trigger automatically.

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foyzulkarim/skills432026年9月4日 更新

Create Claude Code slash commands and OpenCode command files that delegate to subagents. Use when creating new commands or refactoring existing ones to follow the delegation pattern.

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majiayu000/claude-skill-registry-data272026年10月18日 更新

Route plain-language requests for Pi, Claude Code, Codex, OpenCode, Gemini CLI, or ACP harness work into either OpenClaw ACP runtime sessions or direct acpx-driven sessions ("telephone game" flow). For coding-agent thread requests, read this skill first, then use only `sessions_spawn` for thread creation.

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majiayu000/claude-skill-registry-data272026年10月18日 更新

Use when about to commit, finish a task, open a PR, summarize work for the user, or when the user asks for a review or summary — NOT just on autonomous commits, which are rare in OpenCode usage

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oribarilan/97242026年5月16日 更新

ask

免费

Put one question to several models at once — you, OpenAI Codex, and a cheap third via OpenCode — and show all the answers side by side. No judging, no consensus: three opinions, the user picks. Use for "ask everyone", "what do the other models think", "second opinion", "multi ask", or any open question where one model's answer is not enough.

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szarkans/multi232026年10月9日 更新

setup

免费

Walks a user through connecting the judge models this plugin can use — Codex, OpenCode, OpenRouter (or any compatible endpoint: 9router, z.ai, Moonshot), Gemini — and through picking models, including "research current models for me". Use for "multi setup", "set up multi", "configure judges/reviewers/ backends", "connect 9router", "change/pick models", "onboarding", or whenever a probe shows missing backends and the user needs to know what to do about it.

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szarkans/multi232026年10月9日 更新

adhd

免费

Divergent ideation across model families — the same brainstorm, but each cognitive frame is handed to a different model (Claude sub-agent, OpenAI Codex, a cheap third via OpenCode) so the ideas diverge by frame and by model priors at once. Use for open design questions, architecture and API shape, naming, schema choices, fuzzy bugs with no known root cause, or on "multi adhd", "brainstorm with everyone", "wide ideas from all models". Skip for lookups, syntax, and anything phrased as "quick", "standard" or "canonical".

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szarkans/multi232026年10月9日 更新

skill

免费

Run any installed skill on several models at once — you, OpenAI Codex, OpenCode and whoever else the profile names — and show what each one made of it side by side. Every model gets the same prepared copy of the skill and works read-only. Use for "/multi:skill <name>", "run this skill on every model", "run <skill> through multi", or any skill whose answer you want from more than one model.

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szarkans/multi232026年10月9日 更新

Code review by several models at once — Claude sub-agents, OpenAI Codex, and a cheap third reviewer via OpenCode — reconciled into one report. Reviews whatever is named: a diff, a branch, specific files, one function, a legacy module, a whole repo. Use for any review request, a second or third opinion, a cross-check before a PR, or "code-review", "multi", "consensus review".

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szarkans/multi232026年10月9日 更新