Exploit Java Insecure Deserialization vulnerabilities leading to Remote Code Execution (RCE). Identify serialized Java objects natively passed within HTTP parameters, cookies, or sockets (e.g., `rO0AB...`). Utilize `ysoserial` to meticulously craft malignant payload chains exploiting vulnerable gadget libraries like CommonsCollections inherently present in the application's classpath.
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ShulkwiSEC/bb-huge☆ 232026年7月11日 更新
Identify and exploit Mass Assignment vulnerabilities in APIs. Use this skill when testing REST APIs or application forms that directly map user-supplied JSON or POST input to internal database objects. An attacker can inject undocumented variables (e.g., `is_admin`, `verified`) to illegally modify restricted properties.
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ShulkwiSEC/bb-huge☆ 232026年7月11日 更新
Drive running Unity Editor from shell to verify compiles, playmode, scenes, screenshots. Use when editing C# scripts, scenes, or assets in a Unity project and needing to: (1) check compilation succeeds, (2) read console errors, (3) enter/exit Play mode, (4) capture screenshots or frame recordings, (5) select objects or aim the Scene camera, (6) query editor window layout. Injects a file-polling command bridge (UnityRemote.cs) — prefer this over batchmode (fights the Library lock) or GUI automation.
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jim60105/copilot-prompt☆ 222026年10月16日 更新
Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set up lobbies", "make this networked", "add co-op", "replicate this across clients", "spawn networked objects", "handle player disconnect", "create a matchmaking system", or any task involving network state synchronization, remote procedure calls, or client-server architecture. Always reads ProjectConfig.yaml -> networking before generating code. If networking is "none", do NOT generate networking code.
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IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.
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IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity ScriptableObject patterns for data management, configuration, and runtime systems.
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IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 C# scripting guide. Use when writing MonoBehaviour scripts, handling lifecycle events (Awake, Start, Update, FixedUpdate), using coroutines or async/await (Awaitable), working with ScriptableObjects, events, delegates, or core APIs like Vector3, Quaternion, Time, Debug. Based on Unity 6.3 LTS documentation.
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IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, NetworkManager, NetworkObject, NetworkBehaviour, RPCs (ServerRpc, ClientRpc), NetworkVariables, or Unity multiplayer services (Relay, Lobby). Covers client-server architecture, state synchronization, and scene management. Based on Unity 6.3 LTS documentation.
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IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
用于将昂贵的浏览器工作移出主线程,涉及 Web Workers、SharedWorker、worker 池、Comlink、transferable objects、Vite/Webpack worker 集成或 UI 响应性修复。不要用于轻量同步工作或 DOM 操作;中文触发词包括 Web Worker、后台线程、主线程阻塞。
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bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when moving expensive browser work off the main thread with Web Workers, SharedWorker, worker pools, Comlink, transferable objects, Vite/Webpack worker integration, or UI responsiveness fixes. Do not use for lightweight synchronous work or DOM manipulation; Chinese triggers include Web Worker, background thread, main thread blocking.
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bovinphang/frontend-craft☆ 222026年9月26日 更新
Expert guidance for Domain-Driven Design architecture and implementation. Use when designing complex business systems, defining bounded contexts, structuring domain models, choosing between modular monolith vs microservices, implementing aggregates/entities/value objects, or when users mention "DDD", "domain-driven design", "bounded context", "aggregate", "domain model", "ubiquitous language", "event storming", "context mapping", "domain events", "anemic domain model", strategic design, tactical patterns, or domain modeling. Helps make architectural decisions, identify subdomains, design aggregates, and avoid common DDD pitfalls.
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joaquimscosta/arkhe-claude-plugins☆ 212026年10月16日 更新
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
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datit309/supergraph☆ 212026年10月18日 更新
Run a focused tech debt reduction sprint — inventories all technical debt (TODOs, outdated deps, missing tests, god objects), fixes code smells, removes dead code, then hardens with a review pass. Use when a codebase feels sluggish, before a major feature push, or on a regular maintenance cadence.
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tinh2/skills-hub-registry☆ 202026年9月5日 更新
Design CNC-ready modular, interlocking, flat-pack furniture and functional objects from sheet materials (plywood, MDF, acrylic) with slot/tab joinery, precise tolerances, full parts lists, cut layouts, assembly instructions, and CAD export guidance — no fasteners required.
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tinh2/skills-hub-registry☆ 202026年9月5日 更新
Read and write Attio: list objects, query records, upsert records, add notes and tasks. Trigger phrases: attio, crm.
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gabrielmoreira/agent-skills-mirror☆ 192026年10月19日 更新
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
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gabrielmoreira/agent-skills-mirror☆ 192026年10月19日 更新
Use this skill when setting up Service Cloud Voice with Amazon Connect — provisioning the contact center, configuring phone numbers, enabling real-time transcription, and configuring After Conversation Work Time. Covers the deployable metadata behind it: CallCenter, ConversationVendorInfo (vendorType), CallCenterRoutingMap, the Voice ServiceChannel that carries ACW, ServicePresenceStatus, PresenceUserConfig, ServiceCloudVoice.settings, and the VoiceCall / VoiceCallRecording objects. Trigger keywords: Service Cloud Voice, Amazon Connect, contact center, softphone, call transcription, After Conversation Work, ACW, wrap-up time, VoiceCall, CallCenter metadata, vendorType, telephony provider. NOT for Omni-Channel routing setup — use admin/omni-channel-routing-setup. NOT for Open CTI softphone adapters — use apex/cti-adapter-development. NOT for Sales Dialer (Voice.settings) — that is a different product.
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PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月20日 更新
Use when designing or refactoring record types across objects with many profiles, business processes, or picklist variations. Covers layout assignment explosion, Dynamic Forms migration, and record type ID portability. NOT for basic record type setup or page layout assignment — use admin/record-types-and-page-layouts. NOT for converting one page layout to Dynamic Forms — use admin/dynamic-forms-migration. Trigger keywords: record type consolidation, layout assignment matrix, recordTypeVisibilities, layoutAssignments, Master record type default, bulk RecordTypeId migration, record type audit, RecordType wildcard package.xml.
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PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月20日 更新
Use when setting up, customizing, or troubleshooting the Salesforce Path component on Opportunity, Lead, Case, or custom objects. Triggers: 'add guidance to stages', 'key fields on path', 'celebrate closed won', 'path not showing', 'configure path steps', 'confetti on stage change'. NOT for creating the stage picklist — use admin/opportunity-management. NOT for in-app prompts — use admin/in-app-guidance-and-walkthroughs. Metadata: PathAssistant, PathAssistantStep, PathAssistantSettings, pathAssistantEnabled, canOverrideAutoPathCollapseWithUserPref, runtime_sales_pathassistant:pathAssistant, picklistValueName, recordTypeName, BusinessProcess.
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PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月20日 更新
Use when selecting the right Salesforce CPQ pricing model for a product line — the four native Pricing Methods (List, Cost Plus Markup, Block, Percent of Total) and Range vs Slab Discount Schedule types — before any configuration begins. Trigger keywords: CPQ pricing method, SBQQ__PricingMethod__c, Cost Plus Markup, Block Pricing design, Percent of Total design, discount schedule type, Range vs Slab discount, pricing model strategy, which CPQ pricing mechanism to use. NOT for configuring Price Rule objects — use admin/cpq-pricing-rules. NOT for pricing without CPQ — use admin/products-and-pricebooks.
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PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月20日 更新
Use when designing, mapping, or troubleshooting the end-to-end quote-to-cash process in orgs running Salesforce CPQ (managed package) or Revenue Cloud — covering the full object chain from SBQQ__Quote__c through Contract to blng__Invoice__c, approval routing via Advanced Approvals (sbaa__), billing schedule generation, and order activation. Trigger keywords: CPQ quote, SBQQ, revenue cloud billing, Advanced Approvals, subscription, blng invoice, contract pivot. NOT for quote-to-cash on standard Sales Cloud objects — use admin/quote-to-cash-requirements. NOT for setting up SBAA approval rules and chains — use admin/cpq-approval-workflows.
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PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月20日 更新
Configure and manage NPSP Enhanced Recurring Donations (ERD): enable ERD mode, define schedule objects, configure installment behavior, set status automation thresholds, and interpret the Upcoming Installments UI. NOT for NPSP object and field reference — use data/npsp-data-model. NOT for payment gateways — use architect/fundraising-integration-patterns.
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PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月20日 更新
Use when a report or dashboard is slow, timing out, hitting row limits, or consuming excessive system resources on large-volume objects — covers selective filter strategy, custom report type optimization, async report execution via Analytics API, dashboard refresh scheduling, and grouping/aggregation tuning. Triggers: 'report times out', 'report is slow', 'dashboard not refreshing', 'report row limit hit', 'too many report results'. NOT for CRM Analytics / Tableau CRM performance (separate skill). NOT for sharing-model or visibility issues causing missing rows (use admin/sharing-and-visibility). NOT for building or designing reports from scratch (use admin/reports-and-dashboards-fundamentals).
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PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月20日 更新
Custom Report Type design — when to create a CRT vs use the standard, A-with-B-without and A-without-B joins, primary/secondary/related-via-lookup objects, the 60-field display limit, and field-set vs cross-join layouts. NOT for building the report or dashboard itself once the report type exists — use admin/reports-and-dashboards-fundamentals. Keywords: reportType metadata, baseObject, outerJoin, ObjectRelationship, ReportLayoutSection, checkedByDefault, displayNameOverride, deployed false, custom report type sprawl, report type inventory.
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PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月20日 更新