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cccskills

“process”的搜索结果

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Agent fallback for Callback_GenericChanged (auto-generated, category: func). Locate Callback_GenericChanged in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: Callback_GenericChanged, Callback_GenericChanged

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mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Agent fallback for CAM_Command_CommandHandler (auto-generated, category: func). Locate CAM_Command_CommandHandler in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CAM_Command_CommandHandler, CAM_Command_CommandHandler

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mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Agent fallback for CBaseEntity_FullEdictChanged (auto-generated, category: vfunc). Locate CBaseEntity::FullEdictChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_FullEdictChanged, CBaseEntity::FullEdictChanged

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mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Agent fallback for CBaseEntity_EmitSoundFilter (auto-generated, category: func). Locate CBaseEntity::EmitSoundFilter in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_EmitSoundFilter, CBaseEntity::EmitSoundFilter

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mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Agent fallback for CBaseAnimGraph_GetAnimationController (auto-generated, category: func). Locate CBaseAnimGraph::GetAnimationController in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseAnimGraph_GetAnimationController, CBaseAnimGraph::GetAnimationController

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mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Agent fallback for CBaseEntity_DispatchSpawn-decompiles (auto-generated, category: func). Locate CBaseEntity::DispatchSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_DispatchSpawn-decompiles, CBaseEntity::DispatchSpawn

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Agent fallback for CBaseCombatCharacter_OnKilled (auto-generated, category: func). Locate CBaseCombatCharacter::OnKilled in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseCombatCharacter_OnKilled, CBaseCombatCharacter::OnKilled

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mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Agent fallback for CBaseEntity_AddChangeAccessorPath (auto-generated, category: vfunc). Locate CBaseEntity::AddChangeAccessorPath in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_AddChangeAccessorPath, CBaseEntity::AddChangeAccessorPath

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mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Agent fallback for CBaseEntity_GetChangeAccessorPathInfo_2 (auto-generated, category: vfunc). Locate CBaseEntity::GetChangeAccessorPathInfo_2 in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_GetChangeAccessorPathInfo_2, CBaseEntity::GetChangeAccessorPathInfo_2

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mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Agent fallback for CBaseEntity_CollisionRulesChanged (auto-generated, category: vfunc). Locate CBaseEntity::CollisionRulesChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_CollisionRulesChanged, CBaseEntity::CollisionRulesChanged

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mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Agent fallback for BotAdd_CommandHandler (auto-generated, category: func). Locate CCSBotManager::BotAddCommand in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: BotAdd_CommandHandler, CCSBotManager::BotAddCommand

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Agent fallback for CBaseEntity_DrawDebugTextOverlays (auto-generated, category: vfunc). Locate CBaseEntity::DrawDebugTextOverlays in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_DrawDebugTextOverlays, CBaseEntity::DrawDebugTextOverlays

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mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Create an Agent SKILL.md fallback for an existing find-XXXX finder that relies on a fragile discovery foundation — above all LLM_DECOMPILE (patterns C/D/E), which matches the decompiled shape of a predecessor function against a stored reference and breaks when a symbol is inlined or de-inlined in a way the reference does not cover. The generated fallback coexists with the preprocessor and runs only when it returns failure, recovering every target robustly by decompiling the predecessor and following the inline/de-inline boundary with semantic anchors. Use when a finder broke on a game update, or you want to durably backstop one before it does. The recipe generalizes to any finder foundation. Triggers: create agent skill fallback, add SKILL.md fallback, robust fallback for finder, backstop LLM_DECOMPILE finder, final guarantee skill

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mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Agent fallback for CBaseEntity_dtor (auto-generated, category: func). Locate CBaseEntity::~CBaseEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_dtor, CBaseEntity::~CBaseEntity

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月15日 更新

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, node materials, compute shaders, post-processing, and WGSL integration. Use when working with Three.js WebGPU, TSL shaders, or GPU compute pipelines.

中文简介正在准备中。当前显示原文说明。

thedaviddias/agent-forge32026年5月18日 更新

Nutrient DWS APIを使用したドキュメントの処理、変換、OCR、抽出、墨消し、署名、フォーム入力。PDF、DOCX、XLSX、PPTX、HTML、画像に対応。

中文简介正在准备中。当前显示原文说明。

hage-oyaji/everything-claude-code-jp-local32026年3月29日 更新

Generates Chain of Responsibility pattern for PHP 8.5. Creates handler chains for request processing with middleware-style composition. Includes unit tests.

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MikeCheng1208/BattleTree22026年7月22日 更新

Generates Transactional Outbox pattern components for PHP 8.5. Creates OutboxMessage entity, repository, publisher, and processor with unit tests.

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MikeCheng1208/BattleTree22026年7月22日 更新

Interactive review sessions with academic PDFs (lectures, research papers, book chapters). Extract concepts, run Q&A sessions, generate quizzes with scoring. Preserves mathematical formulas in LaTeX format. Privacy-preserving local processing - PDFs never uploaded. Use when studying academic materials, reviewing research, or preparing for exams.

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MikeCheng1208/BattleTree22026年7月22日 更新

Ably real-time messaging patterns, WebSocket channel management, message validation and processing, staleness filtering, error recovery strategies, collaborative editing with drag-and-drop, optimistic updates for voting, real-time board collaboration, and Ably integration best practices for ree-board project

中文简介正在准备中。当前显示原文说明。

MikeCheng1208/BattleTree22026年7月22日 更新

Read analysis results. Use when user asks about maximum stress, extracting displacements, reaction forces, or exporting results. Post-processes ODB files.

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MikeCheng1208/BattleTree22026年7月22日 更新

ALWAYS use this skill when user needs ANY API functionality (AI models, image generation, video, audio, text processing, etc.). Automatically search 302.AI's 1400+ APIs and generate integration code. Use proactively whenever APIs or AI capabilities are mentioned.

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MikeCheng1208/BattleTree22026年7月22日 更新

Executive coaching skill that helps you plan your 2026 using research-backed process goals. Guides you through discovery questions, creates outcome goals, converts them to daily behaviors, and sets up accountability systems. Use when you want to plan your year, set goals, or need a coach to help you stay focused.

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MikeCheng1208/BattleTree22026年7月22日 更新

Comprehensive Perl security covering taint mode, input validation, safe process execution, DBI parameterized queries, web security (XSS/SQLi/CSRF), and perlcritic security policies.

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sayasaya8039/ZWG_Terminal22026年6月8日 更新