Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.
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gamedev-skills/awesome-gamedev-agent-skills☆ 24522026年10月9日 更新
Use this skill when designing, generating an MVP blueprint for, auditing, troubleshooting, refactoring, or explaining an agentic harness for any domain. Covers provider-neutral agent architecture for OpenAI, Anthropic, and OpenAI-compatible APIs: agent loops, tool design, record provenance, interactive presentation, user-memory lifecycles, environment-adaptive tools, speculative tool execution, late-bound capabilities, permissions, system prompts, planning, goals, always-on agents and durable runtime, adaptive agent teams, context compaction, memory, skills, MCP/external connectors, public-board communications, realtime voice agents, hardware agents and board deployment, self-refining recursive harnesses, programmable context, continual refinement, observability, evals, prompt caching, agent-legible environments, feedback loops, and safety.
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DenisSergeevitch/agents-best-practices☆ 23892026年10月19日 更新
Tests genotype-environment associations and identifies adaptive loci while correcting for the four-confound landscape (structure, demography, background selection, sampling design) using LFMM2 with mandatory K via sNMF cross-entropy elbow (LEA 3), BayPass Core/AUX/C2/IS with Omega covariance matrix, RDA / pRDA for polygenic adaptation (Forester 2018; requires imputed genotypes), OutFLANK with trimmed FST null, pcadapt, gradient forests (Ellis-Smith-Pitcher 2012, NOT mis-cited Ellis-Manel), Capblancq & Forester 2021 RDA Swiss-army-knife, genomic-offset prediction with Lind & Lotterhos 2025 three-regime caveat, Lotterhos-Whitlock sampling optima, Wang & Bradburd 2014 IBD vs IBE, and Circuitscape + ResistanceGA. Use when identifying adaptive loci across gradients, choosing K for LFMM2, deciding among GEA methods, predicting maladaptation with the novel-environment caveat, distinguishing IBD vs IBE, or optimizing sampling design.
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GPTomics/bioSkills☆ 12272026年8月15日 更新
Generate a cascading hint sequence for a problem type, revealing progressively without giving answers. Use when designing tutoring dialogues or scaffolded worksheets.
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GarethManning/education-agent-skills☆ 8862026年8月29日 更新
Map knowledge components and skill hierarchies for a cognitive tutoring system or adaptive learning platform. Use when designing intelligent tutoring software or skill-based mastery systems.
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GarethManning/education-agent-skills☆ 8862026年8月29日 更新
Design an adaptive assessment loop where each student response triggers the next instructional move. Use when building technology-enhanced formative assessment cycles.
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GarethManning/education-agent-skills☆ 8862026年8月29日 更新
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
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thedivergentai/Game-Dev-Agentic-Skills☆ 8772026年10月17日 更新
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
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thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
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omer-metin/skills-for-antigravity☆ 1692026年1月22日 更新
Expert in applying AI to education - AI tutors, personalized learning paths, content generation, automated assessments, and adaptive learning systems. Covers practical implementation of AI to enhance (not replace) human instruction. Use when "ai tutor, ai for learning, personalized learning, adaptive learning, ai assessment, generate course content, ai education, " mentioned.
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omer-metin/skills-for-antigravity☆ 1692026年1月22日 更新
Design an adaptive assessment loop where each student response triggers the next instructional move. Use when building technology-enhanced formative assessment cycles.
中文简介正在准备中。当前显示原文说明。
nota-america/forgecat-agent-profiles☆ 922026年9月24日 更新
Map knowledge components and skill hierarchies for a cognitive tutoring system or adaptive learning platform. Use when designing intelligent tutoring software or skill-based mastery systems.
中文简介正在准备中。当前显示原文说明。
nota-america/forgecat-agent-profiles☆ 922026年9月24日 更新
Generate a cascading hint sequence for a problem type, revealing progressively without giving answers. Use when designing tutoring dialogues or scaffolded worksheets.
中文简介正在准备中。当前显示原文说明。
nota-america/forgecat-agent-profiles☆ 922026年9月24日 更新
AI-PLC Stage 3 Construction。Agent 定義が要るタスク(RUL_plc_adaptive §6: complex・platform_builder・慎重モード・委譲・長い実装)に対して実行可能なAgent定義と実行計画を生成する。
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miyatti777/ai-plc☆ 492026年10月2日 更新
ai_plc_construction - AI-PLC Stage 3。Agent 定義が要るタスク(RUL_plc_adaptive §6)に対して実行可能なスキル定義と実行計画を生成する。
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miyatti777/ai-plc☆ 492026年10月2日 更新
Use this skill when designing, generating an MVP blueprint for, auditing, troubleshooting, refactoring, or explaining an agentic harness for any domain. Covers provider-neutral agent architecture for OpenAI, Anthropic, and OpenAI-compatible APIs: agent loops, tool design, record provenance, interactive presentation, user-memory lifecycles, environment-adaptive tools, speculative tool execution, late-bound capabilities, permissions, system prompts, planning, goals, always-on agents and durable runtime, adaptive agent teams, context compaction, memory, skills, MCP/external connectors, public-board communications, realtime voice agents, hardware agents and board deployment, self-refining recursive harnesses, programmable context, continual refinement, observability, evals, prompt caching, agent-legible environments, feedback loops, and safety.
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gabrielmoreira/agent-skills-mirror☆ 192026年10月20日 更新
A continuously adaptive skill suite that empowers Clawdbot to act as a versatile coder, business analyst, project manager, web developer, data analyst, and NAS metadata scraper. It intelligently discovers free resources, adapts to user context, and ensures reliable, proven guidance across multiple domains.
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modbender/skill-library-mcp☆ 172026年9月28日 更新
Adaptive testing engine with IRT/CAT, AI question generation, and personalized learning recommendations
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modbender/skill-library-mcp☆ 172026年9月28日 更新
Tests genotype-environment associations and identifies adaptive loci while correcting for the four-confound landscape (structure, demography, background selection, sampling design) using LFMM2 with mandatory K via sNMF cross-entropy elbow (LEA 3), BayPass Core/AUX/C2/IS with Omega covariance matrix, RDA / pRDA for polygenic adaptation (Forester 2018; requires imputed genotypes), OutFLANK with trimmed FST null, pcadapt, gradient forests (Ellis-Smith-Pitcher 2012, NOT mis-cited Ellis-Manel), Capblancq & Forester 2021 RDA Swiss-army-knife, genomic-offset prediction with Lind & Lotterhos 2025 three-regime caveat, Lotterhos-Whitlock sampling optima, Wang & Bradburd 2014 IBD vs IBE, and Circuitscape + ResistanceGA. Use when identifying adaptive loci across gradients, choosing K for LFMM2, deciding among GEA methods, predicting maladaptation with the novel-environment caveat, distinguishing IBD vs IBE, or optimizing sampling design.
中文简介正在准备中。当前显示原文说明。
lilinji/GeneTind-Life-Skills☆ 152026年8月21日 更新
Use when running an autonomous multi-hour build of a green-field product — orchestrates planner → contract → generator ⇄ evaluator loop with adaptive scaffolding density per model tier. Triggers on /mk:autobuild, "build me a kanban app", "build a retro game maker", "autonomous build", or any green-field product spec. NOT for scoped single-task work (see mk:cook); NOT for initial project scaffolding only (see mk:bootstrap).
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ngocsangyem/MeowKit☆ 152026年7月28日 更新
Latest research insight: Adaptive LLM routing under budget constraints
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openamer/openamer☆ 82026年10月21日 更新
Build and verify Adaptive navbar for Commerce and checkout with Bootstrap v5.3 using a working semantic implementation, responsive RTL/LTR behavior, theme tokens, test plan and design verification.
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Realjustawall/Perfect-AI☆ 62026年10月10日 更新
Build and verify Adaptive navbar for Documentation and knowledge with Bootstrap v5.3 using a working semantic implementation, responsive RTL/LTR behavior, theme tokens, test plan and design verification.
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Realjustawall/Perfect-AI☆ 62026年10月10日 更新
Build and verify Adaptive navbar for Data-heavy application with Bootstrap v5.3 using a working semantic implementation, responsive RTL/LTR behavior, theme tokens, test plan and design verification.
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Realjustawall/Perfect-AI☆ 62026年10月10日 更新