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Recover document generation tasks by separating Markdown content creation, format conversion, and output checks. Uses pandoc to produce Word, PDF, or HTML files, making it easier to identify which conversion step failed.

中文简介正在准备中。当前显示英语简介。

  • Recover document generation after an unclear shell_agent error
  • Create Word and PDF files from the same Markdown source
  • Convert Markdown into HTML with a custom template
HKUDS/OpenSpace77592026年8月13日 更新

Assess LoRaWAN and sub-GHz wireless devices by capturing signals, examining packet formats, and checking key reuse and replay weaknesses, where recorded messages are resent. It covers IoT networks, fixed-code remotes, and proprietary radio protocols.

中文简介正在准备中。当前显示英语简介。

  • Reviewing LoRaWAN keys and frame counters
  • Testing fixed-code remotes for replay weaknesses
  • Analyzing proprietary wireless packet formats
SnailSploit/Claude-Red76202026年10月13日 更新

Build and tune enemy behavior for action games, including targeting, movement, attacks, retreats, and boss phases. Organize decisions into explicit states, make attacks readable to players, and check behavior with repeatable tests and browser encounters.

中文简介正在准备中。当前显示英语简介。

  • Implementing enemy detection, pursuit, and retreat
  • Tuning attack warnings and combat spacing
  • Debugging boss phases and interrupted actions
MengTo/Skills68462026年10月18日 更新

Build reusable enemy types and attack sets for Three.js action games. Separate enemy definitions from live state, standardize models and hit detection, and validate combat timing, placeholder assets, and desktop and mobile encounters.

中文简介正在准备中。当前显示英语简介。

  • Adding enemies through reusable data definitions
  • Separating enemy data from live combat state
  • Standardizing models and temporary replacements
MengTo/Skills68462026年10月18日 更新

Create or revise Three.js game levels with movement kept on one flat plane. Organize routes, collision, encounters, objectives, and lighting, then verify visibility, traversal, reset behavior, and controls through desktop and mobile browser playthroughs.

中文简介正在准备中。当前显示英语简介。

  • Designing flat routes and combat arenas
  • Separating decoration, collision, and navigation data
  • Matching local lights to visible torches or lanterns
MengTo/Skills68462026年10月18日 更新

Add CSS animations to web interfaces using ready-made patterns for menus, modals, loading states, text changes, and more. It selects a suitable pattern, connects markup and any required JavaScript, and preserves reduced-motion support.

中文简介正在准备中。当前显示英语简介。

  • Adding opening and closing animations to menus and modals
  • Animating loading placeholders and loaded content
  • Adding transitions for changing text and numbers
Jakubantalik/transitions.dev54282026年10月17日 更新

Turn validated security findings into clear bug bounty reports for HackerOne, Bugcrowd, Intigriti, or Immunefi. Provides templates, reproducible evidence structure, severity scoring guidance, and submission checks focused on demonstrated impact.

中文简介正在准备中。当前显示英语简介。

  • Draft a report for a specific bounty platform
  • Document reproducible requests and evidence
  • Explain severity using demonstrated impact
awarexone/Agentic-Bug-Hunter53792026年10月10日 更新

Bug bounty report writing for H1/Bugcrowd/Intigriti/Immunefi — report templates, human tone guidelines, impact-first writing, CVSS 3.1 scoring, title formula, impact statement formula, severity decision guide, downgrade counters, pre-submit checklist. Validation gates and the submittability/always-rejected decision are owned by triage-validation; this skill owns the written report itself (templates, tone, formulas). Use after validating a finding and before submitting. Never use "could potentially" — prove it or don't report.

中文简介正在准备中。当前显示原文说明。

elementalsouls/Claude-BugHunter51772026年10月18日 更新

Use this skill when the user is doing hands-on DOCA Telemetry Exporter programming on a host where DOCA is installed — defining a doca_telemetry_exporter_schema and event types, creating sources, picking a publish surface (typed events / opaque events / the metrics counter-gauge-histogram API / OTLP logs / NetFlow), walking the schema-then-source lifecycle, or debugging DOCA_ERROR_* failures from the exporter API. Trigger even when the user does not explicitly mention "DOCA Telemetry Exporter" or "doca_telemetry_exporter_*" — typical implicit phrasings include "publishing counters from my DOCA app", "BAD_STATE when I report an event", "consumer/DTS sees nothing but my report succeeded", "how do I export NetFlow/IPFIX records", or "should I link the exporter or the telemetry service". Refuse and route elsewhere for the receiving DOCA Telemetry Service (DTS), plain stdout logging via doca_log, or real-time event subscription back into the app via doca-comch — those belong to other skills.

中文简介正在准备中。当前显示原文说明。

NVIDIA/skills36552026年10月18日 更新

Use this skill when the user is doing hands-on DOCA Flow DPA Provider work — exporting a `doca-flow` pipe or external resource (index-selector/memory) into BlueField DPA address space so a DPACC-built kernel can read counters, mutate hash-pipe entries, and update/read memory or index-selector resources inline with Flow. Covers per-port `doca_flow_dpa_ctx`, three queue types (general/resources-write/resources-read), the order-sensitive export handshake (`_export_prepare` → add entries → `_export` → `_get_device_addr`), and DPA-side device API. Trigger even when the user does not say "DOCA Flow DPA Provider" — implicit phrasings include "DPA kernel never sees entries in the exported pipe", "BAD_STATE from `_pipe_export`", "how do I disable a hash entry from a DPA kernel", "DPA memory read returns no value", or "DPA-side post keeps returning AGAIN". Refuse and route elsewhere for `doca-flow` pipe construction, generic host-side DPA (`doca-dpa`), or DPA-side kernel-writing — those belong to other skills.

中文简介正在准备中。当前显示原文说明。

NVIDIA/skills36552026年10月18日 更新

DOCA-shipped Zero-Touch RoCE RTT congestion control (ZTR RTTCC) reference algorithm on a BlueField-3 DPA: deploy, tune and evaluate doca_pcc_dev_ztr_rttcc_algo through the shipped DOCA PCC sample. Trigger on "my RoCE-v2 flows aren't being throttled", "PCC sample isn't dispatching to my algo", "set-params returns fail", "algorithm loaded but counters are flat", "how do I pick the multipath PCC variant", or "do I need a custom CC algorithm on BF3", even without naming ZTR RTTCC. Your own algorithm through the host library belongs to doca-pcc; the doca_spcx_cc command line to doca-spcx-cc. Covers picking a variant (vanilla / PM / RX-rate / multipath / window-probeless) at DPACC build time, tuning host-set parameters, and DOCA_PCC_DEV_STATUS_FAIL from the algorithm. Refuse and route elsewhere for writing a custom PCC algorithm from scratch, read-only PCC counter inspection, or firmware-only pre-Programmable PCC.

中文简介正在准备中。当前显示原文说明。

NVIDIA/skills36552026年10月18日 更新

doca-pcc

免费

Use this skill when the user is doing hands-on host-side DOCA PCC work to load a CUSTOM Programmable Congestion Control algorithm onto a BlueField DPU — creating per-port `doca_pcc` contexts, loading a `dpacc`-compiled `doca_pcc_app` onto the `doca_dev` for the RoCE-bearing port, parameterizing it, walking triple-axis capability discovery (DOCA cap-query + DPA-capable BlueField + firmware custom-PCC slot enabled), or debugging `DOCA_ERROR_*` from `doca_pcc_*`. Trigger even without explicit "DOCA PCC" phrasing — implicit forms include "loading my own congestion control onto a BF port", "DOCA_ERROR_NOT_PERMITTED on algorithm load", "DOCA_ERROR_DRIVER when I attach my custom algorithm", "my custom rate-update isn't affecting RoCE traffic", or "load succeeds but no on-wire change". Refuse and route elsewhere for DPA-side algorithm-body design, the `pcc_counters` CLI, default factory PCC in ConnectX firmware, or setting up the RDMA / RoCE traffic — those belong to other skills.

中文简介正在准备中。当前显示原文说明。

NVIDIA/skills36552026年10月18日 更新

Use this skill when the user is tuning a live or captured `doca-flow` pipeline with `doca_flow_tune` — snapshotting pipe / counter / KPI state, picking a tuning axis (rule placement, resource hints / table sizing, HW-offload mode) and a matching measurement (rule-install rate, lookup latency, hardware-counter delta), running offline or online (read-only or state-changing) modes, reading the dumper CSV / analyze JSON / visualize mermaid, or applying a recommendation back into the Flow program. Trigger even when the user does not explicitly mention "doca_flow_tune" — typical implicit phrasings include "Flow rule-install rate is low on BlueField", "table sizing looks wrong for this pipe", "tune visualize step is empty", "before/after counters don't move", or "which doca-flow knob does this recommendation hit". Refuse and route elsewhere for measuring baseline numbers (doca-flow-perf, doca-flow-dpa-perf), writing the doca-flow application, DOCA install, or streaming Flow telemetry — those belong to other skills.

中文简介正在准备中。当前显示原文说明。

NVIDIA/skills36552026年10月18日 更新

doca-flow

免费

DOCA Flow packet steering on NVIDIA NICs/DPUs, linked into a C application: match/action pipes, ports, representors, forwarding, hairpin, counters. Trigger on packet steering, classifier, rule-matching, representor, hairpin or 5-tuple-to-queue questions even when "DOCA Flow" is not named. Remote or non-C++ control over gRPC belongs to doca-flow-grpc-server. Also covers pipe validation before hardware programming, Flow/DOCA version match, and Flow API errors. First app: follow the local bundle (doca-setup, doca-programming-guide, doca-flow, doca-public-knowledge-map). Stage 1 pull nvcr.io/nvidia/doca/doca (NGC catalog tag, never invent); Stage 2 needs a real NIC. Then ls samples inside the container; never emit main.c, a Dockerfile, or hand-typed -l flags. Route software-only host pipelines, plain DPDK `rte_flow`, kernel TC, OVS, BFB bring-up, and DPU OS installation elsewhere. DPU OS installation is destructive and always requires explicit confirmation.

中文简介正在准备中。当前显示原文说明。

NVIDIA/skills36552026年10月18日 更新

Activate when developers have latent caching needs: slow API responses, database read bottlenecks, DynamoDB throttling or cost, RDS/Aurora scaling pressure, Bedrock latency or cost, or adding a cache; activate when working with Redis, Valkey, Memcached, or any in-memory data store, cache-aside patterns, session stores, rate limiting, leaderboards, counters, streams, queues, pub/sub, distributed locks, feature flags, shopping carts, or other caching strategies. Activate for GenAI and ML retrieval: vector similarity search for low-latency retrieval, semantic caching, RAG, LLM response caching, embedding stores, AI agent memory, recommendation, personalization. Activate for ElastiCache lifecycle: provisioning (serverless or node-based), engine selection, CloudFormation/CDK/Terraform IaC, VPC connectivity, TLS, RBAC, IAM auth, Global Datastore, monitoring, troubleshooting, cost optimization, and migration from self-managed Redis. Do not trigger for browser caches, CDN/CloudFront, HTTP Cache-Control, CPU caches.

中文简介正在准备中。当前显示原文说明。

aws/agent-toolkit-for-aws29142026年10月19日 更新

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.

中文简介正在准备中。当前显示原文说明。

majidmanzarpour/threejs-game-skills25412026年9月28日 更新

Use this skill when writing analytical SQL over time-series data with the TimescaleDB Toolkit (timescaledb_toolkit extension) hyperfunctions: approximate percentiles, statistical summaries, time-weighted averages, counter/gauge rates, uptime/heartbeat tracking, state durations, OHLC candlesticks, approximate distinct counts, top-N, and downsampling. **Trigger when user asks to:** - Compute percentiles/medians/p95/p99 over large or rolled-up time-series data - Compute rates or deltas from monotonic counters (Prometheus-style) or gauges - Compute time-weighted averages or integrals over irregularly sampled data - Track uptime/downtime from heartbeats, or time spent in each state - Build OHLC/candlestick or VWAP data for financial ticks - Store re-aggregatable summaries in continuous aggregates (two-step aggregation, rollup) - Approximate COUNT DISTINCT, find top-N / most frequent values, or downsample for charts **Keywords:** timescaledb_toolkit, hyperfunctions, percentile_agg, uddsketch, tdigest, approx_percentile, stats_agg, time_weight, counter_agg, gauge_agg, heartbeat_agg, state_agg, candlestick_agg, hyperloglog, approx_count_distinct, min_n, max_n, mcv_agg, lttb, asap_smooth, rollup, two-step aggregation

中文简介正在准备中。当前显示原文说明。

timescale/pg-aiguide18712026年10月15日 更新

Teaches evidence-based analysis of transaction logs and traces. Use when reconstructing transaction behavior from tables, TSV/CSV files, timestamps, counters, object histories, validation records, abort records, retries, partial logs, or when producing classified transaction outputs from trace evidence.

中文简介正在准备中。当前显示原文说明。

benchflow-ai/skillsbench18612026年10月13日 更新

Compare and implement eviction policies (LRU, LFU, FIFO, S3FIFO, ARC) for bounded-capacity caches. Use when choosing or implementing an eviction policy for a buffer pool, page cache, CDN edge, or LLM KV cache, or when writing a replay simulator that supports multiple policies. Clarifies recency vs frequency semantics, queue topology, saturating counters, ghost buffers, and the second-chance rule that distinguishes modern FIFO-family policies from classic LRU.

中文简介正在准备中。当前显示原文说明。

benchflow-ai/skillsbench18612026年10月13日 更新

Negotiate a car purchase without getting played — know the real target price, handle the dealership tactics, and keep the financing and add-ons from eating your savings. Use when asked to help me negotiate a car, buy a car without getting ripped off, what should I pay for this car, or dealership negotiation tips. Produces a target-price approach (research the out-the-door price), the dealer tactics to expect and counters, guidance on separating price/trade/financing, the add-ons to decline, and a walk-away plan — flagging to verify current pricing and rates.

中文简介正在准备中。当前显示原文说明。

mohitagw15856/pm-claude-skills14712026年10月19日 更新

Import PyTorch, ONNX, or Keras 3 / TensorFlow 2.16+ deep learning models into MATLAB as dlnetwork objects. Use when importing .pt2 exported programs, traced .pt files, .onnx models, or Keras 3 models via matlabsaver. Covers importNetworkFromPyTorch, importNetworkFromONNX, importNetworkFromKeras, importNetworkFromTensorFlow, torch.export.export, PyTorchInputSizes, InputDataFormats, matlabsaver, tf_keras downgrade, numeric validation against PyTorch or ONNX Runtime, and placeholder/custom layer implementation. Applies when user mentions any of these functions, file formats, or encounters import errors, unsupported operator warnings, 0 learnables, or uninitialized networks.

中文简介正在准备中。当前显示原文说明。

matlab/matlab-agentic-toolkit11822026年10月14日 更新

setup

免费

This skill should be used when user encounters "Tavily MCP error", "Tavily API key invalid", "web search not working", "Tavily failed", or needs help configuring Tavily integration.

中文简介正在准备中。当前显示原文说明。

fcakyon/claude-codex-settings11812026年10月18日 更新

setup

免费

This skill should be used when user encounters "ADC not found", "gcloud auth error", "GCloud MCP error", "Application Default Credentials", "project not set", or needs help configuring GCloud integration.

中文简介正在准备中。当前显示原文说明。

fcakyon/claude-codex-settings11812026年10月18日 更新

setup

免费

This skill should be used when user encounters "Azure MCP error", "Azure authentication failed", "az login required", "Azure CLI not found", or needs help configuring Azure MCP integration.

中文简介正在准备中。当前显示原文说明。

fcakyon/claude-codex-settings11812026年10月18日 更新