Firebase Emulator Suite の起動・停止・管理ワークフロー。「エミュレーター」「Firebase」「Firestore」「Auth」「ローカル開発」などのキーワードで自動適用。
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Firebase Emulator Suite の起動・停止・管理ワークフロー。「エミュレーター」「Firebase」「Firestore」「Auth」「ローカル開発」などのキーワードで自動適用。
中文简介正在准备中。当前显示原文说明。
Build end-to-end tests that follow user journeys in browsers and mobile simulators or emulators. Guides e2e configuration, AI-driven actions, precise outcome checks, failure investigation, and exploratory bug hunts backed by reproducible tests.
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Build and share third-party HTTP API emulators with emulate. Use to emulate an external provider, add a custom service plugin, model stateful vendor endpoints, configure custom seeds, or package an emulator. For an existing built-in service, use that service's skill.
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Production-ready scripts for Android app testing, building, and automation. Provides semantic UI navigation, build automation, log monitoring, and emulator lifecycle management. Optimized for AI agents with minimal token output.
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This skill should be used when working with Firebase projects, including initializing projects, adding Cloud Functions or Firestore collections, debugging emulator issues, or reviewing Firebase code. Triggers on "firebase", "firestore", "cloud functions", "emulator", "firebase auth", "deploy to firebase", "firestore rules".
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This skill should be used when troubleshooting Firebase emulator issues, rules violations, function errors, auth problems, or deployment failures. Triggers on "error", "not working", "debug", "troubleshoot", "failing", "broken", "permission denied", "emulator issue".
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Android UI Verification Skill workflow skill. Use this skill when the user needs Automated end-to-end UI testing and verification on an Android Emulator using ADB and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
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Android UI Verification Skill workflow skill. Use this skill when the user needs Automated end-to-end UI testing and verification on an Android Emulator using ADB and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
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ADB-based RIPDPI device/emulator debugging: build/install/launch, logcat filtering, fixture port-forwarding, instrumented tests, crash/ANR triage. Use when debugging on a real device or emulator.
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Use when scripting mGBA emulator automation in Lua - console API, ROM and save state operations, frame callbacks, input handling, memory reading for cheats and RAM watches, sockets, or TAS and speedrunner tooling
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GitHub Actions workflow patterns for React Native iOS simulator and Android emulator cloud builds with downloadable artifacts. Use when setting up CI build pipelines or downloading GitHub Actions artifacts via gh CLI and GitHub API.
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Play Pokemon via headless emulator + RAM reads.
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Validate MSX video emulation for the TMS9918A/TMS9928A/TMS9929A VDP family in EMULATORS, including ports
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Validate Commodore 64 VIC-II emulation in EMULATORS, including $D000-$D3FF register behavior, PAL/NTSC timing, raster counters, badlines, BA/AEC bus stealing, video matrix and bitmap fetches, sprites, collisions, borders, IRQs, color RAM usage, and display modes. Use when Codex reviews or edits VICII, Screen, Memory/PLA, raster, sprite, video, or cycle-level behavior for C64 classes.
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Validate and implement Sinclair ZX Spectrum 48K ROM-visible behavior in the EMULATORS repository, including reset and restart vectors, IM1/NMI handling, keyboard scanning and repeat, beeper and tape routines, screen/printer output, channels and streams, BASIC tokenization and execution, expression evaluation, memory movement, system variables, calculator stack, floating-point formats, ROM traps, localized ROM selection, and firmware/hardware timing contracts. Use when Codex reviews or edits ZX Spectrum ROM loading, KERNAL-style traps, keyboard, tape, screen, printer, BASIC files, tokens, system variables, startup, interrupts, or compatibility tests.
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Validate and implement Sinclair ZX Spectrum 16K/48K ULA and board-level behavior in the EMULATORS repository, including PAL/NTSC raster timing, bitmap and attribute fetches, FLASH/BRIGHT/INK/PAPER rendering, CPU clock generation, lower-RAM and I/O contention, floating bus, snow effect, DRAM addressing and refresh, port FE keyboard/tape/border/sound behavior, interrupts, and ULA revision boundaries. Use when Codex reviews or edits namespace ZXSPECTRUM ULA, ULARegisters, Memory, PortManager, Screen, Sound, Datasette, Z80 bus timing, raster, contention, or ZX Spectrum hardware tests.
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Validate Commodore 64 memory map, PLA/bank switching, 6510 port $0000/$0001 behavior, VIC bank selection, color RAM, ROM/RAM overlays, cartridge mapping, and mirrored I/O in the EMULATORS C64 namespace. Use when Codex reviews or edits C64 memory, PLA, CPU-visible address decoding, VIC-visible memory, color memory, char ROM, cartridge, expansion I/O, or mapped chip register behavior.
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Validate and implement Sinclair ZX81 video emulation in the EMULATORS repository for /mZX811, /mZX812, and /mZX813, including ULA character generation, Z80 display-file execution, M1/refresh/HALT/INT behavior, scanline timing, HSYNC/VSYNC, NMI generator and WAIT synchronization, SLOW and FAST modes, PAL/NTSC margins, collapsed display files, inverse video, high-resolution techniques, ROM-version interactions, and ULA revision boundaries. Use when Codex reviews or edits namespace ZX81 ULA, ULARegisters, MemoryVideoCode, Memory, PortManager, Screen, CPU interrupt timing, raster, ROM-specific video flow, or ZX81 video tests.
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Validate Commodore 64 CIA 6526 emulation in EMULATORS, including CIA1/CIA2 $DC00/$DD00 register behavior, ports, DDRs, keyboard/joystick matrix, IEC/user port, VIC bank selection, timers A/B, underflow timing, PB toggle/pulse output, TOD clock/alarm, serial shift register, FLAG, ICR masks and IRQ/NMI lines. Use when Codex reviews or edits C64 CIA, timers, ports, keyboard, joystick, serial bus, interrupts, TOD, or VIC bank control.
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Validate Commodore MPS-801 serial dot matrix printer behavior in EMULATORS, including SerialPrinterMPS801 classes and their MatrixPrinterEmulation and SerialPrinterPeripheralSimulation hierarchy, IEC/KERNAL-trap printer routing, device numbers, secondary addresses, PETSCII/character sets, 6x7 glyphs, double width, graphics mode, reverse field, tab and dot positioning, line/page geometry, PostScript output, and fidelity boundaries. Use when Codex reviews or edits COMMODORE MPS801 printer code, generated printer output, PostScript printer templates, C64/VIC-20/C264 serial-printer behavior, or compares implementation against .codex/docs/MPS801.pdf and historical MPS-801 sources.
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Validate Commodore MPS-802 and 1526 serial dot matrix printer behavior in EMULATORS, including SerialPrinterMPS802 classes and their MatrixPrinterEmulation and SerialPrinterPeripheralSimulation hierarchy, IEC/KERNAL-trap printer routing, device numbers, secondary-address functions, PETSCII/character sets, 8x8 glyphs, enhanced width, reverse and paging modes, formatter strings, programmable characters, line/page geometry, PostScript output, and fidelity boundaries. Use when Codex reviews or edits COMMODORE MPS802 printer code, generated printer output, PostScript printer templates, C64/VIC-20/C264 serial-printer behavior, or compares implementation against .codex/docs/MPS802.pdf, the MPS-802 user guide, and 1526/MPS-802/4023 service information.
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Validate Commodore 64 SID 6581/8580 sound emulation in EMULATORS, including $D400-$D7FF register decoding, voices, frequency, pulse width, control bits, ADSR/envelope behavior, oscillator sync/ring/noise/test, filters, volume DAC/sample clicks, paddles, read-only registers, mirrors, and reSID integration. Use when Codex reviews or edits SID, Sound, audio wrapper, register, filter, waveform, envelope, or mapped SID behavior.
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Validate and implement Sinclair ZX80 video emulation in the EMULATORS repository, including CPU-driven display generation, display-file execution, Z80 M1/refresh/HALT/INT interactions, character and inverse-video fetches, line counter and shift register behavior, horizontal and vertical sync, collapsed display files, PAL timing, flicker, and cassette/video coupling. Use when Codex reviews or edits namespace ZX81 code for the /mZX80 model, especially ULA, ULARegisters, MemoryVideoCode, Memory, PortManager, Screen, CPU interrupt timing, raster, or video tests.
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Validate Commodore 1540/1541/1541C/1541-II compatible disk-drive behavior in EMULATORS, including IEC serial bus protocol, device numbers, KERNAL traps, CBM DOS commands/status, D64 image parsing, BAM/directory/file chains, PETSCII filenames, 6502 drive CPU/ROM/RAM expectations, 6522 VIA wiring, GCR/track/sector geometry, motor/head timing, and compatibility boundaries for 1541-like devices. Use when Codex reviews or edits C64, VIC-20, C264, COMMODORE disk, serial I/O, D64, CBM DOS, IEC, VIA, GCR, or 1541 drive code.
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