Compose screen and interaction traps: navigation, adaptive layout, window insets, pagers, toolbars, sheets, list drag and selection, sliders, text fields, settings UI, one-shot effects. Use when layout, gestures or navigation misbehave.
中文简介正在准备中。当前显示原文说明。
maxrave-dev/kotlin-footguns☆ 15162026年10月18日 更新
Use when building, fixing, or improving ANY SwiftUI UI — views, navigation, layout, animations, gestures, debugging, iOS 26 features, iPhone Duo, view-level performance, feature architecture.
中文简介正在准备中。当前显示原文说明。
CharlesWiltgen/Axiom☆ 12252026年10月20日 更新
Build iOS augmented reality and 3D experiences with RealityKit and ARKit. Use when adding RealityView content, loading entities or USDZ models, anchoring objects to planes or world positions, distinguishing entity hit tests from ARKit real-world raycasts, handling AR camera availability, world tracking, scene updates, or RealityKit entity gestures and interactions.
中文简介正在准备中。当前显示原文说明。
dpearson2699/swift-ios-skills☆ 12212026年8月1日 更新
Generate and structure MATLAB unit tests using matlab.unittest and matlab.uitest features, including class-based tests, parameterized testing, fixtures, mocking, and app testing with gestures. Use when writing, generating, or adding tests, creating test classes, adding test methods, parameterizing tests, setting up fixtures, mocking dependencies, or testing App Designer apps. Do NOT use for running tests, collecting coverage, or CI/CD configuration.
中文简介正在准备中。当前显示原文说明。
matlab/matlab-agentic-toolkit☆ 11912026年10月14日 更新
Web testing with Playwright, Vitest, k6. E2E/unit/integration/load/security/visual/a11y testing. Use for test automation, flakiness, Core Web Vitals, mobile gestures, cross-browser.
中文简介正在准备中。当前显示原文说明。
withkynam/vibecode-pro-max-kit☆ 11552026年6月21日 更新
Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring physics, and scroll-based effects. Use when building interactive UI components, micro-interactions, page transitions, or complex animation sequences.
中文简介正在准备中。当前显示原文说明。
freshtechbro/claudedesignskills☆ 11002025年11月20日 更新
Bevy ECS skill for mobile. Keywords: Bevy, mobile, android, touch, ASTC, gestures.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8762026年10月17日 更新
Bevy ECS skill for mobile. Keywords: Bevy, mobile, android, touch, ASTC, gestures.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. Cross-platform (web mobile, iOS, Android).
中文简介正在准备中。当前显示原文说明。
AThevon/genjutsu☆ 6002026年10月6日 更新
Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.
中文简介正在准备中。当前显示原文说明。
AThevon/genjutsu☆ 6002026年10月6日 更新
SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.
中文简介正在准备中。当前显示原文说明。
AThevon/genjutsu☆ 6002026年10月6日 更新
Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.
中文简介正在准备中。当前显示原文说明。
AThevon/genjutsu☆ 6002026年10月6日 更新
Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.
中文简介正在准备中。当前显示原文说明。
HoangNguyen0403/agent-skills-standard☆ 5792026年10月18日 更新
Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.
中文简介正在准备中。当前显示原文说明。
Asymmetric-al/core☆ 3812026年10月21日 更新
Implement smooth, accessible animations with motion/react (Framer Motion) in React. Use when adding animations, gestures, or layout transitions with motion, AnimatePresence, useScroll, and related APIs. Requires a 'use client' boundary; not for strictly server-rendered components or when no animation is needed.
中文简介正在准备中。当前显示原文说明。
Asymmetric-al/core☆ 3812026年10月21日 更新
API reference: UIKit. Query for UIView, UIViewController, controls, table and collection views, navigation controllers, scenes, Auto Layout, images, colors, gestures, presentation, and SwiftUI hosting.
中文简介正在准备中。当前显示原文说明。
Prisma-Labs-Dev/apple-skills☆ 3472026年9月26日 更新
Motion (Framer Motion) React animation library. Use for drag-and-drop, scroll animations, gestures, SVG morphing, or encountering bundle size, complex transitions, spring physics errors.
中文简介正在准备中。当前显示原文说明。
secondsky/claude-skills☆ 2322026年10月20日 更新
Appium is an open-source framework that automates native, hybrid and mobile-web apps on iOS and Android through the WebDriver protocol. Use when the user wants to set up Appium 3, write mobile UI tests in JavaScript (WebdriverIO) or Python, pick capabilities, run gestures, or fix "appium", "XCUITest", "UiAutomator2", "mobile automation" problems. For React Native-only testing, see detox.
中文简介正在准备中。当前显示原文说明。
TerminalSkills/skills☆ 1742026年10月21日 更新
Computer vision expert specializing in real-time hand tracking and gesture interface designUse when "hand tracking, gesture recognition, mediapipe, hand gestures, touchless interface, sign language, hand pose, finger tracking, mediapipe, hand-tracking, gesture-recognition, computer-vision, hci, touchless, ml" mentioned.
中文简介正在准备中。当前显示原文说明。
omer-metin/skills-for-antigravity☆ 1692026年1月22日 更新
Cards, drawers, carousels and other patterns borrowed from the physical world. Use when designing layout patterns, gestures or navigation paradigms.
中文简介正在准备中。当前显示原文说明。
dembrandt/dembrandt-skills☆ 1362026年10月15日 更新
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
中文简介正在准备中。当前显示原文说明。
dembsky/PropMotion☆ 1142026年8月15日 更新
Web testing with Playwright, Vitest, k6. E2E/unit/integration/load/security/visual/a11y testing. Use for test automation, flakiness, Core Web Vitals, mobile gestures, cross-browser.
中文简介正在准备中。当前显示原文说明。
manhvann/codexkit☆ 892026年8月29日 更新
Design and plan iOS animations with structured specs covering transitions, micro-interactions, gesture-driven motion, and loading states. Use when the user asks to plan, design, or spec out animations for an iOS app — including screen transitions, navigation animations, interactive gestures, onboarding flows, or any motion design work. Also use when the user wants animation recommendations or wants to decide between animation approaches before writing code.
中文简介正在准备中。当前显示原文说明。
existential-birds/beagle☆ 842026年9月16日 更新
Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.
中文简介正在准备中。当前显示原文说明。
yacosta738/yacosta738.github.io☆ 472026年10月21日 更新