Uses Ghidra to disassemble and decompile a binary, navigate to key routines via imports and strings, annotate decompiled code, and run headless scripts to automate extraction of C2, crypto, and config. Activates for requests to reverse engineer with Ghidra, decompile a binary, or script Ghidra headless analysis.
中文简介正在准备中。当前显示原文说明。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Guides the practical path from 'we have no design system' or 'we have a mess' to a real, functional design system. Component inventory, design token extraction, headless UI adoption (Radix, React Aria, Headless UI), migration order of operations, and the assessment-to-rollout pipeline. Activate on 'design system from scratch', 'bootstrap design system', 'no design system', 'design system migration', 'headless UI adoption', 'component audit', 'design token extraction', 'design system strategy'. NOT for building specific components once a system exists (use design-system-creator), not for generating token files/configs (use design-system-generator).
中文简介正在准备中。当前显示原文说明。
curiositech/windags-skills☆ 162026年10月19日 更新
Generate architecture diagrams with draw.io in headless/server environments (WSL2, VPS, Docker)
中文简介正在准备中。当前显示原文说明。
kevinnft/ai-agent-skills☆ 142026年8月1日 更新
Guides the practical path from 'we have no design system' or 'we have a mess' to a real, functional design system. Component inventory, design token extraction, headless UI adoption (Radix, React Aria, Headless UI), migration order of operations, and the assessment-to-rollout pipeline. Activate on 'design system from scratch', 'bootstrap design system', 'no design system', 'design system migration', 'headless UI adoption', 'component audit', 'design token extraction', 'design system strategy'. NOT for building specific components once a system exists (use design-system-creator), not for generating token files/configs (use design-system-generator).
中文简介正在准备中。当前显示原文说明。
curiositech/port-daddy☆ 32026年10月19日 更新
将日常使用的Chromium浏览器中的Cookie导入不显示窗口的测试浏览器。可选择来源配置和目标域名,为验证需要登录的页面做好准备。
- 准备验证需要登录的页面
- 导入指定域名的Cookie
- 选择来源浏览器配置
garrytan/gstack☆ 13.7万2026年10月20日 更新
Review a completed epic, a group of related development tasks, against its plans, code changes, and commits. Produce a retrospective with evidence-backed findings, follow-up actions, and a decision on whether to accept the work.
中文简介正在准备中。当前显示英语简介。
- Reviewing a completed epic
- Checking delivered work against ticket plans
- Recording evidence-backed improvement actions
bmad-code-org/BMAD-METHOD☆ 5.4万2026年10月20日 更新
Delegate scoped repository analysis or implementation to DeepSeek Harness without opening its interactive interface. Collect its final text, check the exit status, and inspect repository changes when the task requires read-only work.
中文简介正在准备中。当前显示英语简介。
- Diagnose a failing test without editing files
- Delegate a scoped repository investigation
- Request implementation in a specified project
CherryHQ/cherry-studio☆ 5.3万2026年10月20日 更新
Add browser automation to Vercel apps by running agent-browser and headless Chrome in temporary, isolated virtual machines. Capture screenshots, inspect page structure, and complete multi-step forms while preserving browser state between commands.
中文简介正在准备中。当前显示英语简介。
- Add website screenshot capture to a Vercel app
- Fill and submit forms across multiple browser commands
- Run recurring browser tasks with Vercel Cron Jobs
vercel-labs/agent-browser☆ 4.4万2026年10月20日 更新
Test Qwen Code CLI behavior from model requests through tool execution. Reproduce bugs, check terminal interactions and MCP tool connections, and inspect API logs using real models or mock servers for controlled scenarios.
中文简介正在准备中。当前显示英语简介。
- Reproduce reported CLI bugs and verify fixes
- Test MCP tool connections through the CLI
- Check terminal rendering and keyboard interactions
QwenLM/qwen-code☆ 2.9万2026年10月20日 更新
Verify a local OpenSEO MCP server, which exposes tools to AI agents, through real DataForSEO calls and a headless Claude trial. Check protocol correctness alongside tool discovery, input rules, response size, errors, and asynchronous task recovery.
中文简介正在准备中。当前显示英语简介。
- Checking an MCP tool after adding or changing it
- Testing whether an agent can choose tools from their descriptions
- Verifying queued tasks and recovery using taskId
every-app/open-seo☆ 2.4万2026年10月20日 更新
Create a draft PeonPing notification sound pack with a consistent theme. It generates wordless effects or spoken lines for all seven notification categories, along with configuration files, then directs you to review and approve the draft.
中文简介正在准备中。当前显示英语简介。
- Creating a notification pack with a consistent mood
- Drafting wordless notification effects
- Drafting spoken notifications with one voice
PeonPing/peon-ping☆ 50842026年10月20日 更新
Regenerate sounds in a draft PeonPing pack based on feedback. This internal workflow revises sound prompts or speech text, preserves the pack's style and voice, renders replacement audio, and records each successful change.
中文简介正在准备中。当前显示英语简介。
- Soften a sound based on review feedback
- Apply a correction across an entire sound pack
- Create a fresh variation of an existing sound
PeonPing/peon-ping☆ 50842026年10月20日 更新
在装有匹配版本剪映的 Apple Silicon Mac 上,无界面生成可编辑草稿、修改已有多轨草稿的独立副本,或按明确要求导出原生 MP4。需要另行检出 Jianying Headless 核心项目;纯转写不使用本 Skill。
中文简介正在准备中。当前显示原文说明。
mcncarl/jianying-headless☆ 31382026年10月20日 更新
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
中文简介正在准备中。当前显示原文说明。
Leanmcp/gateway-skills☆ 21122026年10月8日 更新
Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 17732026年10月9日 更新
Use when an agent drives Godot 4.7 on macOS or Windows for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in 4.x, 'Identifier not found', export templates are missing; or when a Godot brief (2D, 3D, shaders, VFX, UI, multiplayer, export) must go to the right scenario-godot-* specialist.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 10732026年10月20日 更新
Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering, grease pencil, or finishing an AI-generated mesh into a production asset. Also when a bpy script fails on Blender 5.x API changes, a brush or sculpt operator fails or crashes headless, or a result has to be judged like a professional 3D artist would.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 10732026年10月20日 更新
Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026年10月17日 更新
Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026年10月17日 更新
Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026年10月17日 更新
Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Generate headless Claude Code cron jobs with safety.
中文简介正在准备中。当前显示原文说明。
notque/vexjoy-agent☆ 4422026年10月20日 更新